The guy with the highest Winrate in 4v4 due to Bombs, Impale Cutscene and Shove on Block. Rolling with a 54% Winrate in S5. No Buff Bro, he will get nerfed in 4v4, look here: https://forhonor.ubisoft.com/game/en...m:154-76770-32
Originally Posted by Charmzzz Go to original post
Ubi said, they will do something against block shove and compensate that with "things that are not ready yet".
And they will nerf his bomb feats.
Lawbee drastically lacks in a viable opener.
All his unblockables are way too slow and reactable. Better make less of a grenadier and more of a giant in big armour and poleaxe.
In my eyes he just needs the ability to counter parries with a guaranteed light, an increased block damage and some hyperarmour. He is slow asf and this would add an interesting and unique gameplay to him. He is a giant and gets parried by Shinobis and PKs. Technically/Historically it's even accurate to hook the enemy or his weapon with a halberd/poleaxe.
Please remove his block shove or at least his guaranteed light after it and lower his bombs. But give him THIS.
A small rework won't do the job.Originally Posted by jeffero77 Go to original post
His Block Shove is going to be romved. How do you compensate the loss of his greatest strength with some slight adjustments?
He should still have a unique playstyle, right?
Most of all hIs bombs make him so successful in 4vs4. They said, that this is going to be lowered.
This is okay for me as a LB main, as long as the give me some new ways of opening my enemy.
Shove from neutral is crap.
Lang Arm is only in a few cases usable.
His 3rd chain unblockables are total reactable and have no mix-up potential or hyperarmour.
There is nothing. He needs a well-thought rework and not a few adjustments.
Give him hyper armor on some attacks, make his zone useful, change his shove to only be used on lights you get stopped mid combo anyway. It says hes a counter attacker. give him more this like 2 combos (I know he has more but two of the combos are the same thing and the other is unless). And maybe make his long arm not suck in 1v1s Not sure how maybe he can soft faint it in a combo instead of a full cancel. Dont know about that though.
I do agree he needs a full rework. This is just what I would like to see from it.
LB isn't good in 4v4s, he just wins because he has bombs. He needs a huge rework. His attacks are too slow. His openers don't work, shove on block is annoying, and his only unblockable is not threatening. The Devs have already stated that he will be reworked; they also said his bombs are too strong.
Shove from block is useless vs anyone even remotely competent, All it does is to add the frustration factor. I really dont care to see it go.
His greatest strenght (beside bombs) is his impale > wallsplat > longarm ganking chain that is stupidly easy to set up in 2v1 (as long as your team doesnt hit you in the back before the flip). And his parry punishes which are now the strongest in the entire game, both unconditional and situational.
Bombs are problem, but feats are problem in general. As exchange for removing block shove they are likely to compensate with some offensive option. With improved offense, they might make his defense bit less absurd. Which would mean shaving bit of damage from his parry punishes. That brings us to impale nerf. Number tweaks are not really going to change how its used in 1v1 and 4v4 respectively. That would require redesigning or outright removing the move. Possible but not likely.
To wrap it up, overall shifting his ganking and teamfighting power more into the 1v1. So far all good. What is the most important part is whether they manage to balance the unknown opener to be viable but not overly abusable. Thats what will make or break him, one way or other. Given the track record so far, i am afraid it will be on the extreme side of spectrum either way. But maybe i will get pleasantly surprised (or they will copy-paste kensei top heavy, that also works).