🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Help, Losing if hit once, can't recover with aramusha

    I am surely not the only one having this problem, I like aramusha and it seems that it is getting worse and worse ! WHY ?!?

    It is becoming so annoying, when hit or stunned by enemy it is over for Aramusha players, once you get hit or bashed you can't dodge or block anymore !! So what is the point fighting ???

    And not only that, even bad players that only do push and hit push and hit with centurions or knights beat you because they never run out of stamina and you never recover in time to block or dodge next hit or push...
    It's ok if you don't get hit once but that is nearly impossible against most players.

    So I would really like to understand why developers aren't aware of this problem and why nobody talks about it during For Honor live programs.

    I would also want to know if anything is going to be done about Aramusha's dodge that is totally horrible and most of the time totally useless because u get hit anyway even dodging, it is too short, too slow and u can't even do a dodge attack... which has no sense at all in my opinion seeing that the Aramusha is supposed to be very agile and fast.

    Thanks for any answers that could help me understand why Aramusha is being so much nerfed, I really like it and it is my main warrior so I would really like to continue playing it .
    Share this post

  2. #2
    Kenzu8's Avatar Junior Member
    Join Date
    Jan 2018
    Posts
    16
    Yeah, the devs didn't take into account Aramusha's short dodges when they decided to standarize the dash speed for all characters. That was quite a big nerf for him, since he had the best side dodges together with offensive stance Highlander.

    I agree that classes like Conqueror and Warlord have it way too easy against Aramusha who can only stand there and take the bashes. And in the case that he dodges successfully, he can't punish either of them with something as simple as a guardbreak.
    Centurion's kick can be dodged on reaction, but it became more difficult for me lately. Before the patch, I could dodge them consistently, while now the kicks sometimes seem to track me in the middle of the dodge. It's even worse with Shinobi.

    What to do:
    You may try to dodge early when playing against Conqueror, since dodge recovery was increased and you might be able to counterguardbreak even if you dodge backwards and he goes for a guardbreak instead of a Shield Bash. If he's too close, try rolling away and keep him at some distance. You may want to try using Aramusha's Zone Attack to either feint or get damage, since it's currently his best tool, giving him a 50/50.
    Same with Warlord.
    In Centurion's case, you will just have to hope that the game reads your input in time so you dodge correctly on reaction. Zone Attack feint doesn't work well against him, but you can try that too.

    As for suggestions about Aramusha's rework, you might want to check this discussion:
    https://forums.ubi.com/showthread.ph...ion?p=13604141
    Share this post