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  1. #21
    I'll help you, it is called STUNLOCK TO DEATH (with 1 STM bar in a duel) and no other character can do that. Have a nice day.
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  2. #22
    DFQN1's Avatar Senior Member
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    Originally Posted by b1gb4d0rc Go to original post




    I didn't bother with the rest of the post... have a nice day.
    First Clip:
    Pre-nerf abilities. Punch does not guarentee a wallsplat anymore and so no heavy afterwards.

    Second Clip:
    Dominion. So probably stats which change the outcome.
    Plus the Warden failed to counter the gb and stands right next to a wall. That is a rule if you play against the Cent. Avoid walls. If you play against a Shugoki and he one-shots you are you saying Shugoki is op? No, you won't. Because you made the mistake to stand next to a wall and getting greedy.
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  3. #23
    Yes but you forget something important: shugoki is SLOW...avoid walls you say, yes easy if had to deal with a 50/50 between a flash heavy and a gb, huh? Than comes the wall, this means a guaranteed unbl heavy, a punch and a ground stab. That's not fair at all.
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  4. #24
    Wow we still got people that doesn't win against centurions? How can you get caught against one of the easiest chars to beat?
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  5. #25
    dinosaurlicker's Avatar Banned
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    Sad that after nerfing Cent into the ground there are still people who think he’s OP. Nothing he has is infinite, you can dodge his punch easily and just block.
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  6. #26
    DFQN1's Avatar Senior Member
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    Originally Posted by Red_R0nin Go to original post
    Yes but you forget something important: shugoki is SLOW...avoid walls you say, yes easy if had to deal with a 50/50 between a flash heavy and a gb, huh? Than comes the wall, this means a guaranteed unbl heavy, a punch and a ground stab. That's not fair at all.
    Sorry to brake your illusion there but Centurion does not have a 50/50.
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  7. #27
    100% of cents bashes lose to dodge attacks, 100% of the time.

    The only broken thing about him was the gb into wallsplat (my most hated combo), and thats been nerfed. If you are struggling with Cent grab the character and play bots, after a short time you'll see that he cant cancel his bashes & they result in gb pain.
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  8. #28
    Originally Posted by DFQN1 Go to original post
    Plus the Warden failed to counter the gb and stands right next to a wall. That is a rule if you play against the Cent. Avoid walls. If you play against a Shugoki and he one-shots you are you saying Shugoki is op? No, you won't. Because you made the mistake to stand next to a wall and getting greedy.
    Ok, I want my character to be able to decimate 130 hp + 3/4 of stamina if my opponent misses to CGB me standing next to a wall, please, thank you.
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  9. #29
    Hi again, I'm a player who still have problems dealing with Centurions.
    I humbly ask all high-level players that posted here that Centurion is a piece of cake to put links to videos of them dealing with high-level Centurion players so we can learn how to do it.
    I'm interested on assassins, but you can use different classes if you like.

    Thank you.

    b1g
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  10. #30
    Play anyone with unblockables and you win against centurion 9/10 unless they turtle ridiculously hard.

    Centurion gets a guaranteed heavy on any parry, but that's it. He doesn't get the full combo on light parries anymore.

    Don't stand near walls. Ever. It's a bad idea.

    9/10 Centurions are parry happy monsters because they can just hold their heavy if they mess up and catch your attempt at parrying the 500ms uncharged heavy parry. Use this to your advantage.

    Punish almost every single kick attempt. It's a bad move and isn't worth the risk so most smart players won't use it much. Dodge attacks = instant punish is they go for the kick, just don't get forward dodge baited into a parry.

    He's simple to play and simple to beat, but making the mistake of standing near a wall WILL get you killed extremely quickly. Positioning in For Honor is much more significant than you think, so be aware of your surroundings, and know your maps down to the smallest rock that halts movement.
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