All long-winded stuff will be at the bottom. Changes first; chat later:

#1 - REMOVE WIDGET. Widget should only be in practice mode or customs if enabled. It's too simply to sit back and parry punish people which is unrealistic and boring.

#2 - NERF REVIVES. You should be at 1 hit point upon being revived. #3 below will also help with this to reduce ganking.

#3 - FULL FRIENDLY FIRE DAMAGE. Teammates take full damage from all feats and attacks. A griefing ban system will need to be enforced more strongly of course.

Now the minor ones:

#4 - Conqueror - Should not be able to CGB after missing a shield dash. He puts his entire body into the move after all.

#5 - Shaman - Nerf this abomination to the ground. Reduce its damage by 65%. This is the easiest way to balance this class.

#6 - Centurion (Salturion) - Stamina punish should not exist in this game and this creature really is not fun to fight. Revert him to how he used to be; one cannot let their personal bias (Roman) to overbuff certain characters.

#7 - Lawbro - Just reduce it's life a bit. So much life given the damage he can do. One of my mains too and I strongly think he needs a hp nerf.

#8 - Valk - I never have used but it needs a buff or re work.

#9 - Elimination tournament - Remove all boosts other than heal and have a 30-60 second 1-1 setup at the beginning of the round (maybe a barrier or falling wall door to enclose the initial combatants). After words the rest of the map opens up to the survivors who can 1-1 or gank if no honor. I miss having groups watch others go 1-1 with feats and gear on; was good times.

#10 - 100 Man battle royale - I can engineer this and make a solid game mode that will attract a lot of people but not until at least the big 3 above are addressed.

#11 - Alternate combat suggestion - Remove heavy punish upon parry. Only allow heavy punish vs assassin class light attacks since they have deflect already as it is. If widget is removed though then I wouldn't be concerned as much with this.

#12 - Block damage boost - Greatly boost it. Simple way to reduce turtling.

#13 - Shugoki big buff and minor nerf - Never has gotten one and needs it. Allow only shugo to get a GB after parry. In real life if a massive 600+ LBS ogre puts his hands on you there's no way you will break free easily. As it stands now shugo is worthless unless you are a ganking bear hugger. Minor nerf would be of course removing his bear hug wall splat; that's cheap and scummy. I don't do that anymore to people when I shugo and that should be removed.

I love the content and professional quality this company has blessed us with. I play Hunt Showdown mainly now due to it's extreme quality and intensity and FH used to have some of it but lost focus on balancing. I'm hoping that - maybe - the posts were never made to fix the game. 2000+ hours of experience here and would of been 400 reps if I played regularly but stopped a while ago.

Season 5 is the very first time the game addressed the turtle meta but only scratched the surface of it. I'm sure there's a lot more I want to post but the big ones are in there. Above is what needs to happen for myself and my friends to return to play this game regularly again. If you disagree with anything I have posted you are wrong.