Hey. As i say in title, some events in TC2 are too highly rewarding, but many events are just waste of time.

PROBLEM
It's no secret that gamers always try to get as many awards as possible in the minimum amount of time. Therefore, it is important that the game is not too profitable and too unprofitable activities. Otherwise, all players will start to engage in the same, they will grind one and the same activity.

First it leads to euphoria - fast money! Yay!
But then comes the "depression", the player loses interest in the game, because he is bored with the activity that he grinded, and the rest of the activities does not attract him because of low "pay."

PROOF?
Take a look at this spreadsheet:
https://docs.google.com/spreadsheets...gid=1935996686

You will see that there are events in the game, which are VERY very rewarding for a player for a VERY short time. At the top of the list is The Accident, which brings about 920,000 bucks per hour. But at the very bottom is Live Extreme 5. It is complex, long, but the reward for it is not worth the effort and time. Only 320 000 bucks per hour. It's almost THIRD LESS than the Accident. And that's BAD

WHAT DO I SAY?
Why do not you, the developers, recalculate the rewards for the events? Maybe I'll say an unpopular thing, but rewards in some events need to be nerfed, and in others, on the contrary, raise. If the maximum earnings are 920k per hour, and the minimum is 320k, then the average can be considered 620 000 bucks per hour.

Thus, it is necessary to raise awards in some events and reduce in others, so as a result we get about 620k bucks per hour.

HOW TO DO IT?
  • 1. Take the statistics of the players by the time of each event.
  • 2. For each individual event, calculate the average finishing time
  • 3. Count how much money an event brings in an hour
  • 4. Increase or decrease the reward for the event, so that the result is ~ 620k per hour
  • 5. Watch how happy players play in all modes and in all events, and not grind the top three most popular events in the game.


P.S.: Thank you KripTronik for your spreadsheet!
P.P.S: Same actions needs to apply to Followers rewards, cuz they are unbalanced too.