As i said, UNLESS its a glitch. it IS the players fault. you know how the AI work, so why would you risk standing in the middle of the road? and i never said the game is perfect, it is FAR from perfect, and would need a huge overhaul to make it truly good. I still think people are over exaggeratingOriginally Posted by mezzatron Go to original post
Obviously i belive ubisoft should fix and imrpove the AI, but untill they do, we as players know how it currently work, and can work around it
Why not? you know what direction you flew in, so dive in the oppositeOriginally Posted by Megalodon26 Go to original post
SAM sites can be scouted beforehand with a little tour of the province if you have the patient for it, and dealt with,or avoided. I know they respawn, but in my playthroughs it has been possible to disable nearby SAM sites and have safe passage through to landing locations
lol. I would def classify that as a bug/glitch though. Hopefully if people report these things as they happen, ubi will fix them.Originally Posted by biomag83 Go to original post
hopefully they might be more inclined to do something about these things, when they could render their new mode unplayable or unbeatable, or at the very least, just make permadeath a toggable option when starting a new game
....some of these things we have been reporting since day one but they still exist.Originally Posted by Gullis. Go to original post
Personally, none of them have been game-breaking (at least for me) up to this point. Most rarely happen (relatively speaking). ....but in this new mode, that could all change and it will only take 1 mishap to do it.
Even the "no KIA" group that recently had posted in this forum acknowledged the issue with glitches being a problem. In their case, they would simply dismiss it and forgive a death not the fault of the player. In Ghost Mode, there will be no such opportunity..
I was talking about what you have to do in real life, in reference to the game having something similar as an improvement.Originally Posted by GiveMeTactical Go to original post
It was my point to mezzatron that they didn't add an IFF feature as a game play mechanic and they could have done. You're arguing my own point back to me, LoL.
Having player over 20,000 hrs of the Arma Series IE Flashpoint, Arma, Arma 2, DayZ, Battle Royal, King Of The Hill, Arma 3, Survival, Deathmatch. I can already see what's going to happen here. With that game you have active admins who monitor or have control over TKing, Grieving, or causing issues. The player get a server ban, or if warranted a Battle Eye Ban which is global and get's you kicked from all steam titles. That's stops 98% of the problems. Not sure how they plan on policing their server's. But on The Division it's nearly impossible to get people banned even with screen shots and video.
Ha ha ha ha ha... Classic response.Originally Posted by AI BLUEFOX Go to original post
Never mind then... I should have known better.
True, even with this mode, I personally doubt ubi will ever fix most of these things, looking at other games and developers, but I can see them removing the permadeath requirment if demand is high enough.Originally Posted by Kean_1 Go to original post
I would have never thought they would have given us AI customization, night vision goggles with animations, and other things that have been requested,so its not too far fetched.
Sad part is that a lot of the stuff they gave us in the end was not that hard to implement it just took forever to get Ubisoft to change their opinion on what should be in the game. I don't see them able to make permadeath an option within the short time of the anouncment and release - if they didn't plan to do it anyways. Just to implement this change and test it it would take several days, a lot more if the balancing for rewards is bound to it, since it changes the economy behind the rewards. Those things are complicated and need a lot of thought, no way a game designer would be willing to do it within a week. Missing the release date tomorrow you would get into the next update at best - which comes in 3 months.Originally Posted by Gullis. Go to original post
Now considering how little feedback regarding Tier 1 was actually integrated/changed (even simple things that don't affect balancing like unlocks for uplay account instead of character slot) I have little to no hopes to see Ghost Mode without permadeath in the next several months - except if there is a major outrage and they are forced to change it with the next title update because of too many 'glitch-deaths'.