So I've been playing orochi and after some time now it feels like everyone has figured out the new moves. she is still much better but i still have the same issues as before to be honest. storm rush is mostly figured out along with her other stuff. i still can't open turtles who simply won't attack, can't counter attack a non attacker right? so how do i open them up? class is better but does anyone else feel like its still missing that opener every other class has? still facing the same issues as before. if I'm wrong please let me know.
On console perhaps. On PC it gets parried often at higher levels thus forcing Orochi back into his turtle/counter attacker role. On PC he still very much has no openers.Originally Posted by Siegfried-Z Go to original post
not sure if sarcasm or actually oblivious.Originally Posted by Siegfried-Z Go to original post
i gues it is sarcasm since he said chain and not starter. wich already indicates it is not something you can do from neutral.
but have to agree with the general consesus. especially on pc he still has the same problem as before.
no way for him to bypass blocking or force a reaction from his opponent.
there are a lot of youtube videos of certain new heros that have both 400 ms attacks AND unblockable moves. if those characters are going to be realeased as they were in this closed test, then there is no reason for orochi not to get some form of unblockable moves on top of his current kit.Originally Posted by alustar24 Go to original post
If the person is turtling up and blocking everything then storm rush gets you free damage because of the delayed 400ms follow up. Which is not reactable regardless of platform or setup. Parrying storm rush is not a viable option because he can cancel into a deflect anytime before the actual attack starts. And because both of his side attacks are extremely fast and you can't see the indicator for the initial part of the attack you're unlikely to even guess the side he's attacking from correctly.
Riptide pretty much punishes any offensive attack nearly on reaction. but it can't deal with undodgable attacks. and it's not a good idea to use on a move that can be hard/soft feinted. However zone attack is great at dealing with GB happy people.
Rochi is not meant to open a turtle. But he's not useless against one. If you're dying to one you're either playing too predictably as orochi or the person turtling is actually amazing at the game. Either way there isn't a problem. Only things i'd like to see orochi have at this point is a return to being able to delay his storm rush input. and a change back to his old targeting system with storm rush. Potentially the ability to whiff riptide and still chain into something. and potentially returning the ability for him to chain into an attack after a hurricane blast whiff.
Orochi Better now ??? Dont make me laugh please.... old orochi was simple Yea, but he had the Damage.
A very good opinion about world rank 1 Orochi
About Orochis current State in the Game.
https://m.youtube.com/watch?v=4axm6BJc5d8&t=8s
There are several easy target things in this video that I can pick apart.Originally Posted by Baturai Go to original post
Firstly he's talking about tourney based competitive comps. You know. playing with the best of the best. Which you don't play in that bracket. and even if you did that's not where the majority of players play.
Second his "main" issue is that orochi can't crack a turtle. This isn't an issue. Because orochi is not designed to crack turtles. Not every hero is designed to open up someone. And again the large majority of people who play this game and even people from this forum do not play against good turtles. So the likely hood of someone being able to block/parry everything an orochi does is slim.
Third he starts talking about storm rush. his first mistake is saying "you can just block the fast side and react to the other 2 sides. Top is never used on someone who waits. because it's the slowest and is meant for roll catch/dodge. If you block the fast side that means orochi gets a delayed 400ms light attack which is unreactable and is free damage. Which can be followed by a third delayed 400ms attack for more damage that can't be reacted to. Also the indicator is hidden in the first 300ms? of the attack. meaning if the person is only going for right or left side you realistically can't react to which side is being chosen. Also concerning storm rush he states you can "just attack them out of it." which is only realistically possible from the top attack in SR. the orochi player can simply cancel into deflect before his attack starts. and because of that and how fast the 2 side attacks are you're not shutting the storm rush out.
He's now talking about riptide strike. Says it's the only dodge attack that can be Gbed out of. Which is factually false. All other dodge attacks are GB vulnerable. Further more this is a move that is capable of punishing even fast attacks basically on reaction. If you're using it vs moves that can be feinted into or have undodgable properties you're using it wrong. If you want to punish those moves parry/deflect mix up exist.
Also this video is out dated. because you can delay the second light with riptide and storm rush now. on top of that I did mention some suggestions that could be done to rochi.
"Only things i'd like to see orochi have at this point is a return to being able to delay his storm rush input. and a change back to his old targeting system with storm rush. Potentially the ability to whiff riptide and still chain into something. and potentially returning the ability for him to chain into an attack after a hurricane blast whiff."
So.