Rules for conduct are just as important for casual play as they are for ranked/competitive play. First, the quit penalty is really only going to affect breach while the devs -consider it- for other game modes. So players first need to calm down and stop assuming that this is going live all across the board.
Second, it should be noted that the reason these changes are beneficial are because it helps foster a more constructive style of play. My reasons for say this is that a quit penalty is only going to reduce the amount of players who decide that they don't want to sit through an unfavorable match up. As has been stated many times, players feel they should be able to quit any match they get into where the opposing team has a vast majority of the reps involved. Which boils down to it's base as, "I should be able to quit if I see rep 60+ and I'm barely rep 20." And while I can understand that sentiment, that alone doesn't make it correct. For starters, that is wildly immature and, as I mentioned, very unsportsmanlike.
Also because at the very worse case scenario, you are so horribly out-played that the loss is a very quick one. In most cases you end the match well before a quit penalty could even last. Another reason it helps encourage better play is because every player (and new players especially need to be aware of this,) should be aware that you are not guaranteed to win every match. You are going to have to put in work to win, sometimes more than others. To put it bluntly PvP sees very little true "casual" play. PvP as a genre isn't really geared for casual play.
If we had a viable ranked option, I could very much agree (to a minor degree, though) that unranked play should be penalty free. But even then I don't see that as healthy because of that mentality that, "I only want to play favorable match ups". Which, of course. I too would only like to play favorable match ups. But the match making alone (regardless of where you stand on that opinion) is not a strong enough argument against having a quit penalty to justify why the overall experience of ALL players involved (not just your enemy) should be subject. The bottom line is rage-quitters are the aim here. They are the ones ruining game modes for the bulk of the player base. This penalty is not aimed at subjugating lesser skilled player or new ones, nor is it trying to thin the heard of the player base to ensure only the elite hardcore few remain in game. It's there dissuade players from flying off the handle and dropping the match because they got upset.
If the underlying issue for you were "is this really healthy for the game?" You should offer up counter suggestions to either assist in better match making, or find ways to ensure that more players complete matches instead of leaving for the possibility of a more favorable grouping. Cause right now, as it stands the arguments against it are as follows:
A player might have an emergency- Solution: is that a quit penalty wouldn't really be of concern to a player under emergency circumstances
A player might have a borked MM group and thus be wildly outclassed- Solution: Refine matchmaking and (most importantly) ensure players understand not EVERY match will always be ideal(cause that's how life is)
A player might be new- Solution: Practice, every player here was new at one point or another, and none of us got to where we are now skill wise by leaving out of a match simply because we were new and incapable of keeping pace.
Finally to touch on the possibility of "Dwindling player base" issues, I don't see that. Honestly right now is the worst position I have seen the community in since season 2. Without a quit penalty you have a large increase in players that get wrapped up in their emotions and make knee-jerk decisions just because something upset them. That's what a lack of a penalty does right now, it enables players to act like a child because they aren't having the ideal experience that they want.
To use an analogy, this is the same scenario as, lets say, we are back in the 90's, playing 007 Golden Eye and you kill me for the 49th time, I've got a grand total of 12 kills, and seeing that I am about to lose the game, I run up and yank the cartridge from the console before you can find and kill me, thus ending the match. From where I grew up, there were house rules about that. You didn't fly off the handle and react like that, you took your licks with grace or you didn't play at all. Which is how this should be: IF you can't lose gracefully, you probably shouldn't be playing to begin with.
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