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  1. #101
    Alustar.exe's Avatar Banned
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    Originally Posted by HazelrahFirefly Go to original post
    Ahh I see. So that is part of the problem. It came off as if I were flip-flopping when all I was doing was engaging in different parts of the conversation. I have more than one view point and am capable of partaking in multiple discussions at once.

    While I stand by everything I've said, not all my posts are linked into one defense. I believe I need to use the quoting option a lot more, but is very hard to edit down on my phone.

    As fair as the last part of your paragraph. Again, I know, and we all know. Everyone who comes to this forum can be told why they shouldn't quit, but that's not tiniest of minority of players. When a Rep 0 gets matched with a Rep 200+ they will likely quit, find the penalty, and say screw it because the game was free or extremely cheap anyway.
    The problem is it's hard to precisely nail down -your own- personal opinion on the topic. You've had a habit of flipping between what can only be assumed as playing devil's advocate for one opinion, then countering position with how you actually feel.
    First off, playing devil's advocate is difficult because you either have to commit to the sentiment and use your own arguments, or take a non bias stance and be willing to concede when a string of logic has proven a viable counter. Of which you have done neither to any measurable degree.

    Case and point in the same flow of messages directed at myself, you went from discussing emergency situations, then when countered on that you switched gears to now it's about match making problems and qualify of life.

    To touch on that now, even match making issues aren't a big enough problem to warrant not implementing this fix. I have two accounts, one on PS4, one on PC. Both accounts the matchmaking is very solid. On PC I hardly ever match up against anyone rep 30+ and I'm at the point now where it's rare I will be against anyone rep -7.
    On console, it's the same but flipped, it's rare I will encounter anyone rep -30 and I will occasionally catch rep 100+.
    That's normal, Furthermore, random matchmaking inconsistencies shouldn't be grounds for players to just quit. In most sports that would be considered unsportsmanlike conduct. You don't drop a match just because it's unfavorable, which is what you are condoning whether you realise it or not.
    Not to mention, as Charmzzz said, matchmaking is probably the best it's been in some time. And there is very little hard evidence suggesting otherwise. And even my own post allot it is anecdotal at best. The bottom line is, it's not healthy to allow for unsportsmanlike conduct.
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  2. #102
    I swear I was never flipping nor avoiding topics. I tried to respond to everything and sometimes had to summarize to keep up. I'm on my phone and at work most of the time.

    As far as conduct, I dont see how casual play has any reference. I'm starting to think, thanks to your calm and reasonable responses, that this is something I just can't get with the masses on. Ranked modes? Hell yes have penalties. Anything else? No, it's a videogame.

    I still believe that such penalties can only dwindle the player base, or at least stunt growth. My reasons are not so altruistic, as the reason I want the game to grow is so that my friends and I can continue having something to play together.
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  3. #103
    Alustar.exe's Avatar Banned
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    Rules for conduct are just as important for casual play as they are for ranked/competitive play. First, the quit penalty is really only going to affect breach while the devs -consider it- for other game modes. So players first need to calm down and stop assuming that this is going live all across the board.

    Second, it should be noted that the reason these changes are beneficial are because it helps foster a more constructive style of play. My reasons for say this is that a quit penalty is only going to reduce the amount of players who decide that they don't want to sit through an unfavorable match up. As has been stated many times, players feel they should be able to quit any match they get into where the opposing team has a vast majority of the reps involved. Which boils down to it's base as, "I should be able to quit if I see rep 60+ and I'm barely rep 20." And while I can understand that sentiment, that alone doesn't make it correct. For starters, that is wildly immature and, as I mentioned, very unsportsmanlike.

    Also because at the very worse case scenario, you are so horribly out-played that the loss is a very quick one. In most cases you end the match well before a quit penalty could even last. Another reason it helps encourage better play is because every player (and new players especially need to be aware of this,) should be aware that you are not guaranteed to win every match. You are going to have to put in work to win, sometimes more than others. To put it bluntly PvP sees very little true "casual" play. PvP as a genre isn't really geared for casual play.

    If we had a viable ranked option, I could very much agree (to a minor degree, though) that unranked play should be penalty free. But even then I don't see that as healthy because of that mentality that, "I only want to play favorable match ups". Which, of course. I too would only like to play favorable match ups. But the match making alone (regardless of where you stand on that opinion) is not a strong enough argument against having a quit penalty to justify why the overall experience of ALL players involved (not just your enemy) should be subject. The bottom line is rage-quitters are the aim here. They are the ones ruining game modes for the bulk of the player base. This penalty is not aimed at subjugating lesser skilled player or new ones, nor is it trying to thin the heard of the player base to ensure only the elite hardcore few remain in game. It's there dissuade players from flying off the handle and dropping the match because they got upset.

    If the underlying issue for you were "is this really healthy for the game?" You should offer up counter suggestions to either assist in better match making, or find ways to ensure that more players complete matches instead of leaving for the possibility of a more favorable grouping. Cause right now, as it stands the arguments against it are as follows:

    A player might have an emergency- Solution: is that a quit penalty wouldn't really be of concern to a player under emergency circumstances
    A player might have a borked MM group and thus be wildly outclassed- Solution: Refine matchmaking and (most importantly) ensure players understand not EVERY match will always be ideal(cause that's how life is)
    A player might be new- Solution: Practice, every player here was new at one point or another, and none of us got to where we are now skill wise by leaving out of a match simply because we were new and incapable of keeping pace.

    Finally to touch on the possibility of "Dwindling player base" issues, I don't see that. Honestly right now is the worst position I have seen the community in since season 2. Without a quit penalty you have a large increase in players that get wrapped up in their emotions and make knee-jerk decisions just because something upset them. That's what a lack of a penalty does right now, it enables players to act like a child because they aren't having the ideal experience that they want.

    To use an analogy, this is the same scenario as, lets say, we are back in the 90's, playing 007 Golden Eye and you kill me for the 49th time, I've got a grand total of 12 kills, and seeing that I am about to lose the game, I run up and yank the cartridge from the console before you can find and kill me, thus ending the match. From where I grew up, there were house rules about that. You didn't fly off the handle and react like that, you took your licks with grace or you didn't play at all. Which is how this should be: IF you can't lose gracefully, you probably shouldn't be playing to begin with.
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