Another week another Den. I am working tonight so I will look for the reddit link up/
I had the video on while generally getting ready, they had news of the week (missed that) a new effect (feathers), right into dev talks and they are now mixing community corner with a q&a. I'll post the reddit link from work (having to walk, link is likely not going to be up before I leave) and type it up saturday.
https://www.reddit.com/r/forhonor/co..._warriors_den/
A recap though late still a recap is \m/<(-.-)>\m/
No Eric or Luc this week, Eric is on holiday and Luc doing a presentation in China.
They had DDoS attacks over the last week. It has been an industry wide thing apparently. They have starte dfinding solutions which they are giving no details on for obvious reasons.
They gave out a compensation pack, boost tickets, scavenger crates and steel.
They have a community workshop going.
Realistic dominion is a thing right now go play it.
Dominant warrior global order also.
Content of the week, feathers
Dev talks
Gabriel Loungnon - production co-ordinator.
Been on For Honor for a year, he wa son Rainbow Six Siege before this.
He had been a level designer before Ubisoft and grew into his current role there.
As co-ordinator he is the bridge between production and management, he is there for the engagement of the team.
First and foremost he is a Knight but his heart is with the Samurai as his main is currently an aramusha. Either way not a viking.
Most proud of a tournament they are organising within the company for devs to blow off steam. The culture of this project is very much about celebrating achievement.
Q&A
Will there be reworks for heroes frustrating to play against like Centurion? Roman acknowledges some of his controlling moves can control an opponent for too long a time, they are looking at that but currently there is no plan to full out rework him.
Will they be doing new events in the future? Maybe, said in a way that doesn't mean maybe.
Will they bring back items that have left the game? Event items, they like the exclusivity. They are looking at ways to bring tournament rewards back.
Matchmaking improvements? This is an ongoing process, they made recent changes and are looking at where to go from there.
Is there any chance for more frequent order distribution? Not currently, they are looking at the order system but this is speaking long term.
Any plans to improve the friends list or to work in clans? The social window is something they want to look at but this is long term.
Is there any plan on level 3 bots in replacing players? Bot level is based on the player leaving, they are however considering bringing the quit penalty back, for sure there will be one in Breach in the Marching Fire update.
Why no more combat emotes? They are working on some, they had a lot of ideas for freeroam but they are on the agenda.
Will it be possible to customise PvAI levels in the future? Same as they said earlier this is based on the players. They are looking at PvAI improvements but currently there are a lot of things higher in priority. People need to PvP in order to get a hgiher bot level, if they only PvAI they will only ever have level one bots as it stands.
Are the devs aware of the static guard switch bug? They are aware of and working on it.
Will the wu lin faction have chinese voice lines? Yes, everything that is combat triggered will be, the rest is in english as with the rest.
Breach test on console? That would be amazing according to Damien but they don't know.
Is there a possibility of cross platform transfer of data? They would like to but it is difficult and a long term aim.
Wu Lin emblem shape: There will not be an emblem in Marching Fire as the Wu Lin will not be a playable faction, but when they are you can probably guess the shape from the current images.
How will Wu Lin characters be unlocked? Same with the old season pass heroes, anyone that buys Marching Fire will get them for free and two weeks early. After this period they will cost 15,000 steel same as the other DLC.
Any plans for more respectful executions like Warden's Moment of Silence? They have ideas for certain characters.
-ecstasy screams intensifies-
They answered my Q about the static guard bug AND are fixing it by next season!!!! omg omg omg omg.
Now that this is taken care of I have yet another issue for them to look at. Candle when you get the time can you please add another question for me?
"currently if you dodge and then unlock to roll it allows you to escape any attack on reaction even GB attempts in mix ups whilst allowing you to punish the person. Can the devs please make rolls GB vulnerable for the beginning of the animation?"
Also not sure if you added these already but just for repeat sake:
"Currently when you buffer attacks it makes them slower than intended. Are the devs going to fix this?"
"Are there any plans to add varied ms increments and stop forcing all attacks to be at 100ms increments?"
As always thanks Candle I appreciate you <3
Not surprising really. We have 1 maybe 2 more dens before next season? They usually do the major rework talk on the last or second to last den before they go live iirc.Originally Posted by HazelrahFirefly Go to original post
Not that is has to be exact, but I believe they've always done them the first to last... which was today. There's only one more WD before S7 begins.Originally Posted by Knight_Raime Go to original post
I'm scared.
I'm fully against this being removed/nerfed. I'm not proficient at it yet, but it has been the table-turner against all the Conquerors and especially Highlanders - easy to play classes that try to lock you into a ridiculous guessing game with high reward and low risk for them.Originally Posted by Knight_Raime Go to original post
I'd like to play an arcadey fighting game, not rock-paper-scissors.
Allowing this to stay in means offense literally can't exist. Maybe you don't fully grasp what i'm getting at. Doge to unlock roll means no one can ever punish you. And attempting to punish you lets the person who dodge unlock rolled punish you as if they had properly predicted your move. And this is doable on reactions. It also makes deflecting safe. The game is moving towards more prediction and less reaction. If certain hero's mix ups are a problem then those should be addressed.Originally Posted by EvoXTalhante Go to original post
Not giving a get out of jail free card to literally anything in the game ever that allows you to punish someone for trying to play offensive. Let me link you Freeze's video on this. Maybe then you'll understand how broken it is.
https://www.youtube.com/watch?v=kOKlO-SjNtw&t=1s
Also fyi making you GB vulnerable in the first 200ms of rolling would not prevent rolls from being able to escape things they currently can on their own.
That is some dumb **** right here....
AND AGAIN LETS NERF THE ASSASSIN and give brain dead character easyer tool to lock us on a corner...
Aint the idea of an assassin that can make you bleed is actually that make you try to catch him and keep his distance ..
I don't play that way anymore but its just logic...
A tiny 5feet girl won't face a big 7 feet guy with the biggest and heavyest sword in the world in his hands...
It's about using and knowing your force and weakness and putting it to your advantage....
That is just another attemp to get more advantage from YOUR side in game !!....
F U CKING GET GOOD !!!!!