I mean people never parry neutral heavies anymore, yes. But while most of mixups are known now, there is not a problem to predict them and parry finisher. On the other hand, feints are real problem for newbies. Last weekend I helped my friend with 15 rep overall to learn Glad. When we play dominion, I leveled Nobushi (the last char left on low rep and intresting for me). So, I have chance to play 20-40 rep guys there. And looks like they just can't do anything with simple feints. I could do light > kick > heavy feinted > parry > repeat all day and they still attept to parry my heavy. And I did the same things when was 20-30 rep myself. Feints and parry gods are the main problem why most of newbies left this game after 10-20 hours of play. One mechanic contradicts the other. Thats the problem. Fents could be good, if it's not being parry bite tool on average gameplay. That's why I suggest to remove parry and rework all feints.You're confusing then. Because your prior statement made it sound like everything is being parried. If they're only going and parrying moves their comfortable with that's different and changes the discussion. Raiders stunning tap options are bad because they're slow and can be avoided with a well timed dodge that raider can't punish. Parrying his mix up means you're probably playing against someone who's playing predictably as raider and not delaying his feints and soft feints. it's far safer to dodge the mix up then it is to wait and parry.
Well, while I could agree with you here, you still don't think about overall game health. Top tier guys aka players spend all their free time in For Honor will learn all the timings for all heroes in couple weeks, month maybe. Casual players will loose their last chanse to parry in this game. Newbies will leave game after 5 hours.Because it's a core part of the game that effects several aspects of fighting. The goal of removal (if I understand correctly,) is to allow people to be more offensive. Because parrying is allowing people to play defensive and halt aggressive play. Is this correct? If so I encourage you to re look over my original post. Because one of my suggestions was adding varied ms increments. This would mean you'd have to learn all the parry timings for raider. instead of being able to handle raider because you got used to the timings of another hero. That combined with adding more mix ups means waiting and parrying will be even less of an issue.
I'm ok with duels, I could understand, why people like it. But this game still advertised and now promoted as medieval MOBA/fighting hybrid. And a lot of players want to play this game that way. It's mean we need more people for 4v4 gamemodes, 8v8 gamemodes. And feints/parry mechanics just can't work properly in 8v8 fights, it's need to be more simplier. I don't thing this game could keep on developed and balanced around duels. That's all. Otherwise, For Honor will always be canned with same community, with low new blood.