🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #21
    One less buttonpress needed doesnt make it radically simpler or safer. Its their whole purpose to flow into different attack faster than regular feint and trip up overly parry-happy people. With two exceptions, all soft feint attacks are 500ms or more, which is really just standard attack speed. There is no reason they should get higher cost or less damage because they are basicaly just like any other chained attack. They can be (and often are) parried and punished like any other, unless you react prematurely. Only softfeints that are legitimately hard to react to are two 400ms cancels on shaman and PK respectively, and they are locked into single direction.
    Share this post

  2. #22
    Originally Posted by voiddp Go to original post
    Yeah right, lets make game even harder for newbs to get into. Nice that devs dont thinks that and with more reworks we will see more simplifying of unneeded complications of controls.. AKA softfeints of usefull moves on reworked characters.
    You think that soft feint makes the game easier for newbs and it may offensively but defensively I would argue otherwise. I just think you should have to earn the fake out or have a added cost to skipping a imput. To someone else’s point that “soft feinting is the only way to open up another character at high lvs”, I would say to this that not all characters have soft feints and still have to find ways to open up people at high lvs.
    Share this post

  3. #23
    SpaceJim12's Avatar Senior Member
    Join Date
    Aug 2017
    Posts
    1,218
    Soft feints are the only way to open up players on the top rankers, if you don't have that you break competitive for honor since nobody can do damage to anybody and instead they just turtle to get free damage on parry, and the fix is not deleting the free damage on parry cause if you do that you will only see assasins with 400-500ms attacks everywhere and the game will be just more of a light spam fest than it is now.
    I metioned this before. And I agree. But in my opinion better to remove parry from the game. Because on real top ranks plays I barely see people, who really try to parry obviouse feintable move. Simple example is Raiders zone to OP. On average play you could kill 80% of people with it. On high level play I assure you, noone bite it. They will wait, while feint window passed, and then parry your zone. Or parry/block your top light after feint. Feints good on average level, sure. But this stupid mechanic makes gunk so nice and profitable. Remove parry is a way better thing. But devs never do it, I think.
    Share this post

  4. #24
    I wouldn't say soft feints, in general, are the issue but rather unblockable attacks that have soft feints / cancel options which are known as 50/50s. Those are cheesy mechanics that force defenders to guess correctly to avoid taking damage instead of reacting skillfully. Most 50/50s are easily spammed and are impossible to defend against on reaction because the unblockables can be cancelled at the last moment. The examples include following:

    1) The Warden's Should Bash 50/50:
    a) If the defender chooses to dodge the Shoulder Bash then Warden gets a guaranteed Guardbreak Cancel.
    b) If the defender tries to counter the Guardbreak Cancel with a guardbreak counter or a stationary counter attack the Warden gets two guaranteed light attacks for following through.
    Note: If you have stamina, you can roll away but you will use a lot of stamina. A Season 5 Orochi could counter the Shoulder Bash with the old Riptide. The new Orochi's new Riptide can be guard broken.

    2) The Raider's Raider Fury 50/50
    a) If the defender tries to parry the Raider Fury then the Raider gets a guaranteed Stunning Tap cancel.
    b) If the defender anticipates the Stunning Tap Variation then the Raider gets a guaranteed hit with the Raider Fury because he followed through.

    3) Kensei's unblockable Top Heavy Finisher 50/50
    a) If the defender tries to parry the unblockable top heavy attack then the Kensei gets a guaranteed soft feinted side attack or a guaranteed Guardbreak Cancel if the defender tries to dodge.
    b) If the defender anticipates a soft feint or cancel then the Kensei gets a guaranteed unblockable top heavy attack for following through.

    4) Highlander's Formorian Kick / Caber Toss 50/50
    a) If the defender dodges the Formorian Kick then the Highlander gets a guaranteed Caber Toss cancel which guarantees an unblockable heavy.
    b) If the defender anticipates the Caber Toss cancel then the Highlander gets a guaranteed Formorian Kick for not cancelling which guarantees an unblockable heavy.

    5) Shaman's Mountain Lion's Power 50/50
    a) If the defender tries to parry the Mountain Lion's Power then the Shaman gets a guaranteed guard break from the Guard Break Cancel or even Predator's Mercy, if Blood Trance is active, due to the Dodge Cancel.
    b) If the defender anticipates the Guard Break Cancel or Predator's cancel then the Shaman gets a guaranteed unblockable heavy attack for following through.

    6) Centurion's Imperial Might 50/50
    a) If the defender tries to parry the Imperial Might then the Centurion gets a guaranteed Guard Break Cancel.
    b) If the defender anticipates the Guard Break Cancel the Centurion is very likely to hit them with the unblockable Imperial Might as he chose to follow through.
    Note: It is granted that the Imperial Might is a slow attack which makes it one of the most defendable 50/50s on reaction in the game but in most cases you need to have read your opponent first if the 50/50 is being applied.


    As mentioned earlier, the only viable way to defend against a 50/50 is to roll away only when you have stamina and you're not cornered. However, some would argue that the stamina cost of is unfair in these particular situations. If you have no stamina, then you're restricted to guessing.
    Share this post

  5. #25
    Originally Posted by SpaceJim12 Go to original post
    I metioned this before. And I agree. But in my opinion better to remove parry from the game. Because on real top ranks plays I barely see people, who really try to parry obviouse feintable move. Simple example is Raiders zone to OP. On average play you could kill 80% of people with it. On high level play I assure you, noone bite it. They will wait, while feint window passed, and then parry your zone. Or parry/block your top light after feint. Feints good on average level, sure. But this stupid mechanic makes gunk so nice and profitable. Remove parry is a way better thing. But devs never do it, I think.
    There is a reason, why legendary fighetr games like tekken or SF or the good GG took decades to polish their gameplay to reach almost the perfection.

    For honor is just a "jump in, spam r1" game, with no mechanical skill involved, just pick an assassin, spam UB, soft feint it with moar UB's, repeat.

    While in others FG you need hundreds of hours to be competent.


    Ubisoft has no competence in these games. And I think at this point is pretty obvious, the only thing that i would save about this game, is the concept, and SOME of the animations. Stop, rest is garbage, gameplay is terrible, and the "focus mode" is a joke.


    "i play it because i have fun", ofc you can, and should, but don't come here and tell me, for honor is a serious competitive game, or i would assume you are just a troll.

    I quit the game in s4, recently installed again just for some centurion/conqueror memes. Im not disappointed.
    Share this post

  6. #26
    Alustar.exe's Avatar Banned
    Join Date
    Mar 2017
    Posts
    2,374
    Originally Posted by Netcode_err_404 Go to original post
    There is a reason, why legendary fighetr games like tekken or SF or the good GG took decades to polish their gameplay to reach almost the perfection.

    For honor is just a "jump in, spam r1" game, with no mechanical skill involved, just pick an assassin, spam UB, soft feint it with moar UB's, repeat.

    While in others FG you need hundreds of hours to be competent.


    Ubisoft has no competence in these games. And I think at this point is pretty obvious, the only thing that i would save about this game, is the concept, and SOME of the animations. Stop, rest is garbage, gameplay is terrible, and the "focus mode" is a joke.


    "i play it because i have fun", ofc you can, and should, but don't come here and tell me, for honor is a serious competitive game, or i would assume you are just a troll.

    I quit the game in s4, recently installed again just for some centurion/conqueror memes. Im not disappointed.
    Lol, here we have another: "I'm not good at this game, therefore the mechanics suck."
    Got news for you, just spamming light is not going to work against anyone who actually had the mechanical skill you seem to think is lacking. I know three players personally off the top of my head who can block light chain spam very reliably. Maybe you should prescribe more instead of whining about how lights are OP?
    Share this post

  7. #27
    Originally Posted by alustar24 Go to original post
    Lol, here we have another: "I'm not good at this game, therefore the mechanics suck."
    Got news for you, just spamming light is not going to work against anyone who actually had the mechanical skill you seem to think is lacking. I know three players personally off the top of my head who can block light chain spam very reliably. Maybe you should prescribe more instead of whining about how lights are OP?
    I know my cousine that have his cousine, that can insta win 4vs1 all the time.



    Are we talking about skills in a game that has18 characters with 5 moves each one ? Have you guys ever played a real fighting game ? A fighting game needs decade to be perfect, and even then its not.


    For hono was just designed bad at the start, and they tried to fix the sh1t they did with a rushed "hero rework program". Its not the right way to develop a fighting game, or at òleast a fighting game, community would take seriously.


    if they will keep to do Fh as a FG saga, i won't doubt that in 6-10 years we will have an almost perfect gameplay actually fun to see and play.



    Until then keep convincing youselves this is a good game fellas.

    it is for the first 30 hours.

    Even the tourneys they tried to do, to take the game to an e-sport level, failed miserably.
    Share this post