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  1. #1

    Things that will make the experience better

    Here are some things I have come up with, some are fixes in movesets and some are UI things I would really like to see.

    1. Make it possible to browse and change Orders when in matchmaking. This is a no-brainer. We can customize our hereos but not change orders.. Why?

    2. Highlanders kick-cancel into grab are too good to be in the game.It is basically dodge to not get kicked and free UB attack, aaand you got thrown to the ground and take that free UB in yo face anyway. This needs to be looked over as I have myself not been able to dodge away once in 100 hours of gametime. he only thing that counters is (sometimes) a dodgeattack.

    3. Make it so that when the blinding effect of Orochi's blinding feat ends you are back att full stamina. Now it is 5 free lights, and then the whole OOS duration. Multiply this with 8 or more times a match and fun is nowhere in sight.

    4. Lawbringer should have a guaranted second light if he hits a side light. Just a fun way to buff LB and give any use at all to use a side light. Other things that could be done is reworking the zone attack into something a little less worthless.

    5. Do anything against centurion's OOS punish game. If you gets in OOS against a good centurion you're chances of survival goes down to 0% as you never get your own stamina up due to all of his kicks,punches,guardbreaks reduce it to 0 again.

    6. Shugoki needs a rework as of now there is no guaranteed way to land the big hug (really the only unique thing shugoki has).

    Curious to here feedback guys, bring it on!
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  2. #2
    One more thing:

    Matchmaking in game modes with low activity should start pretty much searching for all games availiable regardless of skills or Reputation of the other players. This will make matchmaking faster, or at least make tge time shorter before u realise no one is playing this right now.
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  3. #3
    DFQN1's Avatar Senior Member
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    Shugoki gets a guarenteed Demon's Embrace from a wallsplat
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  4. #4
    Originally Posted by DFQN1 Go to original post
    Shugoki gets a guarenteed Demon's Embrace from a wallsplat
    Of course m8, what I meant was that there are no longer any guaranteed way to get a GB and so therefore no guaranteed way to throw someone into a wall. But probably simply increasing the tracking of the hug will be enough, same as they did with raiders stampede charge.
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  5. #5
    Kenzu8's Avatar Junior Member
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    Here's what I think:

    1. I agree. It's not necessary, but it would be good to have, since I myself don't always keep track which orders I've already completed.

    2. I completely agree. It might be called "mind games", but in my opinion it's all just luck. Dodging a kick at the last moment or dodging at the kick's startup could be a way to get out of it (Aramusha before nerf was actually capable of doing the latter).

    3. I don't entirely agree. It is quite strong for a first level feat, but it doesn't grant a free guardbreak and . The fact that you can't see the indicators for so long can be a pain though. It's practically impossible to block Shinobi, but he doesn't get that much out of it. Orochi on the other hand can be reacted to, provided your connection is good.

    4. I don't agree with this one. Lawbringer isn't a class that should get guaranteed double attacks in my opinion. I agree however, that he needs a rework. I don't think he's weak, just really boring to play with and against.

    5. I don't agree with this one. Centurion's kick can be reacted to and not guessed like Warden's Shoulder Bash, or Highlander's Fomorian Kick into Caber Toss. It might be difficult to dodge Centurion's kicks and counter guardbreak, but it can be done. Nor being able to dodge Centurion's kick in time is more of a lag issue. I do think however, that his wall splat punish should be nerfed. Losing half of one's HP like that because of one mistake shouldn't be a thing. Especially since it can happen not only because of a player's mistake, but because of lag.

    6. I totally agree Shugoki needs a rework. While Demon's Embrace is hardly the only unique thing about Shugoki, he is much too weak in his present state. If someone's connection is really good, then Shugoki can even be helpless.
    I've actually thought of ways to change Shugoki into a better hero. I will post them later.

    About matchmaking - I think it's a not a bad idea, but it could prove detrimental to the experience. For example, just starting out and being put in the same game as someone who's been playing for a year. Not fun for either. Then again, that happens after matchmaking lasts long enough anyway, so it could actually work.
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  6. #6
    DFQN1's Avatar Senior Member
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    Originally Posted by Benji28613 Go to original post
    Of course m8, what I meant was that there are no longer any guaranteed way to get a GB and so therefore no guaranteed way to throw someone into a wall. But probably simply increasing the tracking of the hug will be enough, same as they did with raiders stampede charge.
    Shugoki can do hyperarmor gbs which are guarenteed if done right
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  7. #7
    Make able to change the bots lvls before start a match. I've been saying this but they keep the same stuff.
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  8. #8
    1: Yes definitly
    2: It is a good move but just have to roll away to godge the kick/grab, everybody know and do it now
    3: Don't really have an opinion on it
    4: I think the double tap is not a good way to rework heros
    5: The centurion's stamina drain and wall combo is too strong for everybody except for cent's players
    6: The hug can be a one shot hit, it shouldn't be. It might be ok to make it easier to land if they change the damage.

    Personal 6: We need more than 3 customisation slots por hero. Thoughts?
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  9. #9
    Cent Main Here:

    When you're OoS while fighting a Cent, he cant really do anything. His Kick is 700ms (thats Glad Heavies) which is very slow for an Unblockable Bash. He could play mindgames with dodge forward guardbreak or Kick, but the kick is so slow it can be dodged on reaction. CGB on neutral is like lifting your foot. Easy. He has no other way to force a reaction. You could just block and nothing will happen. His punch is fast, yes, but anyone with 20 min of fighting Cent can dodge it and his recovery time is so long. His only saving grace is the Pin into Knockdown, however he can only get it off parry counter into wall or throw into wall. IMO, a good Cent will always lose against other good players just because he cant do anything, especially against assassins. TBH, if he can guarantee that Pin, it was your fault, just like a Shugoki guaranteeing a Demon's Embrace on Wall Stagger or Shamans guaranteed Bite on throw. I do not think his Pin will go anywhere. Its a High Skill maneuver that is supposed to be very rewarding.
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  10. #10
    3. Make it so that when the blinding effect of Orochi's blinding feat ends you are back att full stamina. Now it is 5 free lights, and then the whole OOS duration. Multiply this with 8 or more times a match and fun is nowhere in sight.
    That's more of a light spam issue rather than the feat itself. I would nerf his 400ms light attacks by 50ms or 100ms, then the feat would feel more balanced.
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