Latency compensation needs to be looked at.
As the title say, the lag comp is very much needed, but the way it is now is far from ideal. The 33ms ad to an attack or defence makes it near impossible to avoid vortexes of any kind... For an example, i can no longer do anything against wardens vortex, as when i could previously dodge away(before this version of lag comp) if i knew if hes going to vortex me. Now, i can no longer do it within my given timeframe... I can see my char animation for a dodge to start, but still get traped even tho i was mashing my dodge button... This is completely unacceptable.
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