Originally Posted by
ChampionRuby50g
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For the record, I do agree kicking someone while they are down is wrong, we aren’t playing a street fighter game. We are playing a war game, with armies facing off agaisnt each other that has been going on for decades. So we should use an analogy that is more relevant to the game.
In a battle, if you knock your enemy down you aren’t going to let them get back up. You’re going to kill them when they are vulnerable, even if it means driving your sword through their back. Letting your opponent stand up again is putting your chances of getting killed right up there again. No soldier would be against hamstringing an enemy from behind if they saw a man in their colours, fighting for the same goal, in trouble.
How about instead of punishing the gankers, we reward the player getting ganged up on. It would work like this:
One player gets killed by 2 opponents, and gets a 10 renown “Valiant Effort” bonus, which would increase the rate in which they get feats which would also help with combating a death ball. Then this bonus could go up to 20 renown for 3 player gank, 30 renown for 4 players. Then we could even go deeper and gauge the renown earned on how much damage you did to these players. You get killed by 2 opponents who had only their last bar of health, you got so close to killing them but got nothing. Instead now you will get this bonus. This would help with many of the frustrations felt by players.