🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #31
    DFQN1's Avatar Senior Member
    Join Date
    Sep 2016
    Location
    Germany
    Posts
    734
    Cent gets a heavy off of a parry because his heavies are 600ms fast. Everything which is at least 600ms fast is confirmed after a heavy parry.
    Share this post

  2. #32
    Originally Posted by Legion25846 Go to original post
    So you want to nerf the only thing he has going for him ????
    Complete logical fallacy. So if they put a character in the game who had no weapons at all and couldn't do any damage save for the fact that they had a nuclear missile launcher that was a guaranteed one shot you wouldn't want it changed because it was "the only thing they had going for them"?

    His ability to completely control his opponent through stamina drain is not only frustrating for his opponent, it's also boring. He's way too one dimentional and imo needs considerable work done to make him interesting to fight against and to use.
     1 people found this helpful
    Share this post

  3. #33
    Since we're all talking about Cent and how he needs a rework, here are changes I think he should have:
    1) Ability to cancel zone after the first or second hit
    2) A slight damage buff
    3) Ability to soft feint his unblockable into a light and continue his chains
    4) Remove his charged punch; no more knockdown .
    So a fully charged heavy guarantees a normal punch for stamina drain followed by a light that can continue his chain. The slight damage buff would partially make up for no more knockdown cutscene.
    5) It wouldn't hurt for his punch or kick to be sped back up
    Share this post

  4. #34
    Originally Posted by Meanpie13 Go to original post
    Since we're all talking about Cent and how he needs a rework, here are changes I think he should have:
    1) Ability to cancel zone after the first or second hit
    2) A slight damage buff
    3) Ability to soft feint his unblockable into a light and continue his chains
    4) Remove his charged punch; no more knockdown .
    So a fully charged heavy guarantees a normal punch for stamina drain followed by a light that can continue his chain. The slight damage buff would partially make up for no more knockdown cutscene.
    5) It wouldn't hurt for his punch or kick to be sped back up
    I would take allot of these tho i would like zone changed period its crap.
    Share this post

  5. #35

    this x100

    I have already mentioned this in another post so I apologize for the spam, but the biggest problem I have with the Centurion is that they are an absolutely miserable experience to play against (and based on the feedback of people who main Cent, it seems like they are not very rewarding to play either).

    I agree that they have "one thing going for them" but since their entire class is based around that one thing, I think it's up to the devs now to completely rework the class and diversify their arsenal.

    That being said, I am definitely in the "noob" category that people refer to when they say "noob crusher" and I don't feel bad about that, having only about 70 hours in the game. What I feel bad about is abandoning matches with an enemy centurion on the team because I know I will not enjoy the next 15 minutes of my life.

    This has me extremely worried for the upcoming new classes, because if they are anything like Centurion, I will have to completely abandon the game. (please don't read that as "F--- UBISOFT RAAAAAGE!) - Ubisoft has made a fantastic game (well...now it is) with a few glaring issues and I believe this is one of them. Please fix this...pleeaaaaase!!
    Share this post

Page 4 of 4 ◄◄  First ... 234