Originally Posted by Knight_Raime Go to original post
What happens is that after taking all that damage you still leave in OOS vulnerable to more damage and potentially taking away chance of a reaction.
Show me a hero who can do the same.
Originally Posted by Knight_Raime Go to original post
It is not for the damage or viability of moves, but for the unreasonable reward for single error, a parry, a knee...OOS and a wall ... and youre done for.
What you talking about, sure it does... soft feint on GB...Originally Posted by Knight_Raime Go to original post
Glad you noticed that, but forgot that a wall resolves this inconvenience for him.Originally Posted by Knight_Raime Go to original post
Parry damage stamina, that leads you to OOS, Damage heatlh, etc...Originally Posted by Knight_Raime Go to original post
The point is one mistake.... one parry and one GB without defend...its too much of a reward.
Originally Posted by Knight_Raime Go to original post
Look at the paper it seems that everything he does has remedy, that [it is extremely easy to escape all offensive possibilities, but in reality this does not occur. And keep in mind that my reference here is especially complicated in 4 x 4 mode, in duel, the risk can be overcome by skill and experience.
But he takes so much from the experience, because it does not seem right the way so effortless in that he capitalizes on the mistakes.
You do not see anyone referring to this question for other heroes, as much as it is related in relation to him.
Originally Posted by Knight_Raime Go to original post
Next time start with that phrase, it will save our time.
Regrettably, the adolecente affirmation necessary to say I am better that you do not help at all.
The community as a whole continues to complain, because it remains bothered with this issue.
You may not notice, but such behavior, even if it is in respect and respect to a game, something insignificant, can affect other points in your life, especially your judgment of the really important issues.
We're here to have fun, and everything goes downhill, when its not there anymore.
+1Originally Posted by The_B0G_ Go to original post
@wolfman25br
~Centurion's cutscene combo does not OOS people unless they're already missing a fair bit of stamina. And while parry counter does do a lot of stamina damage it's not exclusive to him. goki's headbutt, glad's parry counter, and I believe one other person has a move that does massive stamina damage. Not saying it's balanced. Because I did mention in my OG post here that i'd like to see the stamina damage nerfed. I'm just pointing out that he's not the only guy who can do a lot of stam damage. also this original point was about actual damage. so bringing up stam damage is straw manning me to make me argue on a different point.
~Parry counter can't OOS someone with a full bar of stam. You can if you follow with a kick. But that nets you a light and the kick can't splat. So you're giving up lots of potential damage just to OOS someone. And as this point mentions his cutscene combo isn't easy to get. Which again isn't me stating it's inherently balanced because of that. Just pointing out that other heros can do comparable damage easier.
~Centurion can't soft feint into GB once his heavy is unblockable. So either you don't know centurion or you read my point wrong. Which again to clarify. Centurion and shugoki are the only 2 characters in the game with an unblockable attack that they're forced to commit to once it's unblockable. Every other parryable unblockable in this game can either be hard feinted or soft feinted.
~Yeah and how are you getting this wall to magically always be there? And even if there is a wall how are you managing to splat them on it? Soft feint into GB? doesn't work if the person turtles at you. Because your heavy doesn't force a parry unless it's unblockable. and at that point I can just parry safely or dodge for a better GB punish. Parry counter? More likely but also risky. Now if Centurion could force someone to react with his soft feint combo then you'd have a point here. But he doesn't.
~And my point this entire time is that the reward is arguably off set by how difficult it is to get into said reward of his max punishes.
~There are far better picks in 4v4 then centurion. Centurion is an active detriment to team comps because his punches and bashes feed revenge really well. (all bashes do. But bashing is core to his kit.) By bringing up this point it only goes to show me my original assumption about your comments to be true. And it's a point you refute despite stating other wise with this point. Centurion is a newb stomper. I'm not nor have I ever argued that he isn't a frustration in low skill brackets. The issue here is you're trying to state that isn't the case AND that he's a problem for high skilled matches in 4's. Which he's not.
~The community as a whole complains about Centurion for more than one reason. He's frustrating for low skilled players. and he's a joke for high skilled players. lumping all complainers into one group is almost as bad as me assuming you're a noob skill wise. I have stated in this thread and other Centurion based ones that' i'm not happy with where he is. and i've wanted him reworked basically entirely for months now. the only reason why i ever even post in his "defense" is because people keep making false claims about him. I'm all for the community coming together and coming up with a way to make Centurion more "fun" to play with and deal with. But in order to get there we all have to come to the same conclusion. Otherwise we can't have a solid idea.
Meaning. Until everyone can recognize that his kit is awful and is only good against poor players we're never going to be on the same page.
fought a cent today and yeah, I made one mistake at the start and he took me for a ride that ended with me OOS and half dead. I then spent what seemed like an eternity perpetually OOS while he kept the pressure on...
... but eventually I managed to get my stamina back, and to my delight, discovered that my health wasn't so bad, and to my further surprise found that after a few short exchanges I managed to even up our HP, at which point the party was crashed by a teammate :/
Point being, after being dragged through a gauntlet of punches, knockdowns, kicks and what have you, I was able to recover pretty fast and would likely have won in spite of it all. The cent is NOT what I would call super strong, but he is indeed one of the most terribly designed characters in the roster. This is what happens when you release a character whos entire kit revolves around a single broken gimmick, then you nerf that single gimmick.
Ask the wardens with their shoulder spam.
I never actually thought people would reply to this I thought I’d come back to see “ur jus salty lul got gud” but, gratefully, here we all are. I’ve read most, if not all of the replies to this and a few things have become clear to me.
• Most people want a full Kensei style rework
• Most people this Cent is a one trick that got his one trick taken
• There are people with much stronger feelings on this than me. And I thank you for your war stories because they’re actually very entertaining.
So I’d like to start by commenting on the general idea that Cent is a noob crusher. According to FH Tracker, I’m in the top 1% of Kensei, and that’s really my only grounds for even speaking up. (Feel free to tell me if FHT is credible or not tho either way I like to think I’m above average). That being said, I’m no Spliced or Havok. I agree with the idea that Cent needs a full rework. I think instead of more bashes, we should have more guaranteed moves. Cent’s kick guarantees a light. Kensei’s pommel bash does the same. Assassins do what they do, and you knooow what they do. Raider can keep feinting. Warden, Warlord, Conq, Nobu, Shino, Thighlander, Shaman. Personally, I think Lawdaddy’s shove (The neutral one, not on block) should also guarantee a light. The only thing that makes Cent’s special is it’s mid combo. Nobody else does that besides Nobushi, but her kicks and punches are easily predictable after one or two. But back to Cent, let’s say mid combo you see Centboi wind up that violent left hook. He can
a) Let ‘er rip
b) Charge it so it hits you if you move to fast
Both choices are correct, you get punched. Now that you’re stunned he can
a) Get his free light
b) See if you’re lacking and toss a heavy
c) Charge his heavy so it’s unblockable
d) Immediately go for a gb if you react too quickly
e) Charge his heavy but cancel into a gb
f) Look at you and laugh in Roman
I don’t think I need to tell you that 5 different directions might be too many (didn’t count the joke one). But I think in general the community doesn’t find him fun to play against and instead of just talking down on him, we should work together to suggest a plausible, fair rework to a character that needs dire help.
Cent needs a complete rework just like Kensei. Like, everything has to change or at least get numbers changed etc.
The only reason he gets a heavy off of a heavy parry, is because if im not mistaken, his heavies hit the softest out of all the characters. I believe its 25 damage but I could be mistaken.
Im a cent main and while I know its absolutely frustrating to get wall splatted and cutscened, it's frustrating for me because I have to turtle up or just hope the enemy is incompetent with their parries. I would love a complete rework so the character is more viable and less frustrating, but honestly, what character in the game doesn't have a frustrating set. Kensei is frustrating cause of his mixups, berserker cause of hte heavy armor and the fast light after a heavy that comes from all directions, PK cause of hte speed and the bleed, Orochi cause of the speed of his lights, Warden with shoulder bash, Raiders GB's and OOS punishes.
Unfortunatly, frustration is part of gaming and all characters have something that frustrates someone. But yes, I still want a rework. I want my cent to be sexy.
Why cant Cent have a shield and become a new heavy? We're in need of a new heavy class!
Or maybe him like Valk into a hybrid kind of shielder? But no, I want another heavy class.
Cent is fundamentally broken on design level, he needs complete rework. No ammount of number tweaking is going to "fix" him, He will always feel **** and unfun to verse, regardless what his actual powerlevel/current numbers are.
He is not "hard" to deal with, once you identify the exit points out of his chains. It still feels incredibly bad when you get nailed by it
This right here. I'm also a cent main and my biggest issue is when i fight someone who makes mistakes the fight is boring cause i can cut scene them to death But when i fight someone who is good i cant land a single blow. Ive officially hung up the centurion for now and started to play Valk and Raider But everytime i go to pick i allway run my curser over the cent and go no don't waste your time your ether going to dominate a noob ( not that fun ) or get dominated by someone ( even less fun ).Originally Posted by Sauronbaine Go to original post
The only thing about this thread i can't stand is people defending the wall splat damage im not sure why everyone has this idea that the cent is a god on walls but there are tons of other characters that can punish on a wall splat also where are these walls commng from ????? whos the guy that just runs against a wall and says ok you can Gb me now and push me into it? Last thing GB works 10% of the time so even if you do get next to a wall chances are your not getting the GB its so easy to break it and people are so good at it it very rarely happens.