Cent is cancer that’s what he is. I disagree that he is a noob stomper. Nothing to do with it. He is badly designed broken hero. One light parry and I just drop my controller and pick up my popcorn and ice cream coz it’s netflix and chill time. It takes forever to take back control of my hero. If I’m not dead that is. If not I’m most probably OOS and I’m gonna be dead in few seconds anyway. His lights are fast heavies are as fast as my lights. 4v4 jump attack or charge attack from behind instant death.
Im talking 1v1 dominion is gay as **** and no one cares about it.Originally Posted by Erhanninja Go to original post
and yes hes a noob stomper and thats it.
Little tip double back on keyboard for a back roll will reset the fight. Its not hard. if you get ****ed after 1 parry your the noob were talking about.
it takes much more then 1 mistake honestly its the other way around it takes multiple mistakes for a cent to truly punish someone if you get stuck in a cut scene that's your fault its not hard to get away from it.Originally Posted by dekot11 Go to original post
all his attacks are slow you can punish him hard on light attacks and heavies stay away from walls and your fine if you get pushed into a wall yes your ****ed but like i said i would give up wall splat for open fighting anyday.
I allways have hated the centurion...
But i finally decided to learn to play him last week...
And within a week my cent is now rep 6
And as much as he can be frustrating to play against .. it's true that as long as your opponent don't make any mistake ...you can't do ****.... centurion is another poorly designed character ... with not enought mobility.. and a static fighting style...
For example... the others days i was fighting a aramusha that was just turtling hard in front of me ... just waiting for me to make a move... every attempt to open got coutered...tried faintiing heavy to guardbreak first git pushed back... than try to directly hit him...he went full stance and counter ... etc...
And aramusha must be the worst to play against as such a static warrior...
His feint so hard to parry i rather **** him up with my speed and my own feinting game as an assassin ... and deflect his top attack...
If they added a feint to his unblockable that small little tweak would make him more viable for the moment until they rework him to some degree.Originally Posted by Maxime_Qc- Go to original post
I only duel. And i've been playing centurion since he was released. I don't even play in high tier and people still regularly shut me out.Originally Posted by dekot11 Go to original post
Yes it only takes one mistake to swing the fight in your favor. Good luck trying to get someone to mess up.
No hero should have in his kit such a big reward after a mistake. No hero has a whole sequence of chaos after an unblockable. I believe that he is the only one to have follow up after the unblockable, all the others works as finishers.
1 parry destroys, 2 parrys obliterates any character.
Against experienced cents you force yourself to turtle, any mistake can be fatal.
The noob stomper only label, never convinced me. Everyone comes with this ******** that on the pro level he is not good yada yada ... yeah...sure.
Centurion with no feats/gear does 65 damage for his cutscene combo. That's equivalent to many out of stamina punishes in the game. Centurion can do 80+ damage with his OOS punishes. But so can quite a few other heros. The reason centurion feels so punishing is because of the technicality that he can do said punishes more frequently.Originally Posted by wolfman25br Go to original post
But this requires the opponent to mess up harder than most people do. See normal punishes that are devistating usually require a parry or a GB. Both of these are easier to land. Where as Centurion has to land an unblockable heavy that can't be feinted once committed to. The heavy fully charged is a 1000ms attack from neutral. or 1300ms attack if it's from the chained heavy. Meaning you have at least a second to both see and ready to respond to either attack. For frame of reference raiders zone is a 1000ms attack and the new Tiandi's dodge heavy is 1200ms attack.
The wording from your first post is slightly misleading. It's referring to his unblockable heavy. But you worded it making it sound like it's the only unblockable move in the game that can be followed with something which isn't true. Conq's dash bash is an example of this. For future reference you should say unblockable attack when referring to something that can be parried and unblockable bash when you're referring to all other unblockables.
Anyway, All other unblockable attacks in the game sans 2-3 have either a mix up option or a feint option. off the top of my head Centurion's charged heavy and shugoki's charged heavy are the only unblockable attacks in the game that have no hard feint or soft feint options. So sure. Centurion is the only one with an unblockable attack that follows up into more guaranteed moves. But it's a slow attack that has to be committed to.
"one parry destroy's 2 parries obliterates." All centurion gets off of a parry is 25 damage. No character in the game has 50 health. Unless you're referring to the stamina damage of parry counter. But considering the wording I don't think you were.
"Any experienced cents force you to turtle."
Centurion has nothing in his kit that forces you to play hyper defensively. And technically speaking if you turtle VS the Centurion he's the one getting screwed. Not you. Because his kick is reactable. Because his heavy soft feint to GB doesn't force you to do anything other than stand their and block/cgb. If you literally refuse to parry unless he charges into unblockable he can't do anything.
Clearly you won't be convinced of the label because that would be admitting that you're a noob. Since it seems like you still struggle to fight him.