The Ravaging Rogue Solution:
The Ravaging Rogue Solution:
If you go Rogue you lose access to all SHD support and the only things you have is your gun and current gear: You cannot go Rogue then come back to then re-join the division with open arms after slaughtering your fella agents in the DZ or Assassination Alert, then you leave the DZ all yours sins are forgiven and your free to access all BOO perks and skills and all the tech that comes with it, that’s just dumb.
When we were hunting HVT’s which included Rogue agents we didn’t then hear them on the radio giving us advice on how to bring down the LMB no they lost all comms and then perks that come with it, you are Rogue and deserve nothing from the division but death and loneliness you’re a sick bastard. You’ve chosen to kill your brothers in arms for no other reason than blood shed to laugh at them as you stand over their body, you deserve to be hunted, alienated, cut off from the division for life however…...
BOO & Scalabilities:
In D1 your special abilities, optimization, recalibration, etc. we are all linked back to the BOO, hence you spent the 1st part of the game reaching level 30 and unlocking the perks associated with the BOO e.g. support station, turrets, first aid, etc. And all associated tech you get from being an agent should be a no brainer. Fighting to save humanity and restoring order is and should be your ambition, however for you sick bastards whom like to kill people and live only to ridicule and kill others then if you decide to go Rogue , its Rogue for live meaning any perks you get from being an agent of the division and its BOO, etc. ,you lose all access to any associated tech and gear basically you are not cut off from the division for life however….., go luck on your own. Now you’re a Rogue Agent:

once you’ve decided to leave the division and go it alone, you keep the gear and weapons you are caring. Your watch/beacons e.g. all agent related identifiers now glow Bright RED or Bright Purple indicating they you’ve been disassociated from the division and you are now MFD “Marked for Death” however likewise an orange indicator informs Rogue s that your still an agent and MFD.
You can still do missions and run in the open world, but you are on your own servers and you’ll never encounter another division agent unless in the DZ (PvP DZ, not PvE DZ another discussion altogether). You are aligned with other Rogue players and any gear you get from completed missions are yours to keep however you’ll get no help from BOO and the perks associated with it.
Remember you are Rogue so friendly fire is always on and you may join up with other Rogue agents to complete mission but once the mission is done, this doesn't mean they can’t turn on you and take what’s yours or should I say free for all as you are Rogue and this is the life you have chosen. You can only trigger this option of Rogue life once you've hit level 30 so at least this way you get to choose a speciality, get some decent gear, etc. and this option is open to you at this level only, so you’re not hindered during future encounters or levelling up.
Gearing Up:
Completing mission both open world and incursions, etc. are the same and the NPC gear drops are yours to keep or share as you cannot buy anything from safe house however you can trade with NCP camps (if this is an option in D2), and you can raid NCP camps to steal their gear, but this triggers an “Assassination Alert (optional)” (more on this in the next chapter). From the look of things e.g. YouTube D2 game play vids you get gear and level up by doing missions, good deeds for civilians and obviously looting caches and killing NCPs and collecting their drops so there is a lot of gear to be had and its seems you unlock gear perks from doing the aforementioned so no need for recalibration or optimization (and yes I know we only know a little about the game overall) so if this is the case then being Rogue will not be to hard on you gear and gun wise as the aforementioned covers this progression so you not hindered in any way.
Returning to the fold optional
If you chose to trade honestly with civilians and help them out, you Rogue meter goes down and at some point, you have a chance to return to the division, but you cannot go Rogue again its either Rogue for life or learn from your errors and return once completing good deeds
Assassination Alerts optional
If you as a Rogue agent do anything to harm a civilian or civilian enclave you become a target for division agents in the open world and you have 20 mins to get away and try and stay alive. If you are spotted by a division agent your location is automatically beaconed on the map (like in the DZ) so other division agents can see your location and hunt you down like the dirty dog you are, likewise other Rogue agents can come to your aid or hunt you down, however if you escape you keep all gear and if you caught and kill you lose all that you’ve looted nothing else. This is a time limited open world event and is only triggered if a Rogue agent attacks a civilian enclave unlike the DZ which is Rogue for life
How to code this Implementation:
This is my very limited programming skills at work however you get the idea; basically, aligning agents with agents and Rogue s with Rogue s and neither the twain shell meet unless in the DZ or Assassination Alert optional.
Open World: If <Player1> is = <Agent> then <Friendly_Fire> is equal to = OFF else If <player2> is = <Rogue > then <Friendly_Fire> for <Agent> & <Rogue > = ON until <death_of_player> however then <environment> is = <DZ> or <AA>;
Open World: Assassination Alert optional.
If <Player> is = <Rogue > and <Rogue > attacks <civilian> then <Friendly_Fire> is equal to = OFF for <AAtime>; if <Rogue > = <death> during <AAtime> then <loot> = <droploot> and <friendly_fire> = OFF
(AATime is a predefined time constraint equal to 20mins)
Matchmaking:
If <Player1> = <Agent1> and <Player2> is = to <Agent2> then <MatchMaking> is equal to = ON else If <player1> = Rogue and <Player2> is = to <Rogue > then <MatchMaking> = On else if <player1> is = <Rogue > and <player2, 3, 4> is equal to <Agent1, 2, 3> then <MatchMaking> is = to Off.
Basically, you are making sure the agents and Rogue are never matched together
Summarization:
This is just my thoughts on the Rogue situation as I don’t agree you can go Rogue then return to the division without a conscience or consequences, it just not right. So, my outlined solution is just away of adding an additional dimension to the game for those whom enjoy Rogue life and hunting Rogue .
If you enjoy Rogue life then this is something to embrace and you can have you own environment to hunt and kill leaving us PvE players to freely enjoy the game without having to deal with constant BS from PvP players, its win win for everyone. This can easily be achieved it basically taking survival which has PvE and PvP options and applying it to overall game from a Rogue perspective with consequences.
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