It’s absolutely ridicilious. I can understand having HA on heavies or even lights (which by way stupid imo) HA means hero has to draw his strength and throw a strong attack so he is stable. What I don’t understand is having HA on feints. What the hell is this? Zerk is about trading and all that fine. So he has HA I can’t interrupt him even though I outsmart him. So I have to go for parry but he has Godly feints nearly impossible to react on the console pure guessing. Revenge means nothing against him coz he has like constant revenge can’t interrupt him. I feel like a bot in training area just let him hit me. And when gets revenge he murders whole teams. They gave rework to a hero which he didn’t need. Then ignored heroes that needed for seasons.
Well if he keep trading with you while in revenge just GB and max punish him...Originally Posted by Erhanninja Go to original post
And his HA has big bug.. i am not a zerk main at all i just enjoy to play him sometimes but really often zerk is interupted at moments he shouldn't.
He also has very short range and a parry at the good moment can makes him OOS.
Most of zerk also use often the same things ... Lights feinted for the opposit way 90% of times .. most of zerk has patterns.. after some exchange with a zerk you should be able to noticed it and parry the feint.
BTW, a very good zerk is still a crazy nightmare to fight i agree.. it was just some tips against him ^^
I dont agree at all with that statement. Certainly not Kensei or Highlander or Orochi maybe close to unpunishable conq but that's all. You know that vs many chars you have many possibilities how to punish them but not in case of Zerk. Vs Zerk you have only one - parry and since he is master of feints its really hard to parry him its more like guessing game. All other possibilityes are negated by HA (GB, interupts etc) so as you can see zerk is nowhere near those heroes. They are good but has their own drawbacs except conq he is nearly unpunishable also but he is going to be nerfed. But Ha on nearly all zerk moves make him unstoppable (with good player)Originally Posted by Charmzzz Go to original post
^^^this, I didn't know how to put it into words but exactly this. How do you control a good zerker and his HA? parry and thats extremely hard. Kensei and highlander are more easily interrupted.Originally Posted by Darkmight_cz Go to original post
I'm not talking about "how to interrupt" anybody. I am talking about overall strength of Characters. HA is one of the things that get Zerker in the Top 5. All mentioned Characters have other things going for them. If you want balance, remove HA on Zerker, then you have another gimped Character (like PK now) and the others above that...
I have a Wifi internet and my computer is wired to the living room's TV ... As a result, the TV input delay makes parrying pretty much impossible. I'm not a competitive player so I don't mind this setup too much. It's enough against almost every hero in the game ... but two.
#1 : Berserker
When my only "true" defense is dodging on prediction. My only "true" opening to punish a berserker is after his 3-4 attack when he decides to stop his infinite chain because I keep dodging away. When he stops, there's an opening for a heavy attack punish. That's my only opening. Against a lot of other heroes, I find a way to sneak in a hit between some attacks and stagger my opponent mid attack. Against berserker, there are just no opening like that because of permanent hyper armor.
#2 : Kensei
Again, when my only "true" defense is dodging on prediction ... nope, doesn't even work because of Kensei's obnoxious zooming and tracking. But I guess I'm not alone with this problem, Shinobi has about a 32% win rate vs Kensei. Something should be done to improve this match up and I believe nerfing the tracking of Kensei's attack is a good start.