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  1. #51
    Alustar.exe's Avatar Banned
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    Originally Posted by Vakris_One Go to original post
    All Shamans ever seem to do to me is try the unblockable > GB mind game but in fairness all her other options are too easy to shut down. Cancel to dodge strike or double light can be blocked on reaction, punished with a dodge strike of my own or parried. I regularly play Kensei who can punish those things easily thereby forcing her to stick to the GB mind game.
    That's really the reason that most shaman go for the GB option. It's by far the safest need to make, because usually worst case scenario is the encounter will be reset to neutral on a CGB. Though any character with a dodge strike or fast lights can get out of that too. When I fight heroes like Centurion, gladiator, orochi or Nobushi I typically don't bother with a feint to GB. I hard feint to light to prevent getting hit out of mix ups. Kensei is still awkward, as I have to train myself to hard feint and wait for a block or parry.
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  2. #52
    Originally Posted by RexXZ347 Go to original post
    Atleast i can see videos of them unlike you who is a ubisoft fan boy who just talking **** and will always follow everything they said. Stop crying when people say ubisoft needs to do better. You haven't proven anything yet stupid. With the shaman, what about the raven's bile? Isn't that a 50/50 that can be inflicted to any direction.
    50/50 is an action performed by an opponent that forces 1 or 2 outcomes and the opponent is forced to guess which one to try and counter. If they guess wrong they're punished.
    For honor doesn't have any true 50/50's because rolling trumps the need to guess on anything. If you don't have to guess because you have an option that gets you out of it then it's not a 50/50.
    The only time anything in this game is close to a 50/50 is when you're out of stamina. But 90% of what for honor has is reactable. Some things obviously have a tighter timing than others. But still reactable.

    You seem to be under the impression that just because someone can go into two seperate things that that alone makes something a 50/50. That's just a mix up.
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  3. #53
    Originally Posted by Vakris_One Go to original post
    1)I don't know how it is on console but on PC the closest thing she has to a potential 50/50 is her side left unblockable feint into GB but it's not a true 50/50.


    2) Because I happen to play on a higher level than you? Interesting logic. By the same logic I guess I should start completely ignoring you because you keep incorrectly branding everything as "50/50".


    3) You haven't played Tiandi so you have no real clue as to what he can do. You've seen a bunch of Youtubers give their early impressons based on less than 20 hours of play time. What you just said about a 400ms attack being guarranteed after a block is mind blowing in its lack of truth. Orochi has lights at 400ms and yet he can't freeze up my guard with a heavy > light combo. An assassin can be stun locked with consecutive hits but not if he blocks one of them.


    4) Oh no! Quick, let's delete all characters that can ledge and have good synergy in a gank!!! Sorry to make fun but your lack of logic here was just too much.


    5) Again, you have not played these characters. You've watched some videos, all from PC players, and somehow you are 100% sure that they have unreactable moves. This does not compute. All of the Shaolin's unblockables can only be accessed from his Qi stance, not from neutral unless you use his teleport kick feat. He has 3 unblockables:

    1) Top heavy from Qi stance - can be parried and dodged
    2) Kick from Qi stance - can be dodged
    3) Heavy after teleport kick (feat) - can be parried

    He gets counter crush on his first light from Qi stance, which can be baited out with a feint.

    Tiandi has a grand total of 2 unblockables:
    1) Palm strike - can be dodged
    2) Kick - only gets it after a heavy. Slow move and incredibly slow recovery, can be dodged. Only useful in a gank.

    Real OP stuff there. Certainly puts the pre-nerf Centurion to shame... (sarcasm).
    1) that's already the point but then you talk sarcasm like you know everything. "You don't know in console" in that point your claim is already of no grounds for console players.

    2) 2nd claim that got no grounds again. I never said everything isa 50/50. I am just saying they got alot of 50/50 but not everything. In this game. 3 50/50 is already alot.

    3) again, in console 400ms lights are very hard to react. In ps4, to block those orochi lights we have to predict because of delays.

    4) have you played 4v4 where you are playing 2v1? No? Please, your sarcasm isn't even funny. Because of reflex guard or stun block even a slow kick cannot be dodged.

    5) i agree that they are dodgeable. There is no arguement in that. But are they reactable? Please. Your arguement is of no meaning too because you haven't proven anything. No video too. I don't need to listen to you now. Plus as you can say they are PC players with 60fps frame rate and very little to no input delays. Very fast input reaction on keyboard. But here for mege fighting against UbiHiroshi (a for honor dev) they are playing on console as you can clearly see. And UbiHiroshi isn't a bad player. But still UbiHiroshi manages to win just once using an S tier berserker. https://youtu.be/QYGfCqEv0bM
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  4. #54
    Originally Posted by alustar24 Go to original post
    1)An attack that comes at 500MS will come at 500MS regardless of FRAME PER SECOND. Frames per second refers to the compression rate of animations. 60fps is not slower than 30fps. But you wouldn't know that, because you have no experience with animation software.

    2) Shaman had no 50/50. Her mix ups are all 33/33/33 at least. But again, you wouldn't know that, because to you she's just OP garbage.

    3) Your analysis of Tiandi and where she stands in the ranking is null and void seeing as how she isn't even in live play. The only frame of reference you have is a couple bias reviews from popular YouTubers who are to increase ratings by means of click bait.
    1) you're the one who doesn't know animation. I have been in a team with animations on PC and they explained to me very well the difference of 60fps and 30fps. Because they're also players.

    2) oh... Sorry. I am mistaken there. Yeah, she got no 50/50. Only 33/33/33 which is far more worst.

    3) then explain to me this. Mege fighting Ubihiroshi. A UBISOFT DEVELOPER. Who won just once even if using a berserker. I know skills is a big part but ubihiroshi who is one of the devs who created tiandi (as you can listen in that video) also said tiandi is "very good". https://youtu.be/QYGfCqEv0bM
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  5. #55
    Originally Posted by HazelrahFirefly Go to original post
    The Shaman's moves aren't even 33/33/33. Rex is clearly just someone who dislikes Shaman.
    Sorry dude but i never said anything that shaman has 33/33/33. What i'm claiming is shaman got 50/50 moves. And i don't hate shaman now, i hate her pre-nerf.
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  6. #56
    Originally Posted by Knight_Raime Go to original post
    50/50 is an action performed by an opponent that forces 1 or 2 outcomes and the opponent is forced to guess which one to try and counter. If they guess wrong they're punished.
    For honor doesn't have any true 50/50's because rolling trumps the need to guess on anything. If you don't have to guess because you have an option that gets you out of it then it's not a 50/50.
    The only time anything in this game is close to a 50/50 is when you're out of stamina. But 90% of what for honor has is reactable. Some things obviously have a tighter timing than others. But still reactable.

    You seem to be under the impression that just because someone can go into two seperate things that that alone makes something a 50/50. That's just a mix up.
    I agree, that is what 50/50 is for me. For instance a character does 2 heavies and a light to left, that chain ends up at 2.5 secs. And then the light can e put in any direction. He does a 2 heavies and a light to right which also ends up in 2.5 secs. For me that is a 50/50. As i can agree with you if you guess it right then you reap the reward. If not you can be punished. I believe 50/50 is based on guessing and fighting on reaction isn't a 50/50. Another 50/50 that are very rewarding is the warden shoulder bash and HL kick to camber toss. When you see the warden glow you have to guess if he's gonna continue it or feint it to gb because when the warden glows you should be already on the animation of moving because if you don't you will be hit by the ShB. And when the warden feint it to a gb you can't do anything because you character is already in the animation of dodging and onced gb when dodging. It's 100%. I know you can dodge backwards but that itself isn't a good move so as it will only reset the game and you losing almost half your stamina. So i believe 50/50 is in for honors game mechanics.
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  7. #57
    Originally Posted by SpaceJim12 Go to original post
    Same as HL kick, LB shove, Cent kick, Warden SB, Conq...should I go on?
    Well, it was a good move to remove almost all ledges from duels. But in Dominion 4v4 is a huge part of fun, come on. This kick of Tiandi will be so cool in fights. And btw, did you see how slow it was? It's clearly on the video. I mostly afraid, that can't kick someone in 80% of cases (90% with my luck).
    Again, about gunk strategy. Should raider be removed from the game, than? I mean, two raiders in the zone with ledges just never will fight you fair. On of them will running around for chance to blow you away to the near by pit.
    I never said of removing. Plus the raider needs to run first before doing that. But when he hits an ally the stampede charge is stopped. But then, raider is not that very good in 4v4.
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  8. #58
    SpaceJim12's Avatar Senior Member
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    I never said of removing. Plus the raider needs to run first before doing that. But when he hits an ally the stampede charge is stopped. But then, raider is not that very good in 4v4.
    Well, all that Raiders in Dominion could not agreed with you.=)
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  9. #59
    Vakris_One's Avatar Senior Member
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    Originally Posted by RexXZ347 Go to original post
    1) that's already the point but then you talk sarcasm like you know everything. "You don't know in console" in that point your claim is already of no grounds for console players.
    That's a pretty weak retreat. I guess by that logic I should just turn my nose up at you for being on console and just say "Your opinion is invalid because PC is where the real For Honor is played and is specifically balanced for."

    Originally Posted by RexXZ347 Go to original post
    2) 2nd claim that got no grounds again. I never said everything isa 50/50. I am just saying they got alot of 50/50 but not everything. In this game. 3 50/50 is already alot.
    You don't know what a 50/50 is and you've proven that by repeatedly branding mixups as 50/50s. You are the one whose claims have no grounds to stand on. Just look at how many people in this thread have already told you you're completely wrong on your claims of 50/50s.

    Originally Posted by RexXZ347 Go to original post
    3) again, in console 400ms lights are very hard to react. In ps4, to block those orochi lights we have to predict because of delays.
    You keep using the console excuse. If a 400ms light after a blocked heavy was guarranteed on console wouldn't the competitive console community confirm this as being a thing? They don't.

    Originally Posted by RexXZ347 Go to original post
    4) have you played 4v4 where you are playing 2v1? No? Please, your sarcasm isn't even funny. Because of reflex guard or stun block even a slow kick cannot be dodged.
    Please. Judging purely by your posts I can guarrantee I play at a higher level than you so for your own sake let's not go down that route. Tiandi's kick is a ganking tool; shock, horror! It's slightly slower even than Centurion's kick so let's not panic just yet. Pretty sure everybody that is above average in Dominion will learn to anticipate it without great difficulty.

    Originally Posted by RexXZ347 Go to original post
    5) i agree that they are dodgeable. There is no arguement in that. But are they reactable?
    Yes they are reactable. That is generally what people mean when they say that something is dodgeable.

    Originally Posted by RexXZ347 Go to original post
    Please. Your arguement is of no meaning too because you haven't proven anything. No video too. I don't need to listen to you now.
    What a weak argument. I'm under NDA Einstein. I'm sorry that I can't make a bite sized video for you that tells you what to think so you don't have to engage your independant thought processes.

    I would draw you a picture in crayons out of pity but I don't feel like getting sued by Ubisoft because I'm not one of their favourite Youtubers in this underhanded two tier NDA system they made, lol.

    Originally Posted by RexXZ347 Go to original post
    Plus as you can say they are PC players with 60fps frame rate and very little to no input delays. Very fast input reaction on keyboard. But here for mege fighting against UbiHiroshi (a for honor dev) they are playing on console as you can clearly see. And UbiHiroshi isn't a bad player. But still UbiHiroshi manages to win just once using an S tier berserker. https://youtu.be/QYGfCqEv0bM
    Yep. An average Ubi dev picks a strong character and loses to a pro player who happens to have learned how to play Tiandi - who isn't a complex hero to learn by the way. If anything that vid is a good example of how skills and experience matter more than hero choice. With all due respect to Hiroshi but Mege could beat him with any hero in the roster. That's not to say Hiroshi is bad, that's just saying Mege is a very good player who regularly fights against competitive players.
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