That's really the reason that most shaman go for the GB option. It's by far the safest need to make, because usually worst case scenario is the encounter will be reset to neutral on a CGB. Though any character with a dodge strike or fast lights can get out of that too. When I fight heroes like Centurion, gladiator, orochi or Nobushi I typically don't bother with a feint to GB. I hard feint to light to prevent getting hit out of mix ups. Kensei is still awkward, as I have to train myself to hard feint and wait for a block or parry.Originally Posted by Vakris_One Go to original post
50/50 is an action performed by an opponent that forces 1 or 2 outcomes and the opponent is forced to guess which one to try and counter. If they guess wrong they're punished.Originally Posted by RexXZ347 Go to original post
For honor doesn't have any true 50/50's because rolling trumps the need to guess on anything. If you don't have to guess because you have an option that gets you out of it then it's not a 50/50.
The only time anything in this game is close to a 50/50 is when you're out of stamina. But 90% of what for honor has is reactable. Some things obviously have a tighter timing than others. But still reactable.
You seem to be under the impression that just because someone can go into two seperate things that that alone makes something a 50/50. That's just a mix up.
1) that's already the point but then you talk sarcasm like you know everything. "You don't know in console" in that point your claim is already of no grounds for console players.Originally Posted by Vakris_One Go to original post
2) 2nd claim that got no grounds again. I never said everything isa 50/50. I am just saying they got alot of 50/50 but not everything. In this game. 3 50/50 is already alot.
3) again, in console 400ms lights are very hard to react. In ps4, to block those orochi lights we have to predict because of delays.
4) have you played 4v4 where you are playing 2v1? No? Please, your sarcasm isn't even funny. Because of reflex guard or stun block even a slow kick cannot be dodged.
5) i agree that they are dodgeable. There is no arguement in that. But are they reactable? Please. Your arguement is of no meaning too because you haven't proven anything. No video too. I don't need to listen to you now. Plus as you can say they are PC players with 60fps frame rate and very little to no input delays. Very fast input reaction on keyboard. But here for mege fighting against UbiHiroshi (a for honor dev) they are playing on console as you can clearly see. And UbiHiroshi isn't a bad player. But still UbiHiroshi manages to win just once using an S tier berserker. https://youtu.be/QYGfCqEv0bM
1) you're the one who doesn't know animation. I have been in a team with animations on PC and they explained to me very well the difference of 60fps and 30fps. Because they're also players.Originally Posted by alustar24 Go to original post
2) oh... Sorry. I am mistaken there. Yeah, she got no 50/50. Only 33/33/33 which is far more worst.
3) then explain to me this. Mege fighting Ubihiroshi. A UBISOFT DEVELOPER. Who won just once even if using a berserker. I know skills is a big part but ubihiroshi who is one of the devs who created tiandi (as you can listen in that video) also said tiandi is "very good". https://youtu.be/QYGfCqEv0bM
Sorry dude but i never said anything that shaman has 33/33/33. What i'm claiming is shaman got 50/50 moves. And i don't hate shaman now, i hate her pre-nerf.Originally Posted by HazelrahFirefly Go to original post
I agree, that is what 50/50 is for me. For instance a character does 2 heavies and a light to left, that chain ends up at 2.5 secs. And then the light can e put in any direction. He does a 2 heavies and a light to right which also ends up in 2.5 secs. For me that is a 50/50. As i can agree with you if you guess it right then you reap the reward. If not you can be punished. I believe 50/50 is based on guessing and fighting on reaction isn't a 50/50. Another 50/50 that are very rewarding is the warden shoulder bash and HL kick to camber toss. When you see the warden glow you have to guess if he's gonna continue it or feint it to gb because when the warden glows you should be already on the animation of moving because if you don't you will be hit by the ShB. And when the warden feint it to a gb you can't do anything because you character is already in the animation of dodging and onced gb when dodging. It's 100%. I know you can dodge backwards but that itself isn't a good move so as it will only reset the game and you losing almost half your stamina. So i believe 50/50 is in for honors game mechanics.Originally Posted by Knight_Raime Go to original post
I never said of removing. Plus the raider needs to run first before doing that. But when he hits an ally the stampede charge is stopped. But then, raider is not that very good in 4v4.Originally Posted by SpaceJim12 Go to original post
That's a pretty weak retreat. I guess by that logic I should just turn my nose up at you for being on console and just say "Your opinion is invalid because PC is where the real For Honor is played and is specifically balanced for."Originally Posted by RexXZ347 Go to original post
You don't know what a 50/50 is and you've proven that by repeatedly branding mixups as 50/50s. You are the one whose claims have no grounds to stand on. Just look at how many people in this thread have already told you you're completely wrong on your claims of 50/50s.Originally Posted by RexXZ347 Go to original post
You keep using the console excuse. If a 400ms light after a blocked heavy was guarranteed on console wouldn't the competitive console community confirm this as being a thing? They don't.Originally Posted by RexXZ347 Go to original post
Please. Judging purely by your posts I can guarrantee I play at a higher level than you so for your own sake let's not go down that route. Tiandi's kick is a ganking tool; shock, horror! It's slightly slower even than Centurion's kick so let's not panic just yet. Pretty sure everybody that is above average in Dominion will learn to anticipate it without great difficulty.Originally Posted by RexXZ347 Go to original post
Yes they are reactable. That is generally what people mean when they say that something is dodgeable.Originally Posted by RexXZ347 Go to original post
What a weak argument. I'm under NDA Einstein. I'm sorry that I can't make a bite sized video for you that tells you what to think so you don't have to engage your independant thought processes.Originally Posted by RexXZ347 Go to original post
I would draw you a picture in crayons out of pity but I don't feel like getting sued by Ubisoft because I'm not one of their favourite Youtubers in this underhanded two tier NDA system they made, lol.
Yep. An average Ubi dev picks a strong character and loses to a pro player who happens to have learned how to play Tiandi - who isn't a complex hero to learn by the way. If anything that vid is a good example of how skills and experience matter more than hero choice. With all due respect to Hiroshi but Mege could beat him with any hero in the roster. That's not to say Hiroshi is bad, that's just saying Mege is a very good player who regularly fights against competitive players.Originally Posted by RexXZ347 Go to original post