🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    Originally Posted by Vakris_One Go to original post
    Since when is it that "only a small number of people" can dodge a 600ms bash from neutral? That was a very strange comment by Freeze.

    The Tiandi fills a playstyle role very similiar to that of Kensei, which is that he is very good at punishing ultra agressive plays against him but he also has a way to force a reaction from turtles via palm strike. Where the Kensei is about generating opportunities to chain into his heavy finisher the Tiandi is more about short bursts of quick one-two poke chains. Both of them operate on a basis of using soft feint mind games. The Kensei's is the more extensive one as it flows throughout his entire moveset while the Tiandi's is locked down to his ability to cancel his dodge strikes and create various combinations from dodge strike feints.

    If you're going to just be throwing out lights at Tiandi while he's dodging about, expecting to get lucky and nab him - like Freeze demonstrated - then you can expect to get clobbered. One of his glaring weaknesses, and something Freeze didn't mention, is that his dodge strike heavy takes so long to actually hit that Tiandi cannot punish most attacks with it including most other dodge strikes. The opponent has enough time to recover and block or even parry it if Tiandi let's it fly without cancelling it. His go to tactic therefore will almost always be a soft feint into a light dodge strike or another heavy dodge strike - both of which can be blocked on reaction if the Tiandi spends too long soft feinting his dodges. Something his opponent can take advantage of by anticipating and baiting him or by standing their ground and waiting to block/parry knowing full well the Tiandi cannot chain an unblockable palm strike or kick until first committing to land a heavy from their dodge strike or successfully hitting you with a light dodge strike.

    Spliced offers a much more in-depth look into Tiandi's full kit that I would recommend watching:

    https://youtu.be/srLHhC95Gl4

    Keep in mind this character isn't due out until October and things could change about him.
    Spliced haven't said that he is strong. And yet if you listen to what he's saying he is like implying that tiandi is S tier. While spliced showed a begginers guide. Freeze have pointed of tiandis exploits. So they have 2 different topic into this character. Plus tiandi have alot of 50/50 moves like light, palm strike feint to dragon dodge light. Dragon dodge light is a move that when you dodge it will 100% hit. So it is like a warden shoulder bash or highlander kick tocamber toss that you need to dodge back, but here, the light is a sure hit. He has 400ms lights and alot of 50/50 so i think he is an S tier character.
    Share this post

  2. #12
    Originally Posted by SpaceJim12 Go to original post
    What bother me way more it's a new mechanics, that could be added to new chars. Like assassin ability to punch you, if you block her attack (rumors). I think this type of mechanics should be added to all roster, or should not exist at all.
    We have attack on block with the Centurion and the devs showed us Tiandi's on the Den they went over him, so I am not so much worried about the Nuxia's so long as it is reactable. Mind you I definitely plan on putting a lot of time into her regardless of moveset and how good or bad it is, I like the attitude she has in the trailer and intend to get all the Wu Lin repped to eight in any case.

    I would like to see more moves on being blocked in the game, I believe they are a good way of forcing a reaction without adding ever more 400ms lights.
    Share this post

  3. #13
    Originally Posted by CandleInTheDark Go to original post
    We have attack on block with the Centurion and the devs showed us Tiandi's on the Den they went over him, so I am not so much worried about the Nuxia's so long as it is reactable. Mind you I definitely plan on putting a lot of time into her regardless of moveset and how good or bad it is, I like the attitude she has in the trailer and intend to get all the Wu Lin repped to eight in any case.

    I would like to see more moves on being blocked in the game, I believe they are a good way of forcing a reaction without adding ever more 400ms lights.
    Slight difference. Jim is referring to the fact that the assassin Nuixa if you block specific attacks from her net her free damage. centurion doesn't get anything guaranteed when you block an attack of his. What you're speaking about wanting is being able to continue an attack string for pressure/mix ups on block. Which a few heros in the game currently have. And I agree. We need more of that.
    Share this post

  4. #14
    https://youtu.be/rAybV7PLjH4

    Here is a duel of spliced and zero craic. Spliced is being owned by only winning 2 rounds out of 15 rounds they had. Listen to spliced comments. The shaolin i believe is in A tier and yet he got owned. And i believe craic and spliced are of almost equal skills. What more of lawbringer, aramusha, valk, centurion fighting this character? So this duel gave me insights of what tiandi is gonna be.
    Share this post

  5. #15
    Originally Posted by Knight_Raime Go to original post
    Slight difference. Jim is referring to the fact that the assassin Nuixa if you block specific attacks from her net her free damage. centurion doesn't get anything guaranteed when you block an attack of his. What you're speaking about wanting is being able to continue an attack string for pressure/mix ups on block. Which a few heros in the game currently have. And I agree. We need more of that.
    The devs said there are some moves she can do that will give her damage, the thing I was pointing out is at no point did they claim that damage was guaranteed, the question will be if it is, if there are some that are or some that give a chance for more damage but are reactable or punishable. As they say, the devil is in the detail and we don't have a lot of it.
    Share this post

  6. #16
    SpaceJim12's Avatar Senior Member
    Join Date
    Aug 2017
    Posts
    1,218
    Slight difference. Jim is referring to the fact that the assassin Nuixa if you block specific attacks from her net her free damage. centurion doesn't get anything guaranteed when you block an attack of his. What you're speaking about wanting is being able to continue an attack string for pressure/mix ups on block. Which a few heros in the game currently have. And I agree. We need more of that.
    Yes, exactly!
    And I agree, we could use more mechanics.=) I just afraid that after Wu Lin released we will need another round of reworks for old roster. Same happened with soft feint in my opinion. It's really better, than classic cancel. But while most of reworked guys and half of DLC chars have it, some old ones really need some soft feints. And I'm affraid something like that could happend with this attack after block.
    Don't get me wrong, new mechanics is great, but when each of hero could have em.
    Share this post

  7. #17
    Originally Posted by CandleInTheDark Go to original post
    The devs said there are some moves she can do that will give her damage, the thing I was pointing out is at no point did they claim that damage was guaranteed, the question will be if it is, if there are some that are or some that give a chance for more damage but are reactable or punishable. As they say, the devil is in the detail and we don't have a lot of it.
    iirc during the IGN interview with roman when Nuixa was briefly mentioned he said that when some of her attacks were blocked that she gets guaranteed damage. But I could be remembering wrong. I'm betting not though just because Nuxia's "unique" aspects are supposed to be her being able go grab peoples weapons to do damage and being able to combine said weapons to do long range attacks. If it was her just being able to continue to maybe get damage on block it wouldn't be worth noting since a handful of heros can already do that. And as I mentioned this was one of her specific things that was pegged to be unique to her.

    Originally Posted by SpaceJim12 Go to original post
    Yes, exactly!
    And I agree, we could use more mechanics.=) I just afraid that after Wu Lin released we will need another round of reworks for old roster. Same happened with soft feint in my opinion. It's really better, than classic cancel. But while most of reworked guys and half of DLC chars have it, some old ones really need some soft feints. And I'm affraid something like that could happend with this attack after block.
    Don't get me wrong, new mechanics is great, but when each of hero could have em.

    That won't happen. The point of the OG roster touch ups is to make their kits "theme" work with what the devs have learned over the year ish of designing heros and getting our feedback. No rework that they've already done or will do is ever going to put them on par in terms of kit functionality compared to these new heros and beyond. That's not the point. Berzerker is a decent example here of a kit that will forever be functionally useful despite how much better other new heros will be simply because of how they added in armor and unblockables to his kit. If they were to change him even more he wouldn't be berzerker anymore.

    And soft feints are not inherently better than hard feints. Soft feints exist to enable mix ups. Unblockables can also do this if you have hard feint capability. (as not all unblockables can be hard feinted.) Hard feints exist to punish aggressive play. Soft feints exist to punish passive play.
    Share this post

  8. #18
    Vakris_One's Avatar Senior Member
    Join Date
    Oct 2015
    Posts
    3,449
    Originally Posted by RexXZ347 Go to original post
    Spliced haven't said that he is strong. And yet if you listen to what he's saying he is like implying that tiandi is S tier. While spliced showed a begginers guide. Freeze have pointed of tiandis exploits. So they have 2 different topic into this character. Plus tiandi have alot of 50/50 moves like light, palm strike feint to dragon dodge light. Dragon dodge light is a move that when you dodge it will 100% hit. So it is like a warden shoulder bash or highlander kick tocamber toss that you need to dodge back, but here, the light is a sure hit. He has 400ms lights and alot of 50/50 so i think he is an S tier character.
    Well I've played Tiandi in the tech test as well and nothing he does is a 50/50 but since I'm not a Youtuber I'm still under NDA so I can't go more in-depth than that - as silly as that statement sounds. Youtuber signs NDA to not make content public > proceeds to get permission to make content public. Average Joe pleb signs NDA > Ubi muzzles average Joe pleb to not even be able to discuss Youtuber NDA content that was made public.

    ¯\_(ツ)_/¯

    Anywho... All I can say is that as with any new DLC hero the more you fight against him the more ways you will learn how to react to him. Tiandi is A tier.
    Share this post

  9. #19
    Originally Posted by vakris_one Go to original post
    well i've played tiandi in the tech test as well and nothing he does is a 50/50 but since i'm not a youtuber i'm still under nda so i can't go more in-depth than that - as silly as that statement sounds. Youtuber signs nda to not make content public > proceeds to get permission to make content public. Average joe pleb signs nda > ubi muzzles average joe pleb to not even be able to discuss youtuber nda content that was made public.

    ¯\_(ツ)_/¯

    anywho... All i can say is that as with any new dlc hero the more you fight against him the more ways you will learn how to react to him. Tiandi is a tier.
    quick vakris gib me all the valk details or i keep your children ;ddd
    Share this post

  10. #20
    SpaceJim12's Avatar Senior Member
    Join Date
    Aug 2017
    Posts
    1,218
    And soft feints are not inherently better than hard feints. Soft feints exist to enable mix ups. Unblockables can also do this if you have hard feint capability. (as not all unblockables can be hard feinted.) Hard feints exist to punish aggressive play. Soft feints exist to punish passive play.
    Well, I always think all feints here to punish passive turtle play, but maybe I use hard feint wrong.=)

    quick vakris gib me all the valk details or i keep your children ;ddd
    And add Warden here, or I will help Raime. =D
    Share this post