He has a short dodge distance and no side dodge attack, bringing his dodge up to 600ms will mean he will have one of the worst dodges in the game. It will make some of his hardest match-ups near impossible (Conq, LB). Or at least give him some buffs in other areas, thanks.
Well they are both Tanks, Musha is a Hybrid.Originally Posted by DFQN1 Go to original post
No, but:Originally Posted by DFQN1 Go to original post
1) Aramusha got nerfed indirectly by the dodge normalisation to 600ms. Warlord and Shugo were already at 600ms dodge recovery.
2) All 3 characters need to be updated because all 3 of them are underpowered in the current game.
What about shugoki and warlord, they are heavies, they aren’t suppose to be dodging. Should they get a buff? They already did, shugoki and warlord are now 100ms faster. Originally 700msOriginally Posted by DFQN1 Go to original post
Aramusha is the “only” character described as having “very good dodges”....yet his dodge is pretty mediocre.
Yep and btw in my opinion Warlord is still strong...
Very annoying headbutt with guaranteed light + OOS Pressure
Strong 50/50 when opponent is OOS (Running charge or GB)
HA on heavy
Fast light
Very good zone
Strong defense + Full block
Easy mix up
Good parry punish with the shield hit (stam dmg + Stun) and light
One of the best throw ability in 4V4
Third feat "go through" is a very very OP passiv feat !!
He is good .. Not very fun but good
they need to add "noob stomper" and "very good creep killer" in his special abilities for now. Because literally, that's what he excel now.Originally Posted by DFQN1 Go to original post