🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Would Guard Reflex be unfixable?

    just watch this:



    Normal guards are instanlty while guard swith takes a while to change
    Share this post

  2. #2
    I haven't seen that in ps4. Neither i can do it.
    Share this post

  3. #3
    It's a bug. This is not the way it's intended to work. It's active misinformation to make it sound like it's supposed to be this way.
    Share this post

  4. #4
    BuG ? ahahaha Ubisoft doees alot of Sneaky Changes...
    Share this post

  5. #5
    Originally Posted by Baturai Go to original post
    BuG ? ahahaha Ubisoft doees alot of Sneaky Changes...
    Alright then. Present your evidence for why this is an intended feature.
    Share this post

  6. #6
    If this were fixed, all the static guard mains would cry that blocking assassins is too hard now, what reflex guard heroes have been dealing with this entire time lol
    Share this post

  7. #7
    Are you even serious? If anything, the 100ms delay is the buggy part about it. Also "[...] is unreactable, but not with the bug I just showed you [...] The devs have implemented this 400ms light so people would have to guess [...]" What the hell man? Might as well add guns or 100ms attacks, since apparently ANY reactable attack is literally unusable... This thread man...
    Share this post

  8. #8
    The_B0G_'s Avatar Senior Member
    Join Date
    Jan 2016
    Posts
    3,449
    Assassins have dodge attacks and deflects, along with the fastest attacks in the game... now you want guard stance as good as static guard stance like the slow classes have?

    Yeah that doesn't sound unbalanced at all...

    I'm fine with assassins getting equal guard stance to non assassins, but I would like all non assassins to get 400ms lights, dash attacks, and deflects added to their kits.

    See where I'm going with this? Assassins already make up 75% of picks in nearly every game, let's not make it 100%.

    If you want static guard, don't pick an assassin.
    Share this post

  9. #9
    Originally Posted by The_B0G_ Go to original post
    Assassins have dodge attacks and deflects, along with the fastest attacks in the game... now you want guard stance as good as static guard stance like the slow classes have?

    Yeah that doesn't sound unbalanced at all...

    I'm fine with assassins getting equal guard stance to non assassins, but I would like all non assassins to get 400ms lights, dash attacks, and deflects added to their kits.

    See where I'm going with this? Assassins already make up 75% of picks in nearly every game, let's not make it 100%.

    If you want static guard, don't pick an assassin.
    Isn't the Shug the only hero without 400 ms attacks?

    Also, Warden, Kensei, Raider, Valk, Conq, and Nobushi all have dash attacks.

    Also also, Kensei, Valk, and Conq all have deflects
    Share this post

  10. #10
    The_B0G_'s Avatar Senior Member
    Join Date
    Jan 2016
    Posts
    3,449
    Originally Posted by HazelrahFirefly Go to original post
    Isn't the Shug the only hero without 400 ms attacks?

    Also, Warden, Kensei, Raider, Valk, Conq, and Nobushi all have dash attacks.

    Also also, Kensei, Valk, and Conq all have deflects
    I'd hardly consider conq or warden having a dash attack, but yeah, I never said none of the other classes didn't have these abilities, I'm saying if you want to give every assassin a guard stance equal to the characters with static guard, then every static guard hero should get deflects and dash attacks.

    The argument here is, when you pick the wrong zone to defend, reflex guard gets 100ms penalty for picking the wrong zone, while static guard heroes can just switch immediately.

    The thing is if you give assassins the same ability then they are superior defensively against all static guard heroes. That means superior defensively and offensively.
    Share this post