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  1. #1

    [QUESTION] Just out of curiosity (about enemy AI)..

    I'm just wondering if there is a reason why enemy units don't suffer from inaccuracy and the other rules that govern the use of firearms on the game, the player must adhere to? -- is it just a limitation or is it meant to be that way?
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  2. #2
    Frag_Maniac's Avatar Banned
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    Their accuracy and health ramp up with the difficulty mode you're on. It's also common for shooters, especially ones where the player has so many tactical advantages, to have the AI accuracy high because they are merely programmed with scripted behavior that has recognizable patterns, and are nowhere near as "smart" as humans.
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  3. #3
    GiveMeTactical's Avatar Banned
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    Personal opinion tells me is more of a limitation on how much money and time they want to spend programming a good AI versus making them easy prey when not alerted but Superman-like when alerted... I have no doubt they could do much better.

    I wager is easier to program them this way and good enough to sell the game.
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  4. #4
    Edgemoor's Avatar Senior Member
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    Originally Posted by GiveMeTactical Go to original post
    Personal opinion tells me is more of a limitation on how much money and time they want to spend programming a good AI versus making them easy prey when not alerted but Superman-like when alerted... I have no doubt they could do much better.

    I wager is easier to program them this way and good enough to sell the game.
    I'd guess it may well be down to reducing CPU overhead, to allow greater performance on consoles.
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  5. #5
    Originally Posted by Edgemoor Go to original post
    I'd guess it may well be down to reducing CPU overhead, to allow greater performance on consoles.
    Yah, that's what I thought myself.. I don't think it's about money GMT. I guess if enemy AI had all the same set of limitations players are under. You might not die in two head shots for instance (which is silly as it is), but it would change the dynamics of the game and likely be harder in a whole different way; not to mention on your net connection, perhaps? -- As in raise the bitrate overhead.

    The way it is, it's not "hard" as much as it's too predictable. The arms they are using just seem to be skins; where the enemy, accuracy, RoF, Dodge etc.. seems to have very high percentages. -- So I'm left wondering just how much our characters' "characteristics" actually mean in the game? All the armaments seem to be static.

    Y'know, as if all the arms in the game are globally defined, it's the characters that make the difference.
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  6. #6
    Originally Posted by Frag_Maniac Go to original post
    Their accuracy and health ramp up with the difficulty mode you're on. It's also common for shooters, especially ones where the player has so many tactical advantages, to have the AI accuracy high because they are merely programmed with scripted behavior that has recognizable patterns, and are nowhere near as "smart" as humans.
    Yeah, mate. I realise all this. I'm more talking about "the method to the madness". -- This is purely about the game as a 'game'. Game design actually interests me.
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  7. #7
    Frag_Maniac's Avatar Banned
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    Originally Posted by Paladinrja Go to original post
    Yeah, mate. I realise all this. I'm more talking about "the method to the madness". -- This is purely about the game as a 'game'. Game design actually interests me.
    Well, whether the bit about making it easier on consoles or not is true, it IS primarily a stealth game, and when you have so many tactical tools to use for stealth, of course you're going to pay for it when you're detected. It's not the type of game one would normally play Rambo style unless you're just having fun on lower difficulty modes.

    I'm not sure I buy they would simplify the AI just to make it easier on consoles. Generally they lighten the load in other ways, like LOD values, draw distance, etc.
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  8. #8
    ManticButton's Avatar Senior Member
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    Originally Posted by Frag_Maniac Go to original post
    Well, whether the bit about making it easier on consoles or not is true, it IS primarily a stealth game, and when you have so many tactical tools to use for stealth, of course you're going to pay for it when you're detected. It's not the type of game one would normally play Rambo style unless you're just having fun on lower difficulty modes.

    I'm not sure I buy they would simplify the AI just to make it easier on consoles. Generally they lighten the load in other ways, like LOD values, draw distance, etc.
    except ghost recon isn't primarily a stealth game and you have just as many tools for stealth as you do for offensive strategies

    personally I find their aim to be fine up to tier mode and the only enemy in the game that has cheese mode accuracy is the smg wielding Santa Blanca
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  9. #9
    Originally Posted by Frag_Maniac Go to original post
    Well, whether the bit about making it easier on consoles or not is true, it IS primarily a stealth game, and when you have so many tactical tools to use for stealth, of course you're going to pay for it when you're detected. It's not the type of game one would normally play Rambo style unless you're just having fun on lower difficulty modes.

    I'm not sure I buy they would simplify the AI just to make it easier on consoles. Generally they lighten the load in other ways, like LOD values, draw distance, etc.
    Yeah.. Mate, with all due respect. Encapsulated in everything you're saying is a whole slew of preconceived notions that are beside the point. -- I'm not talking about having a problem. I'm threading a conversation about the games machinery.

    If there actually is a difference in gameplay between one platform or another, I'd say it's infinitesimal going by all that I've seen. -- Otherwise than that ManicButton is on the money: This game changes dramatically, once in Tier mode; with T10-1 being pure cheese, more than being "hard", which I stated up above. Under any circumstances, being detected by a hostile enemy is deadly, and in Tier mode, instantly so.

    Whether "that's what tier mode should be it not", is another discussion. I'm purely interested in the impetus behind choices.
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  10. #10
    Originally Posted by ManticButton Go to original post
    personally I find their aim to be fine up to tier mode and the only enemy in the game that has cheese mode accuracy is the smg wielding Santa Blanca
    SMG's?.. Lol! Mate. In my game they're all packing highly modded bleached M4's with ACOG's!
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