I think centurion should get rework soon, my reasons are:
His kick is easy to react and if you hit enemy you only get a light. = Useless
Okay i agree Wall combo is OP and i think damage should be nerfed
His Zone attack is worst among all characters, zone should be changed or able to feint.
He should be able to cancel the unblockables like the other characters.
His feint is too long and enemy can hit him before animation finish
He is stong against the new players, actually he is nightmare for new players but a little bit skilled players can end him easily, He is only good for Dominions in brawls he stand no chance to win.
Thats all this is my list and my thinking that will prove the game and prove the Centurion.
I understand there are some characters broken even more than Centurion so i think broken characters should get rework of buff soon and then Centurion later.
Sorry for bad English if i made mistake somewhere, i hope someone will agree with this my list. Have a Nice day people.
@OP
You can use Zone after kick which 1st hit is 25 damage and it works amazing for a finisher.It can be used as well as out of stamina pressure after kick (25 damage are 5x blocked heavies) and if the enemy uses parry on the next hits - the trade won't be the best choice for him.
The charged heavy is suicide vs good people in their face (and specially assassins) but from a certain neutral / middle range - it can catch people during their faints or risky moves - which is good.
Cent will easy become high-tier character with a simple new ''dodge attack'' - i mean ... like what ? ~90% of the cast has them now.
hi I m centurion rep 50 I m totally agree with u and he needs faster lights becau7se his second light attack is so slow he will give a parry easily he needs 5 health bar just like other hybirds… yeah I think all of those changes needs a big rework so yeah I like what u said
Yes you can use zone after kick but it's weird because the first hit is okay but other 2 hits are useless, make him able to cancel zones, all other characters have fast zone attacks or able to cancel them but cent nothing of that, about charged heavies, you are right in one hand it's a nice attack but just imagine enemy blocking his attacks, no parry just blocks all attacks what Centurion can do ? He have no openers like Kensei punch with pommel or other characters, Ubisoft is trying to make fights more agressive with fast attacks and hard to react so they can avoid turtles and turtling but with spamming fast heavies that you can block over and over again there is no other thing, kick can be easily dodged and punished with heavy if he drop the fast heavy in defense enemy can dodge and just wait for that and parry it, dodge attack would be good but i think he needs unblockable that is able to feint and zone able to cancel too, he should get that or rework where they need to change something about his combos maybe that after a wall splat you cant get unblockable or charged heavy so you cant get charged jab, maybe just regular heavy or something like that, maybe unblockables and charged heavies cant pin enemies anymore so they can dodge jabs and other things that follow up, as i said, he is nightmare for new players, for those who knows his attacks and his abilities he is so easy to beat.
KEEP:
- keep same HP as we have now
- keep punch after successful parry, this is good move!
- keep lights and heavies attack animations same
NEEDED CHANGES:
- way faster heavy feints, it seems they are slowest in the game. In Hero description its written Mix-up intensive, this doesn't seem very intensive if we can`t mix-up
- make hit "Zone" able to cancel or soft-feint into something
- cancel stupid walk backwards animation after you jump on lying on ground opponent - this is way too much annoying. At dominion I get killed with full HP with just one warden, he can get three top heavies during this animation lock = GG. Or just change its input to "forward dash + heavy hit", so at least we can decide how we want to attack opponent
- his kick is very bad in current state, that is single opener we have, to make it just faster is not enough, we need to be able to "Charge it". "Charged Kick" able to soft-feint to GB, zone, heavy hit. After successful "Charged Kick" opponent would be kicked much further and able to wall stun opponent...after "Non-Charged Kick" guaranteed "Light Hit" or "Non-Charged shoryuken Punch" to keep pressure going
POSSIBLE CHANGES:
- no pins, meaning no guaranteed "Charged shoryuken Punch" after charged heavy hit (anyway this is annoying for both sides in current state this cut scene has to go), for combo purposes maximum guaranteed "Non-Charged Punch" just to keep combo pressure
- make "Charged Shoryuken Punch" able to soft-feint into zone, heavies, GB, able to wall stun instead falling down when hit to wall - same what warden can do but not that OP
- charged kick compare to charged punch should have different animation times to confuse opponent