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  1. #1
    DFQN1's Avatar Senior Member
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    What About Balance?

    Are you gonna balance this game soon or what?
    Espacially on consoles. It seems like you don't care about consoles.
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  2. #2
    What do you mean on consoles, what is wrong with it?
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  3. #3
    Originally Posted by CravenExtrez Go to original post
    What do you mean on consoles, what is wrong with it?
    This guy Real talking?
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  4. #4
    Originally Posted by Koncrissant Go to original post
    This guy Real talking?
    I am not playing with console so how am I supposed to know?
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  5. #5
    DFQN1's Avatar Senior Member
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    Originally Posted by CravenExtrez Go to original post
    I am not playing with console so how am I supposed to know?
    And that's the problem. The Dev team probably does the same thing. Testing the game and its mechanics on PC without caring for consoles.
    Just in case you didn't know:
    Consoles only have 30 fps
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  6. #6
    Originally Posted by DFQN1 Go to original post
    And that's the problem. The Dev team probably does the same thing. Testing the game and its mechanics on PC without caring for consoles.
    Just in case you didn't know:
    Consoles only have 30 fps
    I can't imagine having 30 fps but I hope they fix it, thanks for the heads up.
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  7. #7
    Charmzzz's Avatar Senior Member
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    Ah, the 30 FPS myth again.

    The difference (when you see the Attack indicator) between 30 and 60 FPS is ~33ms, and this is true only if your opponent starts his Attack exactly in that millisecond when your Monitor started drawing a Frame. It's simple math.

    33ms less time to react in the worst case. Less in most cases.

    If you want to improve your experience there are other things that have much more impact:
    - Monitor (biggest impact), the input lag varies huge between different Models. Especially TV's without a Gaming Mode have massive input lag: https://displaylag.com/display-database/
    - Wireless Connections (both Console - Router and Controller), they can add up to 50ms input lag depending on the circumstances -> go Wired

    Having a good Monitor / TV is really the biggest factor. Input Lag varies from 9ms to 100ms.
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  8. #8
    DrinkinMyStella's Avatar Senior Member
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    console player DO suffer when it comes to frame drops and input lag. If you have ever played on both pc and console then you would notice a big difference between frames, on PC light spam is more reactable and easier parry, you can see the attack indicator ever so slightly faster than console and you can see the GB indicator quicker as well, on console you lose about 200ms off the attack indicator so what is 400ms light feels like 200ms. On my screen playing on ps4 I have to start the parry on a heavy way before I have to on PC so yes there is a difference. and its been proven on other games that fps does make a difference in latency and input lag not by a huge amount but with a game as precise as fo honor then every ms counts. my latency on ps4 is between 15-30 all the time but thats good for the other team, but when the other team have like 60ms+ then its makes attacks appear on my screen slower and more chance to miss that parry.
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  9. #9
    If you manage to lose 200ms of an attack, you should probably check your hardware because losing 6 frames like that doesn't feel very healthy at all
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  10. #10
    Darkmight_cz's Avatar Member
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    I don't know guys it seems as myth to me I play on PC with Xbox controller and when I run ingame benchmark I have average +- 30fps also so where is difference? When yo play PC version it doesn't mean that you have 150 fps constantly and no lag 😉
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