This might be an interesting read for you, guys. Another snippet that backs up the hints we're getting that Ubisoft are moving more into the games as a service business model and creating persistent worlds where new story content can be released on an ongoing basis.
https://news.ubisoft.com/article/ubi...e-future-of-ai
I have to cringe whenever I hear of shorter, incremental stories. It reminds me of episodic releases. I didn't like it when Valve did it with HL, I didn't like it when Tell Tale did it with TWD, and I definitely didn't like it when IO did it with Hitman. I certainly hope this isn't what they mean, and I'd also prefer to not have to be online to be able to access certain features, like Far Cry 5's Arcade.
I'll never understand why Far Cry 5 sold so many copies. The game seemed good at first, but once you see how much drug crap they crammed into it, how idiotic the AI are with constant repeat and interrupted dialog, and how bad they are at handling vehicles, plus the constant forced kidnappings, it's baffling why anyone likes the game.
As far as AC goes, loved Origins, but Odyssey seems to take the franchise too far into fantasy land. They've got a hero they say is no longer Spartan and can dodge, roll, and parry (which Bayek could as well) when asked why he/she cannot use a shield, yet this hero still dresses like, kicks like, and uses the spear of a Spartan.
When asked why Layla can somehow break the original rules that were outlined in detail with AC 1 of how the animus works, they'll only say she has a special animus. There's literally no explanation for why the player is able to alter history by changing actions and outcomes of key historic figures.
The bottom line, while player heat mapping to see what game features they like most might seem high tech and useful to some, to others, we see it as a lazy way of making games. If you let mere fans, whom clearly are not experts at making games, decide how the games are made, what you end up with is just a lot of activities that lack cohesiveness or sense.
As far as I'm concerned, Far Cry 5 and AC Odyssey are both bad omens of what's to come from Ubisoft. Anymore they are catering to the silly whims of fans, and eventually it's going to get to the point where people play their games just to horse around, more than to experience a good story, much like what GTA is about.
So no Blue, that is not an "interesting read" to me, it's a disappointment.
Interesting as in informative rather than good news, Frag. I'm more like you in what I want; I'd rather have a big campaign story that ends, rather than a never ending episodic structure. Eventually, unless there is an ending, practically every series will jump the shark. Arguably Wildlands almost did that with the Predator mission.
And why you see Ubi use it for weeks on end as a challenge. Personally I don't want to see my games become a how many ways you can kill X enemy demo, like IO is doing with Hitman. It's a lazy, irresponsible way of making games if you ask me. It's the equivalent of turning a TV on to babysit your child.Originally Posted by AI BLUEFOX Go to original post
Make sense. Probably that's what they actually see the markets are from business perspective.Originally Posted by Frag_Maniac Go to original post
I would have to agree with the others in saying that we have to deprive the story. Dev teams can continue to add sort story missions or more content when they want to. But as far as the future of the AI, something needs to give with their superhuman capabilities of finding your team if your engaging them from over 500 meters away. Being in the military I know these are small numbers but come on!! You won't find me in a ghillie suit trying to snipe you from 700 plus meters after the first two missed shots. (On a side note its not completely broken. It just could be better.)
"I would have to agree with the others in saying that we have to deprive the story. Dev teams can continue to add sort story missions or more content when they want to. But as far as the future of the AI, something needs to give with their superhuman capabilities of finding your team if your engaging them from over 500 meters away. Being in the military I know these are small numbers but come on!! You won't find me in a ghillie suit trying to snipe you from 700 plus meters after the first two missed shots. (On a side note its not completely broken. It just could be better.)"
meant to say (Don't have to deprive the story!)... Sorry really passionate about that as well lol