Not a big thing for me
I sorta took the time to peruse this thread and stumbled onto 3 major points folks have made which are
1. Dead lobbies or lack of quantity.
2. No player migration
3. Tweaks to the UI and balance issues (i.e. Vehicle respawns)
Now here are some quick tips to address this with the first being aimed at point three the balancing issues. This can be adressed with a PTS much like other games, including other Ubi games do. Well how do you PTS a editor, by inviting top players and map makers,People with top rate and most played maps as well as high level/playtime players to test them out and give feedback. The answer to the second is to allow public lobbies to not run host based, many games like CoD, Battlefield, Halo, etc, put you in a lobby and just runs heck Cod lets you vote the map,or mode you play(for certain playlists).I do not know how easy to implement this would be, but it makes sense to me at least. You can keep hosted lobbies or even build a Lfg into the game similar to how Overwatch did to find people playing similar modes to you.There could also be playlists where people put things in a list of set matches or modes to choose from.
Now as I say this i have seen people asserting the games success based on Arcade mode and that is a fantasy world, i do not and have never gone into multi-player arcade i only go into solo and co-op if at all. I stick mostly to the base game and do the live events as do all my friends. So to say the game is good or bad based on one portion is the far cry equivalent to judging Halo based on the Forge mode, which few do
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