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  1. #71
    The lobby system works fine now. I guess as long as we have the same lobby system for FC6 it will be much better with a lot of people playing online.
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  2. #72

    Not a big thing for me

    I sorta took the time to peruse this thread and stumbled onto 3 major points folks have made which are
    1. Dead lobbies or lack of quantity.
    2. No player migration
    3. Tweaks to the UI and balance issues (i.e. Vehicle respawns)
    Now here are some quick tips to address this with the first being aimed at point three the balancing issues. This can be adressed with a PTS much like other games, including other Ubi games do. Well how do you PTS a editor, by inviting top players and map makers,People with top rate and most played maps as well as high level/playtime players to test them out and give feedback. The answer to the second is to allow public lobbies to not run host based, many games like CoD, Battlefield, Halo, etc, put you in a lobby and just runs heck Cod lets you vote the map,or mode you play(for certain playlists).I do not know how easy to implement this would be, but it makes sense to me at least. You can keep hosted lobbies or even build a Lfg into the game similar to how Overwatch did to find people playing similar modes to you.There could also be playlists where people put things in a list of set matches or modes to choose from.
    Now as I say this i have seen people asserting the games success based on Arcade mode and that is a fantasy world, i do not and have never gone into multi-player arcade i only go into solo and co-op if at all. I stick mostly to the base game and do the live events as do all my friends. So to say the game is good or bad based on one portion is the far cry equivalent to judging Halo based on the Forge mode, which few do
     1 people found this helpful
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  3. #73
    Great,

    Now make "PLAY SUGGESTED MAPS" pop with 2 players.

    6 is too high.

    >Check your metrics, NOBODY uses the search function anymore.




    Fix it by making it work with 2 players instead of 6, so Australians don't call me at work to Host.

    Thanks!
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  4. #74
    i honestly cant beleave how much of a dissapointment farcry 5 is the actual story was alright but i cant understand how your dlc was even allowed to be classafied as dlc there just cheaply made 5 minute little arcade game not nearly worth the 69.99 season pass and adding farcry 3 still didnt make it worth while ubisoft has done some amazing work but sadly this not it and then trying to repy to someones post saying u acully listen to the comunitly personally ill never pre order a farcry game again and my opinion if you dont wanna keep the far cry franchise going then dont. dont just dump the game
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  5. #75
    you should try getting into map making it extends the enjoyment of the content of the game I find.
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  6. #76
    Well I fired up FAR CRY 5. Its been a while. I played co-op N64 Golden EYE map. That was awesome. I believe the author was Nassar or Naxxor or something like that. Then looked for a zombie map to play. The one I played was okay. Then I went to multiplayer. Yeesh first full lobby I joined they pick Nuketown. Yuck. Also took a screen shot of how many lobbies for a Friday on XBOX1. Game just about dead.




    7 lobbies. 3 private for map testing most likely.
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  7. #77
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  8. #78

    Pagan nin back

    Originally Posted by deaden84 Go to original post
    Very nice! It's took a while but let's see if it's working as expected by the community.

    Btw, it seems only extra game modes left to make this game great again. (maybe 4 players co-op as well)

    I would like to say thanks, but let's see it tomorrow.
    is very cool
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  9. #79

    Genial

    Muy buen juego
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  10. #80
    Hi
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