Exploration was what made Black Flag a modern classic. The ability to detach our hands from the jackdaws steering wheel, walk around the ship, walk into the cabin, and venture offshore onto land and swing a selection of swords in beautifully exotic locations already gave us the full pirate experience. Skull and Bones feels somewhat like a "Black-flag lite" where the repetition of being stuck on a boat will get tiresome very quickly for the majority of us Ubi fans. Look at Sea Of Theives. Nobody will pay 60 Bucks for a game when they can play black flag for 10 euros preowned.
So many opportunities are missed with the likes of land-based exploration, pirate layers, expeditions, grog drinking, side quests, the comedy, the many potential excursions, bar fighting, the corruption, backstabbing etc... to break up the repetitive dispair of being shackled to a steering wheel from sunrise to sunset and suffering from an eternal immersion breaking bout of cabin fever for both the protagonist and the human being playing the game. Why not use the humor of Monkey Island? or the inventiveness of Crichtons book Pirate Latitudes and have a 40-70 hour single player campaign. I love your games but I think you are making a huge mistake.
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