We will continue to let the team know your feedback on Conq's Shield Bash. Here's what was said about Conq's future in the State of Balance Recap from a month ago:
Conqueror
Conqueror is currently a bit too strong in 1v1 but doesn’t shine that much in 4v4 as you will see later. We are considering some small nerfs in the future like the damage nerf we did on his light attack during patch 1.22.
All it needs is its recovery slowed a bit so that it can punished.Originally Posted by UbiInsulin Go to original post
Fighting a conq as a wl is a total wash since I can't punish his sb. Same issue with the glad zone. He can literally use nothing but this move for the entirety of a fight and never lose
Bash spam doesn't work against a lot of the heros in the game. Because most have answers to it.Originally Posted by KSI_TheMadKing Go to original post
all assassins sans pk and glad can delay their dash attack to beat it. PK can zone cancel it on reaction to his dash. and glad can zone it in the same fashion as pk since his starts with a bash.
Kensei can delay his dodge attack. Raider can dash GB on reaction due to being able to GB mid dodge. Highlander in offensive form can dodge and kick it on reaction. Nobushi can delay her hidden stance and CGB if he empty dodges for a GB. etc.
afaik the only heros who don't have an option and need to deal with it on prediction are LB, goki, warlord, and maybe valk.
The stamina damage is fine. The speed of the move is fine. Being able to activate it 100ms in and as late as... however many ms is fine as well. The damage you get from it is more than fine.
What isn't fine is how safe it is. I'm completely unable to punish it with anyone that doesn't have a dodge attack, me and pretty much everyone else. Reacting to it is hard enough, not getting anything out of it on success is frustrating and unfair.
It needs a very slight nerf. I feel like it will get nerfed too hard and be made obsolete. While you're at it, nerf Warlord's stupid headbutt as well, it's pretty much the same as the SB without the varying timing.
You start your post saying how fine SB is. HB has almost those same characteristics except the different timings. HB is like a shadow of the SB. It cannot be initiated by a side dodge. A miss, or if your opponent dodges it, means enough recovery frames for the WL to get guardbroken.Originally Posted by EvoXTalhante Go to original post
Nerfing a hero in the lowest tier is probably not the best solution either.
It feeds more revenge than any dodge attack in the game.
It does less damage than any dodge attack in the game.
Its among the riskiest dodge attacks in the game because it can be punished with GB.
The 50/50 with GB loses to lights, unless they aren't delaying for mind games, in which case you don't have to guess and you can just react.
And its his only gap closer.
The SB mid chain is basically safe and admittedly strong with wall bounce, but the rest of conqueror offense is laughable.
The SB soft feint from heavy is a relatively useless gimmick.
The reduction to 13 damage lights was enough to bring conqueror in line. The Shinobi 50/50 with kick and heavy-feint-GB is astronomically more powerful against the half of the roster that lacks dodge attacks.
Make a thread about something thats actually OP
Yeah sure. Because Conq is completely fine he sits on a 60% Winrate in Duel which is the highest we have seen since they posted the Season Recaps... Hahaha, ahahaha, thanks for the laugh.Originally Posted by Keef739 Go to original post