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  1. #1
    Fallen-Champ's Avatar Senior Member
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    Future PvP Modes & Modifiers

    We are 3 months on from launch and Far Cry 5 is the weakest in the series with only two Multiplayer modes been TDM and DM.
    It would be brilliant if we could get some info reference future modes are there any currently been worked on & when can we expect to see them rolling out.

    In an interview before launch Clark Davis said there would be more PvP modes and Arcade could really do with something soon so would be brilliant if someone from the team could engage with us and drop a few hints.

    Generally TDM / DM / CTF Domination are the most popular modes (I am sure those from the original will also say Assault mode and there are those from Instincts who loved Predator mode too)

    Below I listed some modes and also listed Modifiers as a way to alter the mode so if you tick the modifier on publishing the mode would play that way.
    Unsure if this is possible or what people would think.

    We really need a Domination or CTF mode but those would also be better with Respawning Vehicles for bigger maps, here are some thoughts anyhow.

    DOMINATION

    This is an excellent mode if done correctly, allow it to be played in its basic form so any player can capture a station and also look at the route Destiny went down where the more players who get into the capture point the quicker the point is captured – on the flip side the enemy can score multi kills if they hit that area which is been captured by multiple players so its fair.
    Also allow the game to be set to number of captures wins the game or the timer runs out – It would be better if this could be set in a lobby but if the only way is to lock it into the map when saved then so be it.
    Far Cry 2 only allowed the captain to capture stations and it confused lots of people & with FC3 the match always played to the end of the time so if one team was dominating players would leave or it was a chore playing to the end for some so having a game set to match ending with set number of captures is ideal.
    Domination Modifiers
    This is something I am very interested in and could make this mode so much fun.
    Allow the stations to have preferences so we can set them to intermittent showing only one at a time so in any order One Capture Point will become active then when captured that will turn off and another will become active, this adds variation to the mode – we had this with Far Cry Instincts Predator (option to use 3-5 stations) it was brilliant and a lot of fun.

    Domination A,B,C Stations should be able to be captured by vehicle and also in the air or under water.

    Allow also a map to have only one station so we can create a King Of The Hill type mode.
    So a modifier would show options for this Domination mode and if we want KOTH or Intermittent we simply tick the box and that locks it in so the map plays this way.


    Capture The Flag
    This was always in the top 3 modes for Far Cry, generally TDM No.1 and No.2 was mostly DM / CTF they were about the same with numbers at times.

    So with CTF add a Modifier so the mode then works with only one Flag for an attack and defend situation so one team start with the flag and only have to get back and score with the opposite teams role defending and preventing the team for scoring.

    Also change the flag to something else and give it the same properties as a grenade or dynamite so that it can be thrown.
    We had this in the Instincts games called Steal The Sample, it would attach to a player if it landed close enough when thrown – also allow other players to pick it up from the floor so if thrown or if a player is killed it lands on the floor and running over it this would auto attach to a player with no need to press a button / key to grab it.
    It would obviously respawn if not picked up in a set time or if taken up in a plane / helicopter start a timer so that players can't stay in the air very long while holding the flag.

    Another thing players would do is they would create a map where the teams started with the opposite flag so on starting they don’t have to go to the other end grab the flag and take it back to score , instead they just get to the opposite side to score – this we called double assault it was a fast paced mode.


    TDM / DM become Last Man Standing Team & Solo
    So if you select this in Modifiers for either TDM or DM mode once a player is killed that player then switches to 3rd person view and takes the view from the player who killed them but they also have the option then to cycle / switch through any other alive players views in 3rd person mode.

    Once you get down to the 2 last players in DM one will kill the other and the remaining alive player wins, but also due to time wasting or players refusing to engage a timer could start ticking down when there are only 2 players left and when that runs out if neither player has won the one with the most kills during the match would be declared the winner.

    For TDM the team wins once they eliminate all players from the opposite team - so it's basically Last man Standing created via a modifier, is something like that doable / possible?
    You could even have the last enemy highlighted if required which would add extra pressure on them to be more aggressive because they would know their position is showing up to the enemy.

    So with a Last Man Standing type mode each player in solo or team would only get one life so there would be no respawning when the map is locked with this type of modifier.

    Solo Death-Match Winning Player
    Going back to the Instincts games we had it so that the winning player as the match was active they had an icon above their head so all other players could see their location, if they were killed and another player became the leader with most kills they would then get the icon above their head and it would disappear from the previous player.

    This might sound bad to some of you reading but it was really good because been the winning player you didn’t have to look hard for your kills as they knew where you were and would come to you and for anyone wanting a kill they could always see the winning players location so chances are if you go towards them others are doing the same so it made for a really active fast paced mode full of action – I would love to see something like this as a modifier for Solo DM Mode.

    Extraction for Multiplayer
    So if we can have an extraction point that works in a similar way to the Control Zones which allow us to alter the size / width / length / height and then dictate how many players must be in the capture - extraction point to win so as an example I could say one team must have 3 players all in the extraction zone for that team to win, the number of players could be set from 1 to 6 and would be locked into the map when published.
    This would be a really fun mode for race style maps on foot or using vehicles and would be great for team work in working together to get the correct number of players into the zone to win.

    Thoughts ?
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  2. #2
    iMoZac's Avatar Member
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    I agree with all you said mate. We are reallyyyyy overdue to get new modes. It gets really stale. I'm all-in for Domination and CTF. But Last Man Standing would be bad on terrible/large maps though. So not sure about that one. For the Instincts and Extraction modes, It would be fun, but I'd go with Dom and CTF before these 2.

    Two modes I'd like to suggest are Headquarters and Sabotage (from COD)
    Headquarters : In this mode, teams capture a set point in the map (the "headquarters") to gain points. Pretty much like domination but the more you stay on the objective, the more points the team gets. This forces a lot of teamwork and It's pretty fun.
    Sabotage : the objective is for either team to destroy a bomb in regulation or Sudden Death, or kill the entire enemy team in Sudden Death. The bomb is neutral, there is only one round, players can respawn (except in Sudden Death), and both teams are simultaneously trying to destroy the opposing team's base. Whichever player is carrying the bomb is given a green marker with the word "Defend'' for friendlies and red with the word "Kill" for enemies, that updates every two seconds, akin to Capture the Flag.

    Overall, just give us modes UBI, I'll be happy with anything you give us.
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  3. #3
    Ubi-Swaguchi's Avatar Community Representative
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    Some great feedback here! We'll be sure to pass this on to our dev team to look into!
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  4. #4
    Ive been yelling for this since launch. His and allowing vehicle respawning. Very odd omissions that severely limits map creativity. Even simply a domination or king of the hills basic mode would increase the utility of map layouts. And vehicles right now are plainly useless if they cant respawn. If you make a moderate sized map where all the vehicles have been destroyed, youve just drained the flow of the fight at the map just became functionally large.

    So more modes and fix vehicles and Im a happy camper!
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  5. #5
    Farcryisdead's Avatar
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    It needs to be domintion mode to keep people playing. any other mode will just be novelty, stuff that will fade fast. a new mode is needed, but it wont bring many players back, it will just give the remaining players more options to play. it's now about preserving the current player base and stopping players moving on at a high rate. ive got a feeling the 3rd mode (mentioned by ubi) wont happen.
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  6. #6
    I wouldn't mind 1 life rounds like best of 9 or 11 rounds and respawning vehicles and objectives as well. Kinda like the old PS2 Socom Navy Seals breach,escort,extraction,Demolition. Or like Battlefields rush 2 mcomm's to plant or defend. Then once broken map opens up more to the next set of two mcomms. Still need conquest/Domination. DM/TDM was lame long before game was released. Two game modes was lite.
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  7. #7
    Something mode like ‘kill confirmed’ i wouldnt mind. For those who dont know what it is, its tdm but you after a kill.you have to pick up a tag to get the point but you also can deny enemies kills by picking up the tag.

    We really need more game modes but they have to be all intigrated in one single map, just like fc2.
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  8. #8
    Fallen-Champ's Avatar Senior Member
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    Originally Posted by truesurv1val Go to original post
    Something mode like ‘kill confirmed’ i wouldnt mind. For those who dont know what it is, its tdm but you after a kill.you have to pick up a tag to get the point but you also can deny enemies kills by picking up the tag.

    We really need more game modes but they have to be all intigrated in one single map, just like fc2.
    Unsure which game uses that I have heard people mention it, the interesting thing is a sniper might kill a player from the other end of the map but chances are they won't get the dogtag, I guess comms with team mates they could describe locations to look after they drop a player from the opposite team.

    Maybe they could add that in as a Multiplayer Modifier so TDM plays that way if you tick the modifier when publishing the map (I doubt they will add modifiers for PvP modes but it would give more life to these modes)

    With Domination they need to allow the stations to be captured if placed under water, under terrain if areas are designed under the map which you access via terrain hole and also allow certain vehicles to capture the station if you drive over it.
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  9. #9
    What do you guys think of Squad TDM? 4 vs 4 vs 4 . You could even have A Sqaud CTF a long with Regular CTF . Squad CTF would make things real interesting
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  10. #10
    Steve64b's Avatar Senior Member
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    I can see Domination working. I'm a fan of oldschool CTF myself, but think the MP gameplay mechanics (weapon balance) currently wouldn't be fit for such a mode.
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