I'm still wondering about why she isnt nerfed. You cant seriously tell me that she is balanced and fair if compared to all other heroes.
As i've said many times, she's just a cluste**** of heroes. She has the Jump and bite attack from Shugoki (But all bad thing about it removed), She has the quick poison stab from PK, she's extremely fast, She has the push from LB, warden and more even tho she is an ASSASSIN, She can interuppt her heavy and quickly stab you in the face with her knife like PK and ect.
I mainly hate all assassins but i cant understand why she is still as strong as she is. She also has alot of other things that no other heroes can do. Like when she throws you with a gb, She gets a guarenteed Heavy or Bite attack which is so stupid, Seriously someone explain how that is no OP, it's like the Shugoki demons embrace but you dont take damage for missing, it's alot faster, No need to throw someone into a wall to guarentee a hit, She can faint it and more.
Sorry for whining but i'm mainly mad at her Jump and bite attack. It's stupidly OP.
Lol, the shaman is useless? Just name one weakness she has if she is so useless. The orochi is bad, everyone who doesn't suck can stop the lightspam.
As I stated in other topics, the most frustrating thing about the shaman for me is that she is designed to be exactly like the current pk, but she has four more moves without any of her drawbacks (like the lack of openers, the predictable gap closers, and the horrible recovery on missed dodge attacks). And why does she have to heal against bleeding opponents or during the bites? The official answer was to "help her stay longer in fights," and that's just stupid, why should she? Why does she have a feint on a 500ms jump heavy attack? Others have much slower jump attacks for a free parry, they aren't feintable. Why does her bash wallsplat? Isn't that strong enough without that? She deals more damage with it than a warlord with his headbutt, and it's not feintable. Why does she have a threedimensional dagger cancel? The peacekeeper's always comes from the top. Why is her pounce guaranteed on a throw? The shugoki's doesn't, and it's slower, hurts him on a miss and deals 40 damage, not 50.
Since their basics are the same, either the pk is heavily underpowered, or the shaman is heavily overpowered (or both).
It's mainly because you can win with her just by spamming her fastest attacks, at least on low levels. Used to be the same with the old pk, all of them spammed only lights and zones, because most people couldn't even block it (it's the same now on low levels with the orochi). However, people could parry her found it very easy to defeat pks, at least until they met with the ones parrying light attacks and dealing 49 damage with the counter.
The only issue I have with her is her ability to feint her headbutt/bite. Being able to mindgame something that oppressive (and disabling in teamfights) is extremely powerful and very difficult to defend against. I'd say that, as well as her ability to get a free heavy/bite/headbutt after a throw needs to go. Then she'll be balanced. I say let her keep her free bleed stab on gb, it gives her pressure and a solid reason to go for the heavy soft feint into gb.
Overall, she's a tough hero to fight simply because of how many options she has. Take away her ability to easily flow between all of them and it makes her a much more balanced character. Not to mention she can leap a mile and a half to hit you lol.