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  1. #21
    Originally Posted by UbiInsulin Go to original post
    Thanks all for getting back to me with some more detailed suggestions!
    Please can you make sure that something happens to improve her? It's just with the new characters, they do what she does but bette... The fact she was "reworked"... It scares me that she has dramatically dropped since those "improvements" to her 1vs1 fights.
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  2. #22
    Originally Posted by Fairemont Go to original post
    Start simple with all neutral lights 500ms and same damage.

    Add dodge properties to sidewinder and undodgable to cobra strikes.
    I actually like this idea more than just adding dodge properties to both moves. +1
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  3. #23
    These two baffle/annoy me the most (though the hefty penalty for using HS stamina wise, while some other heroes can turtle up with no such disadvantage is a strong 3rd)

    First of all a lot of the times the kick gets interrupted, which is just unfair as it is her only unlockable AND doesnt do damage, it is a prelude to possible damage, but not even that is guaranteed. Compare that to Highlander that can power through enemy attacks with unlockable heavies from the attack stance doing somewhere in the ballpark of 40-50 damage each (so about half of Nobus health) and for that he only needs to right click, while Nobu has to pull several diff things to get that kick.
    Another issue with the kick that i really hate is that if you start your kick at the same time as the enemy does his equivalent, you will ALWAYS lose, shinobi kick, warden shoulder, conq shieldbash all these interupt Nobushis kick, that thing that is vital for her offence.

    Slow attacks. A girl in a kimono with a knife on the end of a stick attacks slower than a full plate dude with a helbard, a two handed axe wielder and a celtic burly white dude from the mountains wielding a twohander. Anyone whos had any experience with medieval weaponry will tell you that spear pokes move much faster than sword/axe/haleberd swings, if nothing for the shorter distance they have to travel (straight as opposed to sideways).
    It even more absurd when you consider she has no armor, small hp pool, pathetic sidestep, but attacks slower than heroes that have all that. Also cent can uppercut you as a punishment for blicking his light, then jump on you and take of about 60% of Nobus HP, while if the whole mess starts you cant defend yourself. Compare that with nobushi that has to either land two hits, or a heavy or go into hidden stance and sacrifice a part of her stamina, just to get a kick that doesnt stun, doesnt drop you, and that leaves you open for one light or maybe a heavy attack that will do faaaar less dmg.
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  4. #24
    I see now i didnt get the quote in my post above, its a reply to Erhaninja mentioning kick being easy to interrupt and her top light being as slow as centurions heavy
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  5. #25
    Zhantay's Avatar Senior Member
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    Sep 2015
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    Can you guys also improve Swift Recoil? I have gotten Nobushi to Rep 50 and almost never used that move.

    It makes you dash backwards after blocking an attack and it locks you into it's animation, leaving you vunerable to get hit by other people.
    It's will get you killed if you are getting ganked and in a 1v1 if the person you are fighting someone who have range or a gap closer they will get a free hit off before you are out of the Swift Recoil animation.

    There is almost never a good time to use this move.

    *Either allow the move to be canceled into HS or make the Swift Recoil animation deflect/reduce all incoming damage until the animation is over or both?
    I would love to have some options when playing Nobushi the only good mix-up she has is feinting her first light into HS but you only get that 1-2 times before it stops working.
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