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  1. #1

    First Map, Night Shift (PS4)- Looking for Feedback (Video Included)

    Hey Guys, I recently released my first Far Cry 5 map on PS4, called Night Shift. The map is a single player VIP map that is meant to be played Stealthily, and there are many different ways to approach each area. I've done level design for other games in the past but this is my first time doing level design for a shooter, so I would like feedback on the layout, enemy placement, cover etc as I am not completely familiar with what people consider to be good and fun design with respect to those aspects.

    PSN: HaterzFTW

    Map Name: Night Shift



    If any other map makers want to add me on PSN feel free!

    Also Thanks ahead of time to anyone who's willing to take the time to give me feedback!

    Also a link to my Map on the Far Cry Arcade Website: https://far-cry-arcade.ubi.com/en-us...c6ca1428581430
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  2. #2
    KALzzone8's Avatar Member
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    Enjoyed playing this one! The level was well thought out, had an awesome atmospheric feeling and the amount of detail was great as well. Loved all the different routes you had set, though I had trouble sneaking my way without alerting the enemies - I suck at the game though, not your fault. I can see you've done some designing for other games before, and I like your style. Hope to see some more tracks maps from you

    P.S. I'd change the YouTube thumbnail to a more appealing one - your map is beautiful but the thumbnail doesn't show it. All in all great work!
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  3. #3
    I thought this map was very good! It is indeed a fine stealth map, with long sightlines, alternate ways to move around the place, and good highlighting of important things. It was nice that we start at a bit of a high point, so that we can spot most of the enemies, but can't be sure we've found them all. My first time, I crept around the hill side, and found back back entrance through the fence behind the hangar, then pretty much took out every position from behind. Was still caught off guard a few times, most notably by the sniper on the hill just down from where you start. I liked that he had a flare at his position, to draw your eye so that it wasn't only a surprise when he stared shooting.

    The enemy distribution was fine, especially at the docks, though I kept thinking there should be more people in that central area by the gate and was surprised when there wasn't. Especially the guard house with the flare by it. I had already been taught by the map that flares = enemy positions, so I was surprised when there wasn't anybody there, and it felt like maybe there should've been somebody there to guard the gate out to the second position.

    Speaking of the second position, with the third target (the woman), it did feel kind of like an anticlimax. Something about that area didn't click. The woman just stayed in her little shed, and there wasn't an interesting way to get her to come out or come at her at an unusual angle like I expected. I did find the drain pipe to sneak into the area without going through the guys at the gate, and that was fun, but after that I circled her building, looking for a quite way in, and mostly just ended with a gun fight. That, and if you kill her last, it's about 10 feet to the exit. I'm not sure what the solution is? Maybe going back the way you came? But if you've already killed everyone, that'd be kind of dull. Maybe stealing a car, and driving a little ways down the road to the exit instead? Either way, it's a minor nitpick, and the way it is isn't bad at all anyway.
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  4. #4
    @Kalzzone8 Thanks for the praise man! I appreciate it. PS: Youre right about me doing level design in other games haha

    @UnionHouse Thanks for the comments man! and i totally agree with you on the criticism that you brought up. The flare where enemies are wasn't intentional so that was a slight overlook on my part but also brings to my attention on how to signal for enemies in the future. Youre also completely right about the last area. I t would have been smart for me to keep consistency in the last area and have multiple ways to take out the woman rather than forcing a head on gun fight. Thanks for the input, this helps a lot considering i've never designed a map for this type of game before!
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  5. #5
    I played it yesterday. It's definitely one of the better maps out there.
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  6. #6
    Originally Posted by proplayer229 Go to original post
    I played it yesterday. It's definitely one of the better maps out there.
    Thanks man! I appreciate it!
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