requiring pvp content for daily and weekly rewards makes this a pvp game.
there should be no pvp required content to play the game and seek the rewards available.
pvp in the division 1 for some vets i know, triggered them. removing this one thing would make the game playable for them.
Two tabs..... two similar list of objectives. The first one completed gets you the reward.Originally Posted by YodaMan 3D Go to original post
I think they meant objectives in the pve(vp) zone. Ergo.... kill x lmb in the dz. For the weeklies. Therefore adding things like clear y landmarks. Grab z supply caches. Collect m div tech. Clear n Contaminated zones.... or whatever. To make up a pve(vp) oriented weekly assignment. Be my guess.Originally Posted by Merphee Go to original post
PVP doesn't take a lot of time to do. Balance is the only thing that needs to be focused on and they removed a lot compared to TD1 to simplify the processOriginally Posted by LatinLegacy Go to original post
It depends on what approach they take with the second game. If it was my call, I would have both modes completely separate from each other. Secondly, they need to have the second game be more skill based than build based. This way the game does not run into the issue of players being able to face tank damage in a PvP environment. The playing field should be equal among all players across the board as well so gear sets/perks should be far less effective in PvP than they are in PvE. Raw stats should still matter but not nearly as much as it does in TD1.Originally Posted by gt2k Go to original post