1. #21
    Ubi-Toller's Avatar Community Manager
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    Nov 2017
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    I try to keep at least one swarm card in my deck for Zen Cartman encounters. I find they help quite a bit to knock him out quickly.
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  2. #22
    Sometimes I like to just ignore Zen and push around him. Often I've had him standing at my tower getting zapped to death... it's quite funny.
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  3. #23
    Originally Posted by Ubi-Toller Go to original post
    I try to keep at least one swarm card in my deck for Zen Cartman encounters. I find they help quite a bit to knock him out quickly.
    Haha I use Cartman zen when I have Bounty Kyle, while he is shooting him all my unit on board get so stronger
    Continu to use Cartman zen all of you !!
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  4. #24
    Originally Posted by Melonenlord_GCE Go to original post
    People complaining about Alien and Enforcer are just pissed yet that purify isn't the overkill card anymore it used to be at release, ignoring the fact it can still counter sci-fi very decently, alongside with regen. Mystical was never weak, and if the other themes get nerfed any more, it will easily become OP again.
    It really has nothing to do with being annoyed by the nerf that the mystic received, but rather by the way the game tilted, today you are hostage to have SciFi or Adventure on your deck, otherwise there is competition level level by level.

    Enforcer Jimmy has the same cost as Power Restriction and is a fighter with no penalty compared to other Jimmy, Shaman Token is much more efficient than Purification and has cost 3 only by a great fighter ...
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  5. #25
    Shaman Token is not a complete replacement for Purify. Shaman Token does not deal with mind control and cannot be used to remove enemy buffs, Purify does and can.
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  6. #26
    nik_lin's Avatar Senior Member
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    So...

    Princess Kenny gets nerfed down to half duration, while Cyborg Kenny gets to keep its very long mind control time.

    Alien Clyde gets no nerf.

    Poison is virtually left untouched.

    Not what I had hoped for to be honest. CK is one of the most annoying cards in the game, if someone throws it into a scrum with assassins involved you are bound to lose one or two units no matter what you do: either you have to kill off the mind controlled unit at once or let it kill one or more of your other units. Compared to that I dont give a crap if Princess Kenny makes my unit unable to attack for a number of seconds... Not saying CK is impossible to play against or that there are no counters, so please, dont no 100 posts about how I suck and what I am doing wrong, just not a fan of his.

    I agree with the people suggesting Shieldmaiden Wendy should have boosted more and/or had her energy cost reduced though. Shes really quite useless and has a lot better/cheaper choices in all decks (Calamity Heidi, Enforcer Jimmy, Friar JImmy, etc) that are not legendary and thus horrible to try to level. Or compared to other legendaries: SMW or SOMM? SMW or MT? etc... Not many cases where anyone would pick her even with the proposed buff.

    Some of the changes are good though, reducing the knockback of MT, nerfing Stan the Great, etc.
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  7. #27
    You should really try to buff all the other legendaries like Inuit Kenny, Sixth Element Randy, Grand Wizard Cartman, Incan Craig, Mr. Hankey, and ManBearPig, cause as they stand right now some of them are just not very useful in combat and could really use some help.

    Also, you should reduce the rarities of Choirboy Butters and Hermes Kenny to either common or rare, epic just seems really impractical for 2 and or 3 cost cards, Mystical really needs some better more practical assassins or something anyway.

    And then theres that whole corpsing thing, which is really annoying if you try to kill an enemy with a lightning bolt or something and the game acts like it didnt happen and you waste energy which can cost u the game.
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  8. #28
    Why don't you just increase the power of every adventure card equal to its next level power?

    In fact, why not just make princess Kenny and enforcer Jimmy three energy cost cards and finally put adventure on this golden throne your making for it.

    Oh no, wait. I have the chance to restructure my deck entirely by spending $100. Because instead of trying to balance the game and make it fair by increasing the power of other cards to match these "threats" you choose to strip away weeks and months worth of work more often than not.

    This game offers increasingly fewer reasons to play. The PVP battling is stale, once you finish campaign, that's it, and not one new character has been viable. Not one.

    This "balance update" is a laughing stock. Have fun turning into Pokémon Go. "Well, at least we're still making money." Keep telling yourselves that and watch your user numbers rocket to the ground.
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  9. #29
    Guys,

    Why do you even bother giving them any feedback? they only reply to safe questions seasoned with high praise and never (no, seriously... NEVER!) address any of the various issues...

    At the beginning it was hilarious to report bugs and get the common response: "can you send a video? Never experienced that before"... Now is becoming stale and a bit insulting. It seems like they don't even test their stuff before publishing updates, always managed to introduce new bugs with every single one of them so far... as if the players acts as beta tester (which wouldn't be a bad thing, as long as clearly disclosed, otherwise is basically just malicious and fraudulent behavior).

    It's becoming so clear that they have their own plans and don't really give two sh!ts in a basket about our concerns... after all they already achieved a good capital gain since launch and even if this game dies out within the next few months it will be considered a financial success...

    it is quite sad but, if you continue like this, imho you most probably will extend the damage to the entire South Park brand, driving it to alienate its own fans (see Disney Star Wars after "The Last Jedi" backlash and their dumb response to it, and the consequences brought Soylo: a soy wars soyry, which was a box office flop).

    Well done redlynx and ubisoft... enjoy your retirement money

    Ciao
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  10. #30
    Originally Posted by ItsJustBuck Go to original post

    Pope, Mecha & Catapult Timmy
    • Increased total unit weight, to make them less prone to knockbacks from other units' attacks & New Kid blasts.


    Best and most needed nerf of them all. Now Timmy-crutch players actually have to learn to play and now we'll see less of:

    1. Spawn Timmy
    2. Keep Timmy alive
    3. ????
    4. Lockers

    Kyle of the Drow Elves
    Decreased the amount of time to full charge from 15 seconds to 12 seconds 20 seconds to 15 seconds
    This change was unnecessary, like no one asked for this unnecessary, even now Kyle + headhunter is very difficult to deal with reducing the set-up(dougie) or eliminating setup time(bga/mimsy/marvin) is just going to make this even more of a nuisance and uncounterable outside of spells, at least change abilty to AoE instead of global along with this change. Saying it now post buff Kyle is going to he just unbalanced as Stan the OP, Mecha Tim.

    Also regarding last seasons change to Unholy Combustion making it a viable option against rats, it was a step in the right direction but stopped short of accomplishing that goal because rats are common where UC is rare as a result the enemy rats are more likely than not going to be encountered 1-2 levels higher than the UC in the players hand. Then going on to factor in energy costs prohibits this outright with UC costing 5 energy and rats 3. I would suggest increasing the splash damage to be able to kill rats one level above instead of at equal levels.

    Originally Posted by kidd1111 Go to original post
    Why don't you just increase the power of every adventure card equal to its next level power?

    In fact, why not just make princess Kenny and enforcer Jimmy three energy cost cards and finally put adventure on this golden throne your making for it.

    Oh no, wait. I have the chance to restructure my deck entirely by spending $100. Because instead of trying to balance the game and make it fair by increasing the power of other cards to match these "threats" you choose to strip away weeks and months worth of work more often than not.

    This game offers increasingly fewer reasons to play. The PVP battling is stale, once you finish campaign, that's it, and not one new character has been viable. Not one.

    This "balance update" is a laughing stock. Have fun turning into Pokémon Go. "Well, at least we're still making money." Keep telling yourselves that and watch your user numbers rocket to the ground.
    Two seasons ago when they were nerfed mystic there was one of you saying the same thing about SciFi, now they are attempting to fix SciFi now there is crying because Adv didn't get its fair shake. That said the problems with Adv are ones that can't really be nerfed or buffed away the cards are across the board are cheap, fast moving and relatively tanky for their damage output(Glass cannons without the glass part), access to heals, LB and FB is included are their kit round things out. They have too many inherent strengths not enough inherent weaknesses.
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