1. #11
    100% agree. I'm astounded they didn't touch him. He's so cheap he can be played without even taking his ability into consideration. Even at 4 cost he is worthwhile if played at the right moment to shut down a charge unit push, but I think 3 cost would be a reasonable bare minimum. 2 is just completely idiotic.
    Share this post

  2. #12
    Nice balance! I've been waiting for some of those changes. I didn't know it was a bug hiding enemy troop's level, i actually like it. Makes me and my opponent take all troops seriously.

    I disagree with some comments here, if alien clyde is nerfed then all clydes should be, since they all have destructive and annoying warcries.
    Enforcer jimmy isn't that easy to use. He cant bind a unit spawned in the back without exposing himself dangerously. Spawning a charging unit on the front and expecting it to live to use its skill is kinda stupid anyway. Jimmy is good to bind the second charge, wich i think is fair. Very slow, not reliable for offense. He is cheap indeed, one of the only 2 low costs of sci fi. RARE not common, much harder to lvl up
     2 people found this helpful
    Share this post

  3. #13
    Very good balance of cards coming, at least the fantasy theme got nerfed a litte deserves more but its nice to begin because have a lot of op cards listed

    the next one is not working good because the damage to new kid remain the same...
    before balance: 5 seconds and 24 damage are 120 total damage
    after balance: 6 seconds and 20 damage are 120 total damage

    u can fix this before get launched...

    Originally Posted by ItsJustBuck Go to original post
    Marine Craig
    • Increased the amount of damage per second the Warcry (poison) does to units hit with ‘splash damage’ from 5 to 8 at level 1 (24 to 39 at level 7)
    • Decrease Warcry (poison) damage to the New Kid from 5 to 4 at level 1 (24 to 20 at level 7)
    • Increase Warcry (poison) duration from 5 to 6 seconds


    Share this post

  4. #14

    No love for Le Bard?

    Hey guys, the balance changes for this next patch look pretty good and I am excited to see the difference after the update for some of these cards like the Chicken Coop. After reading through all of the changes I do agree with most of these balance changes, though I am sad to see Stan and Kenny get nerfed it was totally understandable. Another change that I thought was awesome was the decrease to Mecha Timmy's knock back damage as he is easily the best Timmy in the game in that there is not one area that another Timmy is better than him. MT moves super slow, has a power with no limit what so ever, good attack and good health, and a fast charge combined with the previous knock back range meant that the only way to deal with him was a spell card like Lightning Bolt so hopefully this helps. The buff on DM Craig and Amazingly Randy are awesome as it kinda felt like Amazingly Randy was overlooked on the Randy buff. However, Shield Maiden Wendy I feel is just too little to actually make her viable in the higher ranks since the time it will still take to get her shield up she will most likely die due to low health and somewhat weak attack (even after buff). When I first got SM Wendy I was so excited until I tried using her and found that she is just cannon fodder and cant even stand up to moderate level Heidi.

    Now for my BIG issue with this balance change and the title for this comment, WHY NO LOVE FOR LE BARD JIMMY!!! Like seriously, you guys said it yourself, "we have again emphasized buffs to underused cards" if you are going to talk most underused cards then there it is. I see Le Bard Jimmy so rarely if not at all and it is really sad and every time it seems like there is a chance to make him a fun card he just gets over looked and never gets changed. Something needs to be done to this card in order to make it actually competitive at any rank. What I mean by this is in order to actually use this card and be competitive in silver shield or legendary he HAS to be level 5 or 6, and that is not to get him to the overpowered point that is only to get him to the point where he is somewhat usable against cards that are 1-2 levels lower than him with lower energy cost. And this is why NO ONE uses him, it is really sad and time and time again this card is overlooked. There are a few things you could do to make him a better/funner option that people would actually want to use. For instance perhaps change his energy from 4 to 3 as currently he is too high of energy for the return that you get or wont get, or possibly raise the amount of health that he lowers for his warcry at end level 6 he does 125 with his warcry which is really only enough to take out swarm units and only kind of affects assassins if it did a bit more then there might be more reason to use him. Or possibly give his stats a nice buff or increase his attack speed so that he is a problem to deal with once his warcry is finished. I was really hoping for some kind of change for the Le Bard but I guess it wont happen and I know I am just one person talking about this but that should say something in terms of NO ONE really uses him so no one else mentions him.

    Lastly, and sorry for the essay but I also agree with what people were saying about nerfing Enforcer Jimmy as the energy you will cancel out/get back from using him is too advantageous. I would agree with nerfing the range of his power to something much smaller as it would better suit him being a 2 energy card. Now as for what everyone was saying about Alien Clyde I agree that he is very strong, however, that is the problem with ALL Clydes and that with why he is in almost every card deck out there because no matter which Clyde it is you are basically guaranteeing that you will take out an enemy character with that warcry and still have a very strong fighter on the field. There just is not any kind of skill that you need for them just throw them out that is it, Hookhand Clyde is not Clutch Clyde he is Cheapshot Clyde cause its a guarantee (if his warcry did less that would not be the case). All in all the game is starting to get much better and I personally love that you guys are moving way faster to get new cards out since people at higher ranks dont really benefit from getting a new card to level 3 or so. Thanks again guys keep up the good work, and please keep in mind next time the actual underused cards in the game not the underused meta cards in the game cause things get stale that way.
    Share this post

  5. #15
    Originally Posted by LeoSimMa Go to original post
    Nice balance! I've been waiting for some of those changes. I didn't know it was a bug hiding enemy troop's level, i actually like it. Makes me and my opponent take all troops seriously.

    I disagree with some comments here, if alien clyde is nerfed then all clydes should be, since they all have destructive and annoying warcries.
    Enforcer jimmy isn't that easy to use. He cant bind a unit spawned in the back without exposing himself dangerously. Spawning a charging unit on the front and expecting it to live to use its skill is kinda stupid anyway. Jimmy is good to bind the second charge, wich i think is fair. Very slow, not reliable for offense. He is cheap indeed, one of the only 2 low costs of sci fi. RARE not common, much harder to lvl up
    Does it justify being rare?

    Joke, huh?

    Storyteller Jimmy is epic and has no cost 2 ... Choirboy Butters is epic and has no cost 1 ...

    Man you're a comedian can only!
    Share this post

  6. #16
    DarthCh3f's Avatar Member
    Join Date
    Apr 2018
    Location
    USA
    Posts
    130
    How are you idiots complaining about Alien Clyde? Every theme has a Clyde that takes out a unit. Alien Clyde does his war cry the slowest, so it's the easiest to counter, and makes him a terrible defender during a push and his poison still gives units a chance to get their charge ability unlike when Hook Hand Hits.

    Bunch of chronic complainers and b*tches who suck at this game. Don't want to get poisoned by Clyde? Throw a damn swarm unit out there (That isn't gonna work with Dwarf King or Hercules since they blow right past them). Oh, you're the one person in the game who doesn't use rats, or pigeons? Well, you suck and you were going to lose no matter what unit gets nerfed.

    Same goes for Enforcer Jimmy. If you're relying on your charge attacks to win, then yes, you suck at this game. You're just some cheeser who's too stupid to use any strategy to save your life. Enforcer Jimmy is another one who is painful slow with his attack, and when trying use him to defend. He ain't taking any bars with his movement and attack speed, so he's just a sitting duck out there. Kill him and get your precious charge abilities back, you pansies.
     3 people found this helpful
    Share this post

  7. #17
    Finally! Some common sense XD
    Share this post

  8. #18
    First of all I am glad that you are using more sensitive approach with nerfs and buffs. And all of them seems fair however it seems that some cards been overlooked like Rogue Token he needs a slight area reduction, because if you look at the fire ball which cost 5 energy and it is quite fiddly to say the least you might end up with good energy advantage or with disadvantage as with Rogue Token you can shut down any push doesn't even matter if units starts in three different locations he tends to pick all of them no matter how far away they are or if they on the other side of the board. I think that damage and other stats should stay the same, but slight area reduction would make him a bit more fair card for other themes to go against so you still could slip 1 unit throw him to take a bar off. The other cards wich needs a buff would be Inuit Kenny he is legendary assassin and he cost 4 energy it should go down to 3 energy so he would be somewhat usable I know his death wish is great, but in all fairness he just doesn't seem that legendary with his low stats and high energy cost so no one use him in legendary arena same as the other adventure card which needs a bit of low Medicine woman Sharon maybe lower energy or higher health and dmg to make her a bit more competitive. than we have the manbearpig wich needs a bit more love eather make him 6 energy cost same as Grand wizard Cartman or give him some charge ability where he would do area damage or something like that. The other suggestion would be to boost Grand wizards and Program Stan charge ability little bit so they would be deadly to swarm units since I have lvl 4 maxed out program stan and he can't kill lvl 5 rats I think it would be fair that he could kill a lvl higher rats since he is epic after all and rogue token out shine him any day as for grand wizard cartman I think he should be able to kill 1 lvl higher rats as well since he is legendary. So that was my 2 cents hopefully you take some of my suggestions into consideration. As I do play adventure/ sci -fi or adventure /fantasy deck so I know a thing or two about theese themes plus I would make hermes kenny 2 energy cost since he is by far the worst kenny in my oppinion.
    Share this post

  9. #19
    People complaining about Alien and Enforcer are just pissed yet that purify isn't the overkill card anymore it used to be at release, ignoring the fact it can still counter sci-fi very decently, alongside with regen. Mystical was never weak, and if the other themes get nerfed any more, it will easily become OP again.
    Share this post

  10. #20
    So nothing for the most over powered card in the game in Zen Cartman? Can any of you developers tell me how you can kill him in natural game play using only the amount of energy it costs to cast him in 3? You need at least 5 energy to kill a Zen Cartman at level 5. No way around it even if you send 3 lvl assassins at him that's 3 strikes each in which your opponent will be able to do his charge ability and kill your guys with assassins of his own.
     2 people found this helpful
    Share this post