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  1. #11
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by crowlecj Go to original post
    bro I legit just read another thread where you did the exact same thing: try to seem more intelligent than others by saying their not correct, substituting it with your own (usually poorly stated and misinformed) opinion which bears zero significance other than shaking a bees nest.

    To be absolutely clear, since you still want to hash this out: Velocity is part of ballistics. It is one of the essential calculations when making a shot, especially on a moving target. When you say they use the same "ballistic model" as in same algorithms and equations, thats NOT correct. You would be correct if the bullets had different bullet drops, but bullets in both have similar ranges. referring to the change in the x over y axis but seeing as they are more constant, it means that the equations used are not the same, and not simply substituting out different V in the base game ballistic equation.

    oh my days. They do have different drops. Did you not watch the video and watch where the rounds hit the trees? I kept the range the same to keep one of the variables fixed.

    I'm just going to facepalm here and leave you to it, LoL.
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  2. #12
    I agree that this next update better be outstanding, but I honestly put more emphasis on what they will do for SO3, coming in the Fall. Because, for Ubi, unless that is absolutely mind-blowing, it will not be able compete with open world PVE games like Red Dead, Tomb Raider, AC Odyssey, Fallout 76, The Walking Dead, and Just Cause 4, or PVP games like Battlefield and BO4. All which will be releasing starting in September.
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  3. #13
    Kean_1's Avatar Senior Member
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    I agree with Blue that the physics model they use is likely the same but simply with the variables changed which backs up Crow's point that the ballistics behavior we see in each game (GRW vs. GW) are indeed different.

    I also see Blue's point that Ubi likely used the same ballistics "model" (or code) in both games but simply changed the variables. .....but that's not what Crow was saying.

    Either way, seems like a bit of overreaction (or perhaps a misunderstanding) to what was simply some evidence to backup your original point Crow.
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  4. #14
    Originally Posted by AI BLUEFOX Go to original post
    oh my days. They do have different drops. Did you not watch the video and watch where the rounds hit the trees? I kept the range the same to keep one of the variables fixed.

    I'm just going to facepalm here and leave you to it, LoL.
    lols when you use different scopes/attachments and invalidate your entire argument. Nice try boss.
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  5. #15
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by Kean_1 Go to original post
    ... simply some evidence to backup your original point Crow.
    Exactly. I was agreeing with crow and linked the video to back up his point.

    I guess my point that "ballistics" is a general term for the equations that apply to bullets, paintballs, canon balls, throwing stones, any projectile, has caused the reaction. I have no idea why, though.

    @crow,

    The muzzle velocity is lower in PvE, gravity is the same. For the same range, 400m, the travel time taken is longer so the drop distance is more. Obviously the time is measured, but you can see the amount of drop using the trunk of the tree as a rough ruler. Note, the scopes were the closest I could get for the same weapons in the two different modes, but the scope is irrelevant to the trajectory anyway as they aren't zeroed as far as I can tell.

    If you want to have a discussion about those observations, then fine, I'm interested in the topic, but if you want to just attack me and make it personal then I'm not interested.
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  6. #16
    Originally Posted by AI BLUEFOX Go to original post
    Exactly. I was agreeing with crow and linked the video to back up his point.

    I guess my point that "ballistics" is a general term for the equations that apply to bullets, paintballs, canon balls, throwing stones, any projectile, has caused the reaction. I have no idea why, though.

    @crow,

    The muzzle velocity is lower in PvE, gravity is the same. For the same range, 400m, the travel time taken is longer so the drop distance is more. Obviously the time is measured, but you can see the amount of drop using the trunk of the tree as a rough ruler. Note, the scopes were the closest I could get for the same weapons in the two different modes, but the scope is irrelevant to the trajectory anyway as they aren't zeroed as far as I can tell.

    If you want to have a discussion about those observations, then fine, I'm interested in the topic, but if you want to just attack me and make it personal then I'm not interested.
    imma just say thats a blatant lie, you can absolutely matchup the same attachments and they do effect performance, but I'm so tired of arguing with you over minor details. Look you think your right and I think your wrong. I'm not replying to you no more, but you are welcome to keep arguing. This got way off topic, this post was directed at talking about the new update, not the specifics of bullet drop. And while I appreciate more attention on the issue, If you want to keep arguing off topic then please bring it to another thread.
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