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  1. #1

    Dishonor system

    Kill a player in 4 vs 1 = 50%
    Kill a player in 3 vs 1 = 30%
    Kill a player in 2 vs 1 = 20%
    Kill a player while is executing = 35%

    When a player reaches 100% his own troops will attack him, his companions will not be allowed to ressurrect him and allied fire mades 400% damage. (Because in gank fights they spam lateral attacks a lot and they damage themselves)
    Also Apollyon will spawn and kill the dishonorable player, if the player managed to kill her she will respawn in 2 min and killing that player in 4, 3 or 2 vs 1 is not punished.

    The player who killed the dishonorable player gets his dishonor level to 0%

    Thoughts?
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  2. #2
    Make a demonic version of Apollyion appaer on the map too, going after that specific player. She should have a catapult feat without cooldown, 400ms heavy attacks for 50 damage, and revenge mode if you try to do anything to her. If you somehow manage to kill her, she will respawn in 5 seconds exactly behind you. If you start to run from her, she will not run with enough speed to catch you, but the Benny Hill theme starts for better humiliation purposes (stopping someone that is cutting off your friend's head is rude, you had it coming).
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  3. #3
    RolandVermund nailed it. I suggest we spawn Punishment Apollyion against ledging and heroes deemed toxic by the the community as well. Violators will be grateful they didn't receive lifetime bans.
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  4. #4
    UbiInsulin's Avatar Community Manager
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    I don't believe that we're interested in dictating that players play a certain way (i.e. sticking to 1v1s exclusively).

    I do like the idea of Apollyon spawning to attack toxic players a lot though! Not sure if this is something that the team can consider at this time, although obviously dealing with in-game toxicity in some form is very important to them.
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  5. #5
    Originally Posted by Mannoloroth Go to original post
    Kill a player in 4 vs 1 = 50%
    Kill a player in 3 vs 1 = 30%
    Kill a player in 2 vs 1 = 20%
    Kill a player while is executing = 35%

    When a player reaches 100% his own troops will attack him, his companions will not be allowed to ressurrect him and allied fire mades 400%

    Thoughts?
    Pretty excessive but nice to see others actually wanting some penalty for all the cancerous ganking and such
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  6. #6
    DFQN1's Avatar Senior Member
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    And minus XP for using unblockables and 50/50s.
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  7. #7
    Maybe the hero selection panel should also work like a Minesweeper minigame. If you click on the conqueror, the peacekeeper, the centurion, the gladiator, the berserker, the warlord, the shaman, the highlander, the kensei, the orochi or the shinobi, you should start with -1000 renown, since they are all cheesy. The others are fine, as long as you don't spam or turtle with them (minimum one, maximum two attacks every three seconds, even if you are out of stamina).
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  8. #8
    Well, i agree, but I think of different reasons and consequences. Like, if a player is using their feats to harm their allies then they would get a Renown punishment, extra damage to them from there allies' feats & enemy's, or a kick from the game. Since you can re-spawn in Dominion it doesn't bother me that they're being dishonorable or not.
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  9. #9
    Why want to include sanctions as severe while ubisoft could simply display an icon indicating which are the most dishonorable players and for those who would be it would receive penalties like for example less xp even if I think that it has already been said or score penalties slowing the unlocking abilities which is already the case I believe in the skirmish mode. But the simplest is simply to make the revenge more powerful perhaps not at all beginning of the game but at least also for a 4VS1 can take place rather than being entitled to a collective ********.
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  10. #10
    I forgot to mention that for the loss of xp would only for players who would receive the worst level of dishonor possible during a game but anyway I do not see too much as ubisoft could integrate any case in their game without displeasure to the players that's why I would argue more for a revenge buff like allowing the player, on the other hand, to have a non-interruptible state in any circumstance that would avoid the players least able to do something in 4VS1.
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