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  1. #1

    The controversial boarding and land gameplay

    After reading complaint after complaint about not being able to board or fight its now getting ridiculous. Boarding a ship in multiplayer and expecting other players not to take advantage of the other two players as they fight is crazy to even think about. Also any trolls would just either wait till those two people are done fighting to then destroy that person or those two people would just battle it out for several minutes. Also adding this mechanic would set the game back even further than where it already, vast map and area we can explore through just the ship is amazing. For land gameplay it would extremely limit the area of the map. What happens when people are done "exploring" land, they go back to the ship but wait because the devs took time to make people happy that had to be limited therefore taking away from the experience! Also if this is an accurate pirate game many pirates spent more time on a ship and on the high seas than they did on land. On land they were dead men walking, on the high seas they were predators! Yes this is 2018 and I understand the want for these specific things but it would simply limit parts of the game. And also adding these specific items to the game is not easy, being a developer is not easy, making games is not easy! If you really want everything try Sea of thieves it has everything you want, and if you don't like it well there probably reasons for that!
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  2. #2
    please!!! please stop encouraging the devs not to add manual boarding and land play! please!! I'm begging you! those things being added to the game would NOT limit the game and it would work perfectly fine in a multiplayer world as well! please! everything you have said is NOT true! but I'm really tired of explaining to every single person that it works...soo please just stop!
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  3. #3
    Originally Posted by DeeK_KayE Go to original post
    please!!! please stop encouraging the devs not to add manual boarding and land play! please!! I'm begging you! those things being added to the game would NOT limit the game and it would work perfectly fine in a multiplayer world as well! please! everything you have said is NOT true! but I'm really tired of explaining to every single person that it works...soo please just stop!
    The problem with this is that you (and I'm not picking on you; this is true for everyone else, too) haven't actually explained anything about how "it would work perfectly fine in a multiplayer world," in spite of multiple cases being made for why that's exactly the opposite of the case.

    The simple truth is that for what the game is designed to be, it would not work. Period. The game isn't an Assassin's Creed game. It isn't Blackwake. It's a game about ships. If the ship goes down, you go down.

    So when it comes to manual boarding, there are exactly two possibilities:

    1. Ships in the middle of a boarding action are invulnerable. This opens up an enormous amount of problems in a PvPvE environment, because it allows players to abuse this to get out of trouble. Are you in a sticky situation? Just initiate a boarding action against an AI ship but "stall" it indefinitely to make sure you don't win the action quickly, thus allowing you to retain invulnerability until a hostile player gets bored and leaves. Want to be a real troll? Do the same thing to another player's ship instead. If we've learned anything from For Honor, it's that defending indefinitely is great for a game's health, right? And even leaving aside the opportunities for abuse, let's imagine there are three players in a fight, and two of them become involved in a boarding process. Now the third player just has to sit there and stare into the abyss while waiting for the first two to wrap things up. Loads of fun, that.

    2. Ships in the middle of a boarding action are not invulnerable. This makes boarding irrelevant, and you may as well not even have it included at all. Since any sort of melee, manual boarding would take at least a minute or two to play out, having ships be vulnerable during this process would virtually guarantee that at least one of them gets sunk by other opponents during that time. It would disproportionately reward "ganking-style" gameplay (not that that won't already be rewarded, but it will amplify it), which while not inherently bad as a concept is wildly unpopular among most players.


    And that's just the problems of ship vulnerability vs. invulnerability. To say nothing of the need to design an entire, stand-alone personal combat system from scratch (can't use For Honor's for a lot of reasons; can't use Assassin's Creed's because it's mediocre for single-player and literally unusable for PvP), which would require an enormous commitment of time and resources and further dilute the game's core identity and mechanical strength.
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  4. #4
    Stainless001's Avatar Member
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    Folks you're all just regurgitating the same thread over and over at this point. Instead of making 10 threads about boarding can we just stick to the one thread where it's being discussed.
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  5. #5
    Originally Posted by Flawbringer Go to original post
    The problem with this is that you (and I'm not picking on you; this is true for everyone else, too) haven't actually explained anything about how "it would work perfectly fine in a multiplayer world," in spite of multiple cases being made for why that's exactly the opposite of the case.

    The simple truth is that for what the game is designed to be, it would not work. Period. The game isn't an Assassin's Creed game. It isn't Blackwake. It's a game about ships. If the ship goes down, you go down.

    So when it comes to manual boarding, there are exactly two possibilities:

    1. Ships in the middle of a boarding action are invulnerable. This opens up an enormous amount of problems in a PvPvE environment, because it allows players to abuse this to get out of trouble. Are you in a sticky situation? Just initiate a boarding action against an AI ship but "stall" it indefinitely to make sure you don't win the action quickly, thus allowing you to retain invulnerability until a hostile player gets bored and leaves. Want to be a real troll? Do the same thing to another player's ship instead. If we've learned anything from For Honor, it's that defending indefinitely is great for a game's health, right? And even leaving aside the opportunities for abuse, let's imagine there are three players in a fight, and two of them become involved in a boarding process. Now the third player just has to sit there and stare into the abyss while waiting for the first two to wrap things up. Loads of fun, that.

    2. Ships in the middle of a boarding action are not invulnerable. This makes boarding irrelevant, and you may as well not even have it included at all. Since any sort of melee, manual boarding would take at least a minute or two to play out, having ships be vulnerable during this process would virtually guarantee that at least one of them gets sunk by other opponents during that time. It would disproportionately reward "ganking-style" gameplay (not that that won't already be rewarded, but it will amplify it), which while not inherently bad as a concept is wildly unpopular among most players.


    And that's just the problems of ship vulnerability vs. invulnerability. To say nothing of the need to design an entire, stand-alone personal combat system from scratch (can't use For Honor's for a lot of reasons; can't use Assassin's Creed's because it's mediocre for single-player and literally unusable for PvP), which would require an enormous commitment of time and resources and further dilute the game's core identity and mechanical strength.
    I dont care dude I dont need to explain myself to you when it works perfectly fine in multiplayer games like blackwake and sea of thieves, then it would work perfectly fine in skull and bones as well! period! the statements that you pointed out about "manual boarding isnt good for multiplayer" whatever are just excuses
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  6. #6
    Ubi-Ligario's Avatar Community Developer
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    Originally Posted by Stainless001 Go to original post
    Instead of making 10 threads about boarding can we just stick to the one thread where it's being discussed.
    This

    Please keep all the discussions around the same topic, in a single thread. In this way it'll be easier to follow for everyone interested.
     2 people found this helpful
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  7. #7
    Ubi-Ligario's Avatar Community Developer
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    Originally Posted by Stainless001 Go to original post
    Instead of making 10 threads about boarding can we just stick to the one thread where it's being discussed.
    This

    Please keep all the discussions around the same topic, in a single thread. In this way it'll be easier to follow for everyone interested.
     2 people found this helpful
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