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  1. #1

    $ no proper wheel support = no buy $

    I played the closed & open betas with my G27 (which works mildly alright in the original The Crew) but it's basically like using a paper plate to drive in this. Like I said during the closed beta, the "wheel support" (I use this term extremely lightly now) is pretty much non-existent. No matter what settings I adjust in game or Logitech Profiler it seems nothing is translated through the game properly. The game locks the wheel to 360 degrees and has absolutely ZERO force feedback, as if you're holding a napkin, yet sometimes it decides to add a metric ton of artificial resistance without rhyme nor reason which also feels awful as all it's doing is forcing the wheel back to center against your inputs like a thick rubber band was pulling on it. The most abysmal FFB I've ever felt and this game is supposed to launch in a few days?

    For reference, my setup with the G27 feels absolutely incredible in other racing games. And yes, I know this is an arcade game but if you play with a controller please keep your opinions to yourself as you won't understand. Wheel owners will know that even for an arcade game this is absolutely awful. I play Forza Horizon 3 (an arcade open world racer) that feels miles better than this game and that's on the lower end of FFB standards.

    I have a feeling that BattlEye nonsense is blocking the wheel drivers from properly interacting with the game since my wheel at least works with the original The Crew and the settings (wheel rotation/FFB strength/etc.) that I change in Profiler are reflected in the game. Nothing works properly in The Crew 2 with a wheel.

    Thanks for the beta. I now know this game is tailored for controllers only. Saved me some cash.
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  2. #2

    Glad you posted about the wheel support issue = no buy.

    Originally Posted by WAT9000 Go to original post
    I played the closed & open betas with my G27 (which works mildly alright in the original The Crew) but it's basically like using a paper plate to drive in this. Like I said during the closed beta, the "wheel support" (I use this term extremely lightly now) is pretty much non-existent. No matter what settings I adjust in game or Logitech Profiler it seems nothing is translated through the game properly. The game locks the wheel to 360 degrees and has absolutely ZERO force feedback, as if you're holding a napkin, yet sometimes it decides to add a metric ton of artificial resistance without rhyme nor reason which also feels awful as all it's doing is forcing the wheel back to center against your inputs like a thick rubber band was pulling on it. The most abysmal FFB I've ever felt and this game is supposed to launch in a few days?

    For reference, my setup with the G27 feels absolutely incredible in other racing games. And yes, I know this is an arcade game but if you play with a controller please keep your opinions to yourself as you won't understand. Wheel owners will know that even for an arcade game this is absolutely awful. I play Forza Horizon 3 (an arcade open world racer) that feels miles better than this game and that's on the lower end of FFB standards.

    I have a feeling that BattlEye nonsense is blocking the wheel drivers from properly interacting with the game since my wheel at least works with the original The Crew and the settings (wheel rotation/FFB strength/etc.) that I change in Profiler are reflected in the game. Nothing works properly in The Crew 2 with a wheel.

    Thanks for the beta. I now know this game is tailored for controllers only. Saved me some cash.
    I have a G27 but never even got to the point that I could try it....glad you posted that. Me=no buy. I didn't realize this was only a 4-day "beta"?....did I miss something? I never really got to play it.
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  3. #3
    Strange, my mate has the G29 and it worked like a charm
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  4. #4
    G920 here, and it doesn't work good enough to use. Both these wheels are the same except for buttons. Mine on PC. The administrator reported on the forum that there will be no further wheel support?!
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  5. #5
    I have t300rs and during closed alpha and beta i had decent FFB. I could feel what the tires/car was doing etc. Could feel bumps when driving offroad etc. But something happend when they started the closed beta and now during early access, There is no longer FFB only resistance in the wheel. Hope they fix it
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  6. #6
    i meant when they started the Open Beta**
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