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  1. #11
    Originally Posted by LeviathanWard Go to original post
    Thank you for replying UbiBorghal, but this is honestly the slap to the face that these people needed.

    People like DeeK_KayE were never going to like this game, all that they were going to do was continue to complain and drag on and on and on about how they don't like the game. This game was never going to be their dream game, and honestly it's better for everyone involved if they just move on now.

    The people who actually want a Naval Combat game can finally relax a bit and focus on improving the parts of the game that will actually be in there, as well as coming up with ideas that could plausibly be implemented. Meanwhile the people who wanted a Pirate Sandbox game, can let go of this game, and actually go looking elsewhere. It's stress off of both parties.

    Because yes, their opinions are something that they're entitled to say, but if they're getting angry at Ubisoft and if they're getting angry at other people because of a feature that will never be in the game, then they're helping no one and they're just causing stress for everyone, including themselves.

    From what I've seen, they don't realize it but they're asking for very drastic gameplay differences that would heavily alter how the game functions, or it would completely wreck balancing. It's like asking for a purely Ranged Character in For Honor "Because archers were very prevalent in the Medieval Times, so why can't we have a character who's an archer?" or asking for "Why can't we have huge open fields to fight in a massive 200 v 200 battle to feel like we're really in a war?"

    and it's just... yes, that is what happened back then. But this game just isn't built for it, putting in your ideas will only break the game, and if those ideas are the ONLY thing that they want, and that "Without Archery in For Honor, it's a trash game." then no, don't play For Honor, don't do it. You're only going to make yourself miserable, and you're going to make the community here who enjoys it miserable. Please move on to a game that is what you want.

    It's the same principle here. Yes, exploring islands is cool. Yes, the idea of an in-depth swashbuckling sword fight is cool. But can it fit within Skull and Bones with how the game has been made already?

    The answer is 'No', and if you're unable to accept that. If that's the breaking point, then that point will break and you won't be happy about it.
    heavily alter the game functions? oh yeah right thats why black flag was released in 2013 and I didnt see any "heavily alter the game functions" or whatever you mean in that game! its possible to make an open world sandbox pirate multiplayer game man theres just no excuse against that
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  2. #12
    Not with how this game was built. Which I'm guessing you never took into account.

    This game was built off of the back of Black Flag, you already know this as you've stated several times.

    and yet just as many times as you've stated this, you've ignored everyone that has ever told you that Black Flag's Melee Combat system is not good for multiplayer.

    You've been told several times how it's clunky, unresponsive at times, and completely built for a singleplayer experience, and yet you refuse to listen. So, I'm going to listen to you.

    Tell me your idea for how Melee Combat should work. Tell me how you plan to balance ships parking in place and no longer being piloted. Tell me how you plan to balance the fighting system between Player vs AI, Player vs Player, and AI vs AI. Tell me how you plan to design each and every single island to be explorable and interesting enough that people don't complain about the game being empty like Sea of Thieves.

    Go ahead, tell me all about it. But just remember, you can't have multiple crew members aboard the ship, because this game is built off of Black Flag's system. So if you try to change anything about how ships are piloted, you might as well be making an entirely new game.

    Go ahead, actually try to be constructive with your comments for once. Because in all the times I've ever seen you, you've only ever actually suggested one idea, and that was to make the ships involved in Boarding invincible, and then completely ignored everyone who told you that wasn't balanced, especially when you can repair your ship via boarding.

    All that you've done is shout at Ubisoft and others about features, with no suggestions on how to actually implement them.

    So please, prove me wrong.
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  3. #13
    Originally Posted by LeviathanWard Go to original post
    Not with how this game was built. Which I'm guessing you never took into account.

    This game was built off of the back of Black Flag, you already know this as you've stated several times.

    and yet just as many times as you've stated this, you've ignored everyone that has ever told you that Black Flag's Melee Combat system is not good for multiplayer.

    You've been told several times how it's clunky, unresponsive at times, and completely built for a singleplayer experience, and yet you refuse to listen. So, I'm going to listen to you.

    Tell me your idea for how Melee Combat should work. Tell me how you plan to balance ships parking in place and no longer being piloted. Tell me how you plan to balance the fighting system between Player vs AI, Player vs Player, and AI vs AI. Tell me how you plan to design each and every single island to be explorable and interesting enough that people don't complain about the game being empty like Sea of Thieves.

    Go ahead, tell me all about it. But just remember, you can't have multiple crew members aboard the ship, because this game is built off of Black Flag's system. So if you try to change anything about how ships are piloted, you might as well be making an entirely new game.

    Go ahead, actually try to be constructive with your comments for once. Because in all the times I've ever seen you, you've only ever actually suggested one idea, and that was to make the ships involved in Boarding invincible, and then completely ignored everyone who told you that wasn't balanced, especially when you can repair your ship via boarding.

    All that you've done is shout at Ubisoft and others about features, with no suggestions on how to actually implement them.

    So please, prove me wrong.
    they don't have to make the same assasins creed melee combat, they can just make a different one! and whats wrong with explorable islands and parking ships in a multiplayer world? it works! and a manual boarding would work just as fine if they just adapted to it for a multiplayer open world
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  4. #14
    Originally Posted by LeviathanWard Go to original post
    Not with how this game was built. Which I'm guessing you never took into account.

    This game was built off of the back of Black Flag, you already know this as you've stated several times.

    and yet just as many times as you've stated this, you've ignored everyone that has ever told you that Black Flag's Melee Combat system is not good for multiplayer.

    You've been told several times how it's clunky, unresponsive at times, and completely built for a singleplayer experience, and yet you refuse to listen. So, I'm going to listen to you.

    Tell me your idea for how Melee Combat should work. Tell me how you plan to balance ships parking in place and no longer being piloted. Tell me how you plan to balance the fighting system between Player vs AI, Player vs Player, and AI vs AI. Tell me how you plan to design each and every single island to be explorable and interesting enough that people don't complain about the game being empty like Sea of Thieves.

    Go ahead, tell me all about it. But just remember, you can't have multiple crew members aboard the ship, because this game is built off of Black Flag's system. So if you try to change anything about how ships are piloted, you might as well be making an entirely new game.

    Go ahead, actually try to be constructive with your comments for once. Because in all the times I've ever seen you, you've only ever actually suggested one idea, and that was to make the ships involved in Boarding invincible, and then completely ignored everyone who told you that wasn't balanced, especially when you can repair your ship via boarding.

    All that you've done is shout at Ubisoft and others about features, with no suggestions on how to actually implement them.

    So please, prove me wrong.
    You just to have to kind of ignore Deek_KayE

    He is a troll who already has had one account banned from the forums, he does not care for anything outside his/her extremely limited opinion and bashes everyone that dares disagree.
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  5. #15
    All I have to say is that criticism is always going to come around, there will always be others who will be die hard fans from the title of the game being announced, they;re both allowed and shouldn't just be swept away like a rat, hear out both sides!

    How I see it is when the game was first announced it was said and made out to be the ultimate Pirate experience (well so was Sea of Thieves and that is just terrible) the fact that its PvP only is a shame and will take away a fair few players but probably not enough to make a visible dent. My point about brining up the 'ultimate pirate game' is that people would expect something a little more than just shooting the cannons and arsenals of a ship, I mean boarding is a big element of Naval combat but we get a simple 5 second (if that) cut scene? thats not exactly fun to me however will keep the game more fast paced, people were expecting a more pirate esque version of Black Flag; so was I, and its just a bit of a let down, no walking on land at all from what I see, even just a little stroll would be good for my peg leg once and again! There are many features that shouldve/couldve been put into this game however they chose a completely different style of game altogether, it may have a similar Black Flag naval combat system but thats where it ends. Point made (I hope, I may have just rambled on about random stuff thinking back but oh well too late now) the game is nothing like what a lot of people expected, its not the ultimate pirate game, it may have been advertised a little wrong but theres still going to be people finding fun from the game like with Sea of Thieves some people still play it, no idea how but they do. Just get over arguing and either play it or dont.

    Not gonna comment again ever cos I hate forums.
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  6. #16
    Originally Posted by Ruthless4u Go to original post
    You just to have to kind of ignore Deek_KayE

    He is a troll who already has had one account banned from the forums, he does not care for anything outside his/her extremely limited opinion and bashes everyone that dares disagree.
    lol ok I dont even know what the hell you are talking about but ok whatever...I dont need to explain myself to you about how a nice online open world pirate game should be...you know what, sea of thieves in skull and bones graphics would be awesome for example...you see all the possibilities in blackwake and sea of thieves and yet you are here trying so hard to find excuses against a manual boarding and island explorations in a multiplayer world but lets face it: its all possible! if you dont like it for some reason, then FINE, you dont have to! if you are just a naval combat fan then ok whatever...but saying that its not possible at all? nah! I mean, pirate games/movies are usually about action-adventure/exploration and not just being tied to the ship and shooting at other ships...wow...since this game isn't for me and tons of other people (majority pretty much) then I'm just gonna move on theres no point for me arguing here
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  7. #17
    Originally Posted by DeeK_KayE Go to original post
    this game isn't for me and tons of other people (majority pretty much) then I'm just gonna move on theres no point for me arguing here
    Pretty much no game ever has been for everyone. So nothing new there.

    For folks who are curious, Justin Farren (the game's creative director) confirmed earlier today, and I quote:

    Originally Posted by Justin Farren
    We already have lots of data from [Black Flag] to understand that people almost immediately expedite and shortcut boarding because they wwant to get back to sailing.

    ...

    We are happy with boarding delivering a finishing blow. It’s a deliberate design decision to keep the action flowing - there is still work to be done on it and everything else though
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  8. #18
    Originally Posted by Flawbringer Go to original post
    Pretty much no game ever has been for everyone. So nothing new there.

    For folks who are curious, Justin Farren (the game's creative director) confirmed earlier today, and I quote:
    and what does he mean by that? are they working on a manual boarding or not?
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  9. #19
    It's pretty clear (and has been for a long time) that they are not working on, nor intend to ever implement, manual boarding combat (and that they have data from Black Flag to support the position that the clear majority of people don't want to fight out every boarding action in the first place).
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  10. #20
    flynlion's Avatar Senior Member
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    Originally Posted by Flawbringer Go to original post
    Justin made it clear in interviews during E3 that there is no "offline single-player" mode. He did emphasize that you can play the game "on your own" but that you'll always be in that PvPvE dynamic environment, so there's always the opportunity to encounter other players (not necessarily violent encounters, and the encounter may be as simple as "See them and avoid them," but encounters nonetheless).

    The devs have also said that there is going to be a "story" but that it's not a "standalone singleplayer campaign." Rather, it's interwoven with the planned seasonal content/evolution of the PvPvE world. Justin also uses terms about "wanting players to create their own stories" a lot, which gives more reason to expect the Ubi-provided content to be pretty story light and more about giving players the opportunity to form adventures in the game's world based on the parameters that are set there as opposed to giving the players a clear-cut story to follow with a defined beginning, "narrative track," and end. We don't have any idea what further form that might take, though, so it's not clear whether it will be a major continuing component of the game, a sort of tack-on window dressing that most everyone ignores like For Honor's "Faction War," or an entirely worthless joke of an afterthought like For Honor's "Story Mode."
    Thanks Flawbringer, guess I'll just have to wait and see if the single player element turns out to be worthwhile
    FWIW, the whining that I've seen in this thread alone is a good example of why I tend to avoid multi-player games LoL
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