Simply put the DPS meter is a bad way to estimate your actual damage. It takes into consideration things like mods as well so that can jack your numbers. Even small stat differences can make a huge difference with damage output in the Division. I would recommend checking out this video by Marcostyle were he goes over changes to weapons in 1.8. He discusses firearms scaling and how weapon damage is calculated.
Youtube- MarcoStyle
The Division | Is %Damage on Gloves A Buff or Nerf? | Patch 1.8 PTS
https://youtu.be/2IZLOC0Icbo
You'll have to show the builds.Originally Posted by NightWolfNWC Go to original post
Just saying this doesn't really help identify the problem.
The problem with "DPS" in The Division is:
It's sustained DPS, it accounts for overall output including time spent shooting and reloading.
It seems to ignore and account for seemingly random factors, headshot damage is included within the DPS while critical hits seem not to.
The best way is to do the maths on your own.