Title.
When's the next balance pass on feats. The vast majority of the community agrees feats are clearly unbalanced right now. 2 warriors den ago, you guys even said you were looking at some feats in particular and you even named Fiat Lux as "problematic" based on the impact it has on a game for a tier 2 feat.
So, Ubisoft, when's the next balance pass on feats ??
Seriously need to get rid of all the AOE feats, all the projectiles, bleed feats, kensei unblockable feat, and whatever oros broken feat is called. Im completely fine with the healing, damage buffs, debuffing, sprints speed, and other passives like killing minions for health, cents gaining punch damage, highlands passive consecutive hits damage buff and other passives like that(except rock steady screw that feat).
Level 1 stun and stamina drain feats gotta go. All of em. They’re all too powerful to get by simply killing minions.
Bombs need a longer timer, longer cooldowns, or less damage. Right now they’re just “Well I guess I’m at half-health/stunned/on fire now”.
Catapult needs a major rework. The catapult shot lands before the audio of it launching even finishes playing, it’s that quick. I doubt the Knights invented teleportation.
Nail Bomb is a death sentence. The only thing comparable is nobushi’s fire mine, and that doesn’t doom the victim to burn to death, so why should this invisible trap bleed everyone to death?
Bombs and whatever level 1 feat Orochi uses needs to be seriously looked at. Having multiple Lawbringers in a game is not fun in dominion. Same goes for Orochi and their ability to remove your stamina at almost every battle. Die quickly, come back into fight quickly, Orochi has his feat back up already. **** needs to be moved to tier 3 or 4.
HAHAHAHAHAHA ... true. You are very much correct sir.Remember that everyone has access to feats,
But even you must agree some feats are quite overpowered compared to others. Look at knight feats, then look at samurai feats. Except very few exceptions, their power level are so far appart, they're not even in the same galaxy.
Unless I'm playing with people on my friendlist, I quit every single games of Dominion with 2+ Lawbringers. It's even more annoying when all they do is run around and perform their poke move. (It's not good, but it's crazy annoying).Having multiple Lawbringers in a game is not fun in dominion.
I very much doubt dropping us a little bit of information about the state of feat balance during the next Warrior's Den will slow down their feat rework progress.Let the devs work.
Everyone has access to feats IF they're playing the same class. Might as well say "Go Knights or gtfo" because they have most of the feats that the community finds as the most game-breaking.Originally Posted by IllegalFishButt Go to original post
Feats that need looking at (imo):
- Kiai Stun (Oro Level 1)
- Fiat Lux (Knight Level 2)
- Pugno Mortis (Knight Level 3)
- Catapult (Knight Level 4)
- Centurion Spear
- Fire-Flask (Viking Level 4), but this is not as bad as Catapult and Nail-Bomb are
- Nail-Bomb (Shaman Level 4)
- Stun Trap (Viking Level 1)
- Arrow Storm (Samuraio Level 4), but this is not as bad as Catapult and Nail-Bomb are
- Fire-Trap (Nobushi Level 4)
They all need serious reworks, I would nerf the Damage values (on AOE) or Cooldowns (on Kiai e.g.) by a large margin. Let the Fights decide the outcome, not instant "I win" Buttons or Traps.
agreed but ill add kensei unblockables feat although I love kensei and he's my favourite hero but his level 4 feat is crazy good, spam lights and all day and hardly ever gets parried so its free kills.Originally Posted by Charmzzz Go to original post