Yes i agree steering is by far the worst of any game ive ever played... but its is not a serious racing game. Its more of a take your car or bike on a cross country cruise. If you want simulation go for the forza series or grand tourismo. Cant beat those... this game is more for just having fun i believe.
lol Obviously "scrapping" the game is ridiculous. It releases in a few days and they have been working on it for years. But I suspect that is more about the frustration level pof jah_pl than his realistic expectation.
As to the actual steering, I am fine with it, to be honest. I would like the planes to be a little more reactive to rudders ala left and right bumpers, but that is a personal preference. Also, it is unfair of me to blast the planes because I only drove the ONE I got for free in the game. I have no Earthly idea how the other planes handle.
Boats I actually think handle very good in this game, much better than the boats in either Just Cause 2 or 3, and on par with GTA V and San Andreas. Which is fine for me.
As for car handling, before my open beta time had expired, I unlocked and grinded up a Touring Car for almost $500K and it handled like a dream. I started the game with a low level Mustang Fastback, for free, and it got much better with upgrades, but it was a free car, so taking that into account it handled fine for me. Toward the very end of my open beta, I grinded money and parts for the Dodge Viper, and I found it to handle nicely for a street racer.
The off road vehicles are not my favorite, but then again, they do kind of handle the way I expect them to since they are built and tuned for mud, sand, and lol water, in The Bayou, which I thought was a nice touch actually. I didn't get to try the motorcycles, though.
Honestly, I didn't find the steering to be a problem in the open demo. What I did find to be problematic, to the point of being a deal breaker, was cheap @ss catch-up/rubberband AI that actually punishes you for driving well. I love (sarcastic) how you can make all the mistakes you want in the beginning and middle of a race and catch up to win. But God forbid you drive a PERFECT, flawless race and make one tiny, little mistake near the end, and wind up in 5th place because they rubber band right past you.
You know what? I remember rubber band AI in the PS2 in games like ATV Off Road Fury and other racers. But devs may have been severely limited by the PS2 and original XBox and you could argue they needed a fast, easy mechanism that wouldn't hog resources to both make the game somewhat attainable for bad drivers and to challenge good drivers. Also, a decade or two ago, games simply didn't have the kinds of huge budgets and massive teams they have now. But now? Almost two decades later? How the hell is rubberband AI still a thing? You mean to tell me that these warehouse sized development studios with ungodly amounts of devs and much higher budgets, not to mention modern consoles with huge resource potential can't program AI to be more fair?
I get that devs want AI to adapt and interact, but catch-up AI is just lazy, lackluster, and so artificial that I think its actually feckless in the modern era.
Also, I think the AI in this game is ABSURDLY difficult on the Hard races.
BigShot1 posted a very demonstrative video about this, that shows the Youtuber play a Touring race on Medium difficulty with a highly upgraded car and having a 20 second differential between himself and the 2nd place AI. I played that same race and managed almost 30 seconds time differential. Then he upgraded the car further and on Hard it was a JOKE how insanely difficult the race is.
The lack of balance is absurd. To me, this, more than anything, is a deal breaker.