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  1. #1

    Did this guy just oneshot me ?

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  2. #2
    Headshot, yes. Shug's embrace takes more HP the less HP Shug has (which is stupid IMO).
    They should make it a % of the victim's life if they want, but in no case it should kill a player with more than 35% of their health. Also, should not grant a hit afterwards.
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  3. #3
    It happened to me yesterday: Shugoki against my Kensei with FULL HEALTH (that is 125 hp), he never landed a single blow. He only needed one GB + wall splat + Demon's Embrace to kill me... WTF devs? WTF!

    Shugoki's Demon Embrace (or whatever is called) should NEVER be granted, not even after wall splat if you want to make it a one-hit kill, otherwise you should base the damage on the victim's health, not the aggressor's...
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  4. #4
    I think the Shug's DE should be based on his hp, but that it should never be a 1-shot. Instead, when the Shug is in critical it should heal him to full and take the victim down to 1 hp. A tiny difference, but the survivor could still be just that, a survivor.
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  5. #5
    That's what u get for using orochi 😂😂😂. I think demons embrace doesn't need needs if he's low and he gets u with it then it's your fault. Well done to the shugoki that killed u
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  6. #6
    Originally Posted by LEG21ON Go to original post
    yes. And it's pretty legit. You should look out for common stuff like that.

    Originally Posted by b1gb4d0rc Go to original post
    Headshot, yes. Shug's embrace takes more HP the less HP Shug has (which is stupid IMO).
    They should make it a % of the victim's life if they want, but in no case it should kill a player with more than 35% of their health. Also, should not grant a hit afterwards.
    No. He always deals the very same amount of damage and gets the same amount of health back UNLESS at critical health, then he heals more and one-shots.

    Originally Posted by jmac70 Go to original post
    I think demons embrace doesn't need needs if he's low and he gets u with it then it's your fault. Well done to the shugoki that killed u
    Pretty much this.


    Originally Posted by b1gb4d0rc Go to original post
    It happened to me yesterday: Shugoki against my Kensei with FULL HEALTH (that is 125 hp), he never landed a single blow. He only needed one GB + wall splat + Demon's Embrace to kill me... WTF devs? WTF!

    Shugoki's Demon Embrace (or whatever is called) should NEVER be granted, not even after wall splat if you want to make it a one-hit kill, otherwise you should base the damage on the victim's health, not the aggressor's...
    I think it should. Why not? It is one of his key features and he is running huge risks and gambles on it. If he is at critical health how can he get a gb on you exactly? There is no GB confirmed after a parry nor can he actually go for a GB trade with hyperarmor through a hit once he is already in critical health. He would simply die. So only option here is to get a GB from a panic dodge, and then you still have to be next to a wall. Also keep in mind that getting down into the critical health area is not necessarily a thing that happens all the time. In a lot of cases you jump straight from one bar or so to death state due the common damage output.

    If the Shugoki misses or ****s up he is absolutely dead (long recovery, on normal health he even loses a lot as a huge downside ontop of what the opponents can throw at him for three damage and most likely his death). It is a nice risk reward factor that adds a certain flavor to the game at the current stage of the Shugoki. Sth to look out for and everybody usually knows that. If it happens to me - well, GG Mr.Goki.
    I also find it particularly funny in 4v4 to help mates and disposing one opponent on side quickly, but it is often tricky to do as you are always running the risk of getting scratched to death by a mate, an opponent or even a wicked minion.

    If the Shugoki would be subject to change(rework) then I would suggest that this might be a thing you could look into (depending on how the new stuff adds to his play however)
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  7. #7
    Originally Posted by Klingentaenz3r Go to original post
    yes. And it's pretty legit. You should look out for common stuff like that.



    No. He always deals the very same amount of damage and gets the same amount of health back UNLESS at critical health, then he heals more and one-shots.



    Pretty much this.




    I think it should. Why not? It is one of his key features and he is running huge risks and gambles on it. If he is at critical health how can he get a gb on you exactly? There is no GB confirmed after a parry nor can he actually go for a GB trade with hyperarmor through a hit once he is already in critical health. He would simply die. So only option here is to get a GB from a panic dodge, and then you still have to be next to a wall. Also keep in mind that getting down into the critical health area is not necessarily a thing that happens all the time. In a lot of cases you jump straight from one bar or so to death state due the common damage output.

    If the Shugoki misses or ****s up he is absolutely dead (long recovery, on normal health he even loses a lot as a huge downside ontop of what the opponents can throw at him for three damage and most likely his death). It is a nice risk reward factor that adds a certain flavor to the game at the current stage of the Shugoki. Sth to look out for and everybody usually knows that. If it happens to me - well, GG Mr.Goki.
    I also find it particularly funny in 4v4 to help mates and disposing one opponent on side quickly, but it is often tricky to do as you are always running the risk of getting scratched to death by a mate, an opponent or even a wicked minion.

    If the Shugoki would be subject to change(rework) then I would suggest that this might be a thing you could look into (depending on how the new stuff adds to his play however)
    Ok, then I also want a 1-hit kill for my character, and then the Orochi will also have a 1-hit kill... you see where I'm going? In this game it is not...fair (I guess that's the word) that you can die out of 1 mistake (yes, it was my only 1 mistake in that fight, and it costed my life).
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  8. #8
    You can sure have it. But then also make Orochi as slow, reduce his chains to 2, reduce them also to 2 hits, get a slow *** startup for that move on critical health and there you go. You see where I am going? What you are throwing out there are comparisons of apples and oranges. It does not follow up at all if you don't put things into the same perspective.

    It is fair. In a duel you know what exactly you have to look out for and when (and that happens seldomly enough). That is exactly why a lot of people would say you had it coming. Don't let your guard down. Shugoki's concept thus far is to turn the tables with the moves he has. He tanks and eats a lot of damage but he also has the ability to get health back while reducing the enemies. Just at critical stage he has this one extra nuance that allows him to entirely flip the table. Since this situation doesn't happen often nor is it easy for him to go through with it it is actually an interesting feature, but certainly not a reliable one.

    You are much more likely and more often to get killed by a ledge or other hazzards within a map than Shugokis critical demon's embrace. And again, if he misses (and this is not easily thrown from neutral) he is dead.

    But well, I for one could also live with HazelrahFirefly's suggestion if it was to happen, but in general I would provide Shugoki just a few more tools to work with beforehand.
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  9. #9
    You are also playing a character who is leaps and bounds ahead of shugo. Shugo is easily the weakest hero in the game and as an orochi you shouldn’t have a problem with him. If you do, just parry double light and dodge light when he goes for demons and get a free heavy on a whiff in addition to his health lost by missing. Orochi is an A Tier character and shugo is a D tier character. Complaining about shugokis one good move is ludicrous.
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  10. #10
    Inzzane_79's Avatar Member
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    You could have canceled the running move and dodge away

    That move is not OP or broken it is a very high reward, very high risk move that almost every shug player goes for when his health is low. Instead of attacking an almost dead shug you should be Patient and wait for him to hang himself. He literally can´t do anything in that stage against an Orochi. If he light attacks you dodgeattack and he is dead. If he heavy attacks you just light attack and he is dead (or parry and he is dead). If he goes for the DE, dodge and he is dead.

    Yes it is frustrating getting one shotted but it is in 99% you own fault if you get hit by a DE (in a Duel, in 4v4 it´s another Story if a DE comes from behind)
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