I have tried almost every setup and by far this is my favorite:
Think this will be my last D3 setup, running out of loadouts
Main: House with: Responsive-Hurried-Card Counter
Secondary: House with: Destructive-Hurried-Card Counter
- 1 x Nomad
- 1 x Striker
- 1 x Ninjabike Bag
- 3 x D3-FNC
Build: https://division-builds.com/build/31...nomad--striker
Reason i like this build is due to having Nomad with it's 15% Health on Kill, enemies flanking me don't give me too much trouble now because when i kill the ones in front of me i am constantly getting back 15% health.
Also having the Striker piece gives me loads of stability which enables me to mod my weapons for pure damage.
Stats:
As you can see i love my D3 sets:
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Almost identical to mine except I run barretts over the striker piece.
Never had too much problem with stability and the barretts 10% skillpower means I don't have to spec into electronics\skillpower
somewhere else plus when you pop your 2nd skill (I use pulse or booster shot) you get a 5% damage increase.
I run destructive and predatory on my house and have 5% hok on my gloves so my selfhealing is at overkill levels.
I also run a prepared, destuctive, brutal m700 as my secondary in case I want to indulge in a little light sniping.
I have loadout another setup pretty much the same: https://division-builds.com/build/28...-6k--dps-buildOriginally Posted by DaveyJaye Go to original post
Don't know why but the above seems/feels stronger, maybe the striker stability makes me hit targets more![]()
Tried it but liked this setup better.Originally Posted by JayKay040792 Go to original post
Also 2 things I've noticed.
1. What do you have on your chest instead of health? (My guess is skill haste)
2. Where are you missing ead because yours is 15 lower than mine? (I'm guessing mask for skillpower and gloves for crit)
Edit: just realised I could check for myself and it's the gun without destructive
For PvE, I use a House with Hurried and Predatory. It gets 35% health back so that's much more than the two piece Nomad bonus.
I assume you use Ballistic Shield damage resilience or health mods? Since I have a 6-pce, I don't need them so I use 4x Ballistic Shield Damage mods for an additional 16% damage.
For Gun Mods I run:
- Muzzle: CHD, CHC, Stab
- Scope: CHD, CHC, Stab
- Grip: CHD, Reload Speed, Stab
- Mag: Mag Size, CHD, Rate of Fire
The only thing I'm giving up in terms of Damage for that stability is 12% Headshot Damage and 3% CHC on the Mag, but you really can't give up Rate of Fire or Mag Size for CHC here IMO.
I'm interested to compare stats, can you tell us what your values are here:
- Weapon Damage
- Headshot Damage
- CHC
- CHD
- Shield Health
- Toughness
- DPS
All those stats are in his screen shots except shield health which at 6k stam would be 1,066,667.Originally Posted by Sangersss Go to original post
This was one of the versions i used to run:
https://division-builds.com/build/2480-standard-d3
It was mainly to stay healed up while tanking and killing.