Hello Steve, do you know if the Editor has the long grey-silver steel power line wires?.
I can only find the rubber looking black wire cables to put on telephone poles, but in the main game at Falls End they use long grey steel cables that look like zip lines.
https://www.we-energies.com/forestry...istr_lines.jpg
at the 1:47 minute mark the player is on top of the Falls End general store and you can see how they set up the electrical wires:
https://www.youtube.com/watch?v=sid86uN5ykk
If I search the list, I can only find the black fallen and loose electrical wires:
https://list.farcry.info/?version=1.10&q=wire
https://list.farcry.info/?version=1.10&q=cable
Steve64b, hey I didn't get the chance to test out ziplines I was making cowboy maps. All I can find is the zipline poles, can you set them up horizontal or do they only work from a high to low point?.
Are there zip wires in assets or just the set up poles.
http://list.farcry.info/?version=1.10&q=zip
There's just the anchors; when you set them up, the Editor will automatically tie them together with a line.Originally Posted by CoryTrevrSmokes Go to original post
I think there's a minimum decline/angle required for them to validate though, so unsure if they can act as proper power line cables.
Did we get some new objects or what was updated?Originally Posted by Steve64b Go to original post
Yes, we got some weapons and CARS WITH ROCKET LAUNCHERS!Originally Posted by Karmaiseva Go to original postSee here.
That page also shows some 'new' generic objects, not sure if those weren't in 1.10 though.
Originally Posted by Steve64b Go to original post
Thanks I missed all of these! I thought that the update included only bug fixes.Originally Posted by Steve64b Go to original post
I'm trying to figure out how get results for objects that can be spawned/unspawned via a script. I see there's a filter 'Spawnable by Script' but is there a way to enter a wild card into the Search Term field to return the spawnable objects?
From my randomly picking objects to test in the editor it seems like only objects that have physics are spawnable? If that's the case, I don't need a script to 'unspawn' an object with physics, I can just shoot or toss a grenade at it.