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  1. #1

    Ship Class I wanan unlock in this game + pvp

    Dear developers, I did love Assassins Creed Blackflag, but I missed the point, that can't play the BIG legendary ships.


    I wanna play this kind of ships, so please make it possible to get that class of ships in lategame (not at the start).

    Also I did read "pvp", I hope you also make a pvp free modus, because... I'm not always a fan of pvp.

    Thanks, and... I I hope this will be great!
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  2. #2
    I've seen quite a few people in the various parts of the community hope for the ability to unlock Man-o-Wars in S&B. I have to agree that there's a certain appeal to just being a floating fortress. =P Of course, I could also understand why devs might not want players to be floating fortresses, so I feel like it could go either way.

    Unfortunately we don't really know what ship types might be beyond the horizon other than what we've already seen so far. The Brigantine and Frigate were in the E3 demos, and we know that there's a Sloop / Sloop-of-War in the game as well. Beyond that, it's anyone's guess.

    Personally I'm gunning for something like a Corvette.
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  3. #3
    Originally Posted by DrackenDarck Go to original post
    Also I did read "pvp", I hope you also make a pvp free modus, because... I'm not always a fan of pvp.

    Thanks, and... I I hope this will be great!
    Oh, missed this.

    So Justin has said pretty directly in interviews that there's no PvE singleplayer mode. The game is always in the dynamic PvPvE world (unless you're in an actual PvP mode, but the common theme is "vP").

    However, the one region we've seen so far is about 2.5 times the size of the world map from Assassin's Creed Black Flag, and the devs have said there will be roughly 10 concurrent players on a regional map. So you are probably not exactly going to be crawling over each other. On top of that, the devs want to make sure players have tools that allow them to identify potential player encounters early on so that they can take whatever steps they think are necessary (including if they want to avoid the encounter entirely).

    So while there will always be the potential for other players to be present, it doesn't currently seem like it's going to be a perpetual thorn (and of course, many players won't be out for PvP blood in the PvPvE mode anyway). I'm right there with you on the "not always a fan of PvP" wagon, but from what we've seen so far that seems to just be one element, and not one that's necessarily going to dominate each session.
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