Nvidia GTX 1080ti, Intel i7-6700K, 32 GB RAM, SSD Everything maxed out. (regardless of the screen resolution: 1920x1080 / 1920x1200 / 2560x1440)
I reported these issues even during the TTS and with the
last closed beta. Here's a video from the closed beta:
https://www.youtube.com/watch?v=SjPOpERKMBw Nothing has changed in between.
If you want to experience a bad drawing distance, just do the Trial for the Powerboat racing and see when the bridge before the finish line loads. It's like 500 meters in front of you and only the two big pillars are seen. As you approach the bridge, suddenly the deck pops up right over the water, like magic...
No geometry of the bridge's deck is seen from afar. Only the two main pillars of it.
The Ambient Occlusion for the grass is poor. It looked better before (TTS).
We definitely need a slider or option for drawing distance like "5-10 km in every direction the camera looks"
If we're going to use Photo Mode or the Video Editor, I don't want to promote texture blotches an missing geometry.
Get in a plane and fly from Las Vegas to the Monster Truck Arena up north, next to the Salt Flats. Please look at the blotches of road ahead, at the poor geometry the Monster Arena has. It begins to actually render properly when you're less than 300 meters away from it.
The lights of the Arena, if flying by night, look nice only when you're actually passing the arena's border limits.