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  1. #11
    Same here.

    Specs:

    - Monitor: 1920x1080
    - Intel i7-7700K
    - Gigabyte Gtx 980Ti
    - 32GB Ram
    - Windows 10x64
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  2. #12
    Same here.

    Specs:

    - Monitor: 1920x1080
    - Intel i5-8400
    - Gigabyte Gtx1080
    - 16GB DDR4 Ram
    - Windows 10x64
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  3. #13
    Also had the same Problems on my old system in closed beta:

    Specs:

    - Monitor: 1920x1080
    - Intel xeon e3-1231 v3
    - Gigabyte Gtx1080
    - 16GB DDR3 Ram
    - Windows 10x64
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  4. #14
    ceekay.sickart's Avatar Senior Member
    Join Date
    Jan 2012
    Location
    Chişinău, Moldova
    Posts
    2,040
    Originally Posted by Ubi-Rich Go to original post
    Hey!

    Can everyone who is experiencing this please provide me with your system specs?

    Thanks!

    Nvidia GTX 1080ti, Intel i7-6700K, 32 GB RAM, SSD
    Everything maxed out. (regardless of the screen resolution: 1920x1080 / 1920x1200 / 2560x1440)

    I reported these issues even during the TTS and with the last closed beta. Here's a video from the closed beta: https://www.youtube.com/watch?v=SjPOpERKMBw Nothing has changed in between.

    If you want to experience a bad drawing distance, just do the Trial for the Powerboat racing and see when the bridge before the finish line loads. It's like 500 meters in front of you and only the two big pillars are seen. As you approach the bridge, suddenly the deck pops up right over the water, like magic...

    No geometry of the bridge's deck is seen from afar. Only the two main pillars of it.

    The Ambient Occlusion for the grass is poor. It looked better before (TTS).

    We definitely need a slider or option for drawing distance like "5-10 km in every direction the camera looks"

    If we're going to use Photo Mode or the Video Editor, I don't want to promote texture blotches an missing geometry.

    Get in a plane and fly from Las Vegas to the Monster Truck Arena up north, next to the Salt Flats. Please look at the blotches of road ahead, at the poor geometry the Monster Arena has. It begins to actually render properly when you're less than 300 meters away from it.

    The lights of the Arena, if flying by night, look nice only when you're actually passing the arena's border limits.
     3 people found this helpful
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  5. #15
    Originally Posted by ceekay.sickart Go to original post

    Nvidia GTX 1080ti, Intel i7-6700K, 32 GB RAM, SSD
    Everything maxed out. (regardless of the screen resolution: 1920x1080 / 1920x1200 / 2560x1440)

    I reported these issues even during the TTS and with the last closed beta. Here's a video from the closed beta: https://www.youtube.com/watch?v=SjPOpERKMBw Nothing has changed in between.

    If you want to experience a bad drawing distance, just do the Trial for the Powerboat racing and see when the bridge before the finish line loads. It's like 500 meters in front of you and only the two big pillars are seen. As you approach the bridge, suddenly the deck pops up right over the water, like magic...

    No geometry of the bridge's deck is seen from afar. Only the two main pillars of it.

    The Ambient Occlusion for the grass is poor. It looked better before (TTS).

    We definitely need a slider or option for drawing distance like "5-10 km in every direction the camera looks"

    If we're going to use Photo Mode or the Video Editor, I don't want to promote texture blotches an missing geometry.

    Get in a plane and fly from Las Vegas to the Monster Truck Arena up north, next to the Salt Flats. Please look at the blotches of road ahead, at the poor geometry the Monster Arena has. It begins to actually render properly when you're less than 300 meters away from it.

    The lights of the Arena, if flying by night, look nice only when you're actually passing the arena's border limits.
    This is exactly what im talking about. all the pop-in really ruins the immersion for me. Feels like a downgrade from TC1 in terms of draw distance
     3 people found this helpful
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  6. #16
    Well I guess, this here is the new definition for ugly gfx - and that's precisely the point when I wanted to gtfo:
    https://prnt.sc/jxsm95


    What I don't get is.... why did this issue seemingly never ever occur in testing??
    It's not like I've not reported that during the closed beta as well?!

    And on the other hand you have games like AC:O or GR:WL that look damn good and run damn fine as well...

    just mind blown.
     1 people found this helpful
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  7. #17
    Specs:
    Intel core i5 4570
    MSI gtx 970 4G
    16 GB ram gddr3
    Win 10 64 bit
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  8. #18
    Same.
    Specs:
    Monitor: 1920x1080
    CPU: Intel Core i5 4460
    GPU: GTX 1050 Ti Asus
    RAM: 8GB
    Windows: 7 x64
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  9. #19
    yep upi, i have had a great experience so far with my 6700k, 16gb ram and gtx 1070, but please uprate the textures and draw distance. they look like arse atm.
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  10. #20
    The image below was posted by Seklero in this thread during the closed beta. I think that best represents the problem most of us are having. Its not that its just slightly bad here and there, it seems to be an issue with rendering in general. Doesn't really matter what hardware its running on.

     3 people found this helpful
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